boomlinde
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boomlindeParticipantThe latest episode about Frontier reminded me of Daggerfall, since it’s similar in its open-endedness and lack of forced objectives. I’ve been replaying it with Daggerfall Unity lately and it’s a blast with all the new mods.
The dungeons are absolutely massive and there are hundreds of them, maybe thousands. It gets a bit samey but I’ve always appreciated the ambition even if it wasn’t all perfectly realized.
None of the later Elder Scrolls games are anything like it and take a more game design oriented approach to scale, trying to create the illusion of large towns and countryside instead of just making them large. This makes sense, and most of the world in Daggerfall is uninteresting and empty. but I think the fact that its there at all adds a lot to the immersion.
Some guy on YouTube made a 70 hour video series of him just walking from one corner of the map to the opposite…
boomlindeParticipantYeah, you can skip up to five levels at a time which is great once they start getting frustratingly hard. Especially since there are a few difficulty humps.
I forgot to mention that there’s a replay feature, kind of like demos in Doom. After ending a level (either by dying or winning) you can save a recording of the playthrough. Sharing these could also be fun during a play month.
boomlindeParticipantI want to add my support for an episode on pretty much any roguelike. NetHack and the Epyx release of Rogue in particular are ones I’ve spent time with. Rogue itself would make sense for its influence on later games, but the mechanical depth of NetHack would ensure that every participant has their own unique silly YASD stories.
I played some Dungeon Crawl briefly long ago the and some DCSS more recently. It’s my understanding that DCSS isn’t just a “better Crawl” but a significant departure in terms of design goals, so I think Dungeon Crawl may be interesting in its own right.
It could also be fun to cover some “proto-roguelike”. I’ve heard some say that Beneath Apple Manor is very rogue-like, and I learned just now that it had a PC release.
boomlindeParticipantThere was an episode on Worms in 2020! https://www.dosgameclub.com/worms/
boomlindeParticipantThanks for the heads up! I just upgraded the server to 11.0.
boomlindeParticipantI run a Doom 2 deathmatch server with Odamex at text.garden if you guys want to try that as well. It’s not on the master announcement server, but I think you can connect directly from the launcher, via the console (with “connect text.garden”) or with a command line parameter.
Started hosting it for my friends during the pandemic, and at times we ended up with maybe 8 players on maps designed for four :D. Pure chaos when BFG:s are involved. Now it’s mostly empty
boomlindeParticipantThese are some great maps! I played through it on ultra-violence with dsda-doom. Great difficulty level and pacing for me.
M3 felt like the hardest. Maybe there’s a bit of a bump in the difficulty curve there at UV or it’s just my playstyle. Perhaps a bit stingier than other maps with non-secret health pickups? At least I found the colorful room with the soul sphere.
It feels like the maps stick to the themes of the original map names, which I liked. Is that intentional?