I had a blast playing Stunts in the early 90s where it ran comfortably on a 386. The goofy opponents were a blast, and even more so in 4D Driving for the FM Towns, which uses live action video acting.
The track editor was very intuitive and added insane replayability with friends. It’s actually possible to create a custom track so long that while you can technically reach the finish line, the game interprets the race as a DNF. This glitch was present in version 1.0; not certain if it was fixed in 1.1.
In retrospect, Distinctive/Broderbund’s loop de loop racer isn’t very innovative coming off the heels of Atari’s Hard Drivin’ and Sphere/Spectrum Holobyte’s Stunt Driver. However, Stunts’s visuals, music, controls, vehicles, and track editor really stood out compared to its predecessors.
Fun fact: Distinctive Software, the developer behind Stunts and Test Drive I & II, was co-founded by Don Mattrick, who later led Xbox.