“This update isn’t just minor bug fixes and engine improvements though. Oh no! We’ve hidden new rooms, new items, and even a few new puzzles! We hope you enjoy exploring the world once more as you search for the new additions. We’d like to point out that the critical path is unchanged, though now there are alternative solutions to some of the progress gates, including the ability to complete the game without ever suffering any harm!
Can you lead the Acolyte to the city on the horizon without getting them hurt??”
Sounds like we’ll need to re-play it before the podcast!