Classic 4x strategy game combining multiple races, magic and planes of existence. The 3D combat with spell casting, heroes and veteran armies was quite advanced for the time.
The interface for this game is very easy to play and has a significant amount of content which was only just surpassed in my opinion with the release of Age of Wonders III. If you have a quick look through the manuals linked below it is easy to see how many different ways this game can be played, operating a traditional army trained at the barracks and gaining experience in the field (Table I in the manual), a magic army of summoned creatures (Table J in the manual), spellcasters summoning creatures in the field or a combination of the above with global spells such as stopping time, zombie mastery or lycanthropy.
By Steve Barcia, Master of Magic ( that i call “the Magic Civilization”) is the clear example that Civilization could have an improved strategic battle system already in the 2nd chapter. Here we have a sort of fantasy battlefield but surely more strategic that nothing. I never understood why Sid has never worked about this point on the next Civilization release. Infact i have bought from 1 to 4 and than i stopped. Master of Magic is a very great game and with planar world it becomes double.