Reply To: Gateway 2 down

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Shattered
Participant
Podcaster
#3497

Did anyone else think dialog pretty awkward in the first game when someone was giving a long monologue and you had to enter a command to see the next part of the conversation? At first I was scared of typing something incorrectly and missing the next important part that I could tell was coming, so I would always enter ‘talk to <person>’ to make sure the <person> would tell me the next part. But even that was weird because the game would give a standard response to that command (eg. <person> is too busy to talk right now), then continue with their story.

What commands did you guys enter in those scenarios? I eventually just settled on ‘wait’ toward the end.