Descent was one of the first PC games I saw, as someone had installed it on our school computers, alongside Doom II, and Rise of the Triad.
There was something seductive about it, but it’s hard to pinpoint exactly what.
– As a shooting game I don’t feel it was anything special.
– The six-degree-of-freedom control system was complicated and confusing to use. Though I often see it being referenced and celebrated on forums, where flight control schemes are being discussed. Perhaps one can master it with experience, and come to appreciate it. idk.
– 3D games were still in their infancy at the time. Even the legendary Doom didn’t have truely 3D environments. Descent was a truely 3D game, with it’s weird twisty labyrinths really reinforcing that fact, messing with our sense of orientation. Perhaps that is what made the game so memorable.