Lunar Lander mini game

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  • This topic has 3 replies, 3 voices, and was last updated 2 weeks ago by jadi.
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  • Wesbat
    Participant
    #8197

    Hi folks. I have quietly been learning C and taken up Turbo C programming. Here is the result of a small project I worked on over the festive season.

    This game won’t blow your socks off by any means. It has no sound either, however I used it as reason to learn some good DOS game programming concepts, which is what I am most excited about. In this regard I would consider it a success.

    * manipulating VGA memory directly,
    * reading bitmap files and high score tables,
    * working with Turbo C projects and their structure,
    * learning about the compiler

    I have attached the game binary as well as two disk images if you would prefer those (3.5″ 1.44MB disk + 5.25″ 360k disk). The source code and obligatory READ.ME file are also included for good measure.

    https://mega.nz/folder/2WoXHShA#cckme8HuxaLBlJxWlISTvg


    Wesbat
    Participant
    #8347

    Lander now has a home on Codeberg

    https://codeberg.org/wesbot/doslander


    WhiteFalcon
    Participant
    #8639

    Hi Wesbat, what are the odds! I have been getting back into DOS programming yet again after many years and my current goal is to make a Lunar Lander style game. I played your version and I like it!
    Before I get into Mode 13 as usual, I wanted to try Mode 12, which is apparently a much more difficult beast to handle. I will try asking about it on this forum, just wanted to say hi! to a fellow “lander” 😉


    jadi
    Participant
    #8663

    great job Wesbat 🙂 I’m sure you enjoyed every step.

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Home Forums DOS Talk DOS Development Lunar Lander mini game