There’s so much stuff I haven’t been aware of despite first playing the game in 1996 or so, and that location reveal thing is such a thing. It’d be nice if the game / UI signaled some of that stuff. It makes sense to have a time limit, balance-wise, but I don’t think the game tells this at any point.
I just spoiled myself from the wiki for a really funny-sounding strategy against psionic enemies: give your troops low-powered weapons (such as regular pistols and rifles) and put them in good armour. That way, if they’re taken over, they can’t hurt each other. Psi-aliens themselves are squishy, so they can be killed with bullets.
The interesting bit about this strategy is that the psi-aliens’ “companions” (that show up in terror missions and bases etc) are very well armoured..
I enabled the mod which forces psi to require line of sight. I wished for a mod that just disabled the aforementioned “telepathy” when the last aliens remain or X turns have passed; but this should let the game continue enjoyable.
“female III” fell prey to this mission, in which I abused the laser rifles’ terrain destruction capability, laying lots of “suppressive fire”, very effective.
Oh yeah, the mod is good, I might turn it on. Also a note: If you like destruction, you can hold control to override the no line of sight error, and just blast away at an alien inside a house on full auto. 😀
That strategy came from experience: They mind controlled someone who had already panicked and dropped their weapons and it made them a LOT less dangerous. After that, I kept them on stun launcher duty, so if they got taken over they would usually just knock people out.
Another annoying thing about alien psi attacks is that if you kill the last alien on a turn where one of your soldiers is mind controlled, you lose that soldier. It can get pretty frustrating just waiting for the alien to fail a mind control attack so you can kill him on the next turn. But once you get psi soldiers yourself you are pretty much invincible.