evilteuton

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Viewing 11 posts - 1 through 11 (of 11 total)
  • evilteuton
    evilteuton
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    Podcaster
    in reply to: Progress report #1242

    Aye, it be tough.
    As shameful as it is: I guess I’ll have to reduce the difficulty if I want to progress. As you said the levels are larger than I remember, with more enemies, and not enough ammo (for me). I’ll have another go this weekend, with Easter granting me two days off.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: Heretic [1994] #1241

    Yes, +1
    I really like Hexen but never got around to try Heretic.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: Level design #1229

    Yes glad you brought it up. I don’t do well with vertical and full 3D movement in games. See Wing Commander or Homeworld. Or Descent!

    Doom couldn’t do rooms above other rooms. There are elevation differences but you are never standing “on top” of another room. That was one of the big engine limitations and it informed their level design. Another thing is that Romero and Carmack went for a “gameplay above all” approach. I don’t think they cared what the levels looked like. For them it was function over form. Romero recently (Edit: April 2016) made a new level for classic Doom and it’s exactly like that: no idea what it is or where you are, but fun to play.

    Duke Nukem started out as a 2D platformer so when they made the transition to 3D I think it makes sense that the gameplay would be more vertical. We think of Duke3D as a FPS now, but I wonder if back then the designers were thinking “so how do we make a jump&run from a first-person view?”.

    That’s also why I struggle with Duke3D more than Doom or Blood. I can’t for the life of me control the jetpack 😀

    Blood plays a lot more like Doom. Shadow Warrior is more Duke.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: Burntime #1222

    +1 for Burntime. One of those games I never got to run.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: Ken Silverman #1193

    The Build engine is great. I just love how it looks and feels and the games are still perfectly playable. I’m keeping an eye on “Ion Maiden”.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: What did you run DN3D on, back in the day? #1192

    Don’t ban me but the first version I owned was the N64 port. Then the Saturn port. Nowadays the Megaton Edition on Steam.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: How To Play #1178

    There’s also a long-range missile launcher to take out trains without a fight. You have to purchase and store missiles in cargo wagons and manually enter the launch coordinates, then hope for the best. It’s extremely hard to hit something imo. A better use of missiles is to combine them with scout cars to make a bomb car. They will stop any train they hit for a while. Regular scout cars are great to see if the tracks ahead are safe.

    You can also use spies to blow up the train tracks. It will take a while for the Viking Union to repair so you can get away. Spies are free but you do need a special wagon.

    And you can buy an observation wagon, the big one in Peking I think. Improves your vision range, more or less a must have. Otherwise you won’t see approaching trains in time.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: 20 years for one ending screen #1152

    That’s great to hear. I was just about to make a “Known Bugs” thread but the fan website you linked has it all.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: How To Play #1133

    Good call. All the information is available ingame, spread across different quest towns and such. If you get stuck you can peek at the list.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: How To Play #1127

    Thanks! It’s really cool you told me about this podcast. Transarctica is in dire need of a remake. The art style and music are just too captivating. The game also has a myth-cult status for me because it technically took me almost 20 years to beat it.

    I’ll make another thread for my story because this is How to Play.

    evilteuton
    evilteuton
    Participant
    Podcaster
    in reply to: How To Play #1125

    Alright! rnlf did all the groundwork already.

    Most of your time will be spent keeping your train well-supplied with coal and new military wagons. Whatever you do, don’t leave train combat to the AI. Transarctica is a beautiful and really cool game but almost unplayable by modern design standards. You need to fight all train battles manually. The losses you suffer otherwise are unacceptable and will really slow you down.

    Train Combat
    The Transarctica will occupy the bottom track, the Viking Union trains the top one. You have to destroy all military wagons and troops to win. Try to leave merchandise wagons and coal tenders intact so you get some loot for your trouble. Wagons are destroyed by either three cannon hits or one explosive charge. Infantry is slow and cumbersome to control so I usually just use cannons, and deploy infantry for defense.

    If you lose a single train fight it’s game over. Since you have to “win” them all anyway, we’ll need different metrics for what counts as a defeat. Save whenever your crew spots another train. Finish the fight and take inventory:
    -lost a coal tender? reload
    -lost too many cranes, mammoths, or “slaves”? reload
    -lost important merchandise? better reload
    Honestly the losses from these fights can seriously set you back and cause a snowball effect of misfortune. The only wagons you should consider acceptable losses are machine guns, cannons, and maybe barracks. Try to let your military wagons take the heat but don’t let any harm come to your, uh, infrastructure? Resources and such. As long as you have coal and cranes you can buy as many new cannons and soldiers as you want.

    I can just go on and on about this game, big fan.

    Here’s a simple list of the story objectives you need to complete, I hope this isn’t considered a spoiler or anything. You can find all the hints ingame but if you get stuck and want to peek…
    1. Get Harpoon in Baku
    2. Get Drill in Rum
    3. Get key for Oslo from The Philosopher
    4. Get Geiger Counter in Oslo
    5. Go to Omsk and get the Boiler (this has a time limit)
    6. Blow up the “ancient power plant” (the most frustrating step)
    7. Enter the Himalayas
    8. Defeat the Minotaur

Viewing 11 posts - 1 through 11 (of 11 total)