Reply To: Dying in adventure games?

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I don’t mind deaths or endgames in adventure games. I find non-death games more relaxing to play, but that’s because I know I can’t mess things up. Deaths without warnings or second chances are annoying (and on some Sierra games can be extremely irritating), but at least you know you can’t proceed further.

What I really hate with passion are adventure games on where you can have an endgame situation without knowing it, because you destroyed or missed an object early on and the game decided not to notify you.
To let the player proceed beyond return without a key object is the worst, and on big games I’m pretty sure it is a tactic designed to sell guides and clues.