Only just listened to the podcast where it was mentioned that I never did give any feedback on the 32x version. Better late than never but there isn’t too much to say.
The cutscenes were very much like the PC except with some tiny added animations. The rest of the game played identically except it was a whole lot more colourful with some pre-rendered sprites. I can’t say I hated either of these but they weren’t really an improvement.
Other than the extra levels, the main thing of note about the 32x port is how pointless it was doing it for the 32x in the first place. I gather the hardware added extra colours but that appears to be the only feature being used. If I’d bought a 32x, I wouldn’t have been looking for yet another MD platformer to show it off. The likes of Aladdin were way more advanced without the 32x.
I didn’t play all the extra levels but they seemed to be more of the same from what I did see.