Reply To: Dying in adventure games?

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I don’t really like the idea of needing to actively save as it pulls me out of the game. If the game has a well made auto-save feature I think dying can add to the experience as it shows the consequences of actions.

Braid-like time rewind would also go a long way.

I think the main problem with adventures in this regard is that replaying the same section is not really fun, as it is quite mechanical.