Reply To: Revisiting Albion

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Did you also notice something strange with the movement in the 3D worlds in this chapter of the game? Between the three earlier dungeons and the Kounos basement and here, the viewpoint height is adjusted to make spaces seem smaller or larger without actually altering their scale. This also (feels like it) comes with altering the speed at which you move through the dungeons, making it difficult to judge where you are without referring to the map constantly. It’s very strange.

Yeah the maps differ quite a bit in the physical size of the blocks and the eye level, especially the caves which have very narrow blocks and high viewpoint, making it hard to see the floor or even the kritahs that come after you.