Classic Racer

Home Forums Upcoming Months 81 – June 2023: Stunts Classic Racer

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  • Ganelon
    Participant
    #7404

    I had a blast playing Stunts in the early 90s where it ran comfortably on a 386. The goofy opponents were a blast, and even more so in 4D Driving for the FM Towns, which uses live action video acting.

    The track editor was very intuitive and added insane replayability with friends. It’s actually possible to create a custom track so long that while you can technically reach the finish line, the game interprets the race as a DNF. This glitch was present in version 1.0; not certain if it was fixed in 1.1.

    In retrospect, Distinctive/Broderbund’s loop de loop racer isn’t very innovative coming off the heels of Atari’s Hard Drivin’ and Sphere/Spectrum Holobyte’s Stunt Driver. However, Stunts’s visuals, music, controls, vehicles, and track editor really stood out compared to its predecessors.

    Fun fact: Distinctive Software, the developer behind Stunts and Test Drive I & II, was co-founded by Don Mattrick, who later led Xbox.


    rappscal
    Participant
    #7414

    I put so many hours into this game as a kid. Both building and playing my own maps, and playing other people’s maps. Our game had scores of pre-made custom maps. I was never sure if they were added by the developers or if it was accumulated as people copied the software around.


    jeronimorivero
    Participant
    #7420

    A great game at that time, the record option was an excellent addition… sometimes game physics went crazy and the car began to make weird movements like fly away really up in the sky after colliding against objects at high speed. The car interiors in this game are really neat even today.

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Home Forums Upcoming Months 81 – June 2023: Stunts Classic Racer