Karateka

We've done Prince of Persia, we've done The Last Express. So when The Making of Karateka was released in late 2023, we figured this was the perfect opportunity to have a look at Jordan Mechner's very first published game. Originally released in 1984 for the Apple II, the PC got a port of this game in 1986. So get ready for some CGA graphics, some PC beeper sounds and a game that runs way too fast at default Dosbox settings.

Joining Martijn ("Tijn") and Florian ("rnlf") for this episode are DGC member DRS ("dr_st"), whose first time it is on the podcast, and Chris Kohler, editorial director at Digital Eclipse for The Making of Karateka. Chris picked up a lot of in-depth knowledge about this game while working on The Making Of, so we're very grateful for him to come on to our show and share his stories.

Enjoy!

[ download mp3 ] (107 mins, 123 MB)

RELEVANT LINKS:

* The Making of Karateka by Digital Eclipse

* Karateka rotoscoping raw footage

* Prince of Persia rotoscoping raw footage

* Karateka upside-down easter egg

* The 2012 Karateka remake

* More Jordan Mechner games on DOS Game Club: episode 20 (Prince of Persia) and episode 71 (The Last Express)

* Recent & in-depth interview with Jordan Mechner by Daniel Albu


30 Mar 2024

2 Replies to “Karateka”

cobbpg says:

Speaking of influences and the dawn of cinematic games, Jordan himself said on several occasions that Choplifter made a great impression on him, because it came with a narrative instead of focusing on an abstract score. He specifically said that it’s one of the inspirations for Karateka because it was basically an interactive story.

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