Zacktorial
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I played he shareware of this game. I remember it being pretty fun once I figured out the UI, and also maybe a little easy. Perhaps that’s just what was available on the shareware. I also remember the game being pretty slow. You didn’t need a high APM.
Oh this is perfect. The perfect amount of getting unstuck without ruining anything.
I thought I heard Tress MacNeille in there!
My first impression? Wow, what an obnoxious Virgin Interactive logo. But after that my impression is quite positive. I’ve played maybe an hour and a half, collected a bag full of nonsense cartoon items. I’ve figured out what to do with a few of them, and it’s getting late enough at night that my puzzle solving ability has deteriorated beyond my ability to keep making progress. I have been both delighted with a successful application of cartoon logic and unsuccessful applications of cartoon logic so far.
The presentation of course is insane, and other than the resolution being garbage for a modern display, it holds up quite well! I think it holds up stylistically as well, but having been a child in the early 90s, this style of animation is both familiar and nostalgic to me. I wonder if younger people would get as much out of it. I feel by 1996 this style of animation and the whole Roger Rabbit “man in a cartoon” thing was already making its way out of the zeitgeist. The nail in the coffin was probably Space Jam.