I threw a few hours at this game back in the late 90s, but it never really got under my skin enough to make me want to finish it.
This is the first time I’ve played it again since then. I have thought about it many times though – there’s a lot that’s interesting about it. The main thing for me being that it feels very much like a 2D platform game that’s trying to be a 3D FPS. In that sense, it was actually kind of ahead of its time, with a control scheme that uses the keyboard for movement and the mouse for aiming which FPS games wouldn’t really make standard for a few years yet.
As mentioned elsewhere, the level editor (which I haven’t used yet this time around) seemed very well implemented from memory.
But in the end, this time as last time, I’m just finding that the gameplay doesn’t pop for me. The visuals are all dreary and muddy and the combat lacks a bit of weight and satisfaction. I’ll probably give it another go for a bit, but I don’t think I’ll spend too much time with it this month. It’ll just go back to being a game I think about every now and again, and all the new and interesting things it did with the genre.