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Viewing 12 posts - 31 through 42 (of 42 total)
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    in reply to: Disaster! #379

    Dispatching police didn’t seem to do much…

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    in reply to: Succession Game! #368

    OK, I stepped in to steer Dossington into the 1910s. The city treasury has a bit less money (sorry!) but the population has nearly doubled!

    I ended up re-funding all departments and lowering taxes a bit, especially for commerce and cleaner industries to reduce pollution. I also built a college to improve the sims’ education (and hopefully, in a few years, the kinds of industry we get). The educational quotient rose by a single point to 84. :/

    Here are the changes I made:

    # 1905
    – lowered commercial taxes to stimulate demand;
    – instituted parking fines and a pro-reading campaign;
    – built a college overlooking Hillview;
    – added some commercial zoning;
    – increased education & transit authority funding.

    # 1906
    – Created more residential zones, and a big park;
    – increased funding for all sectors to 100%.

    # 1907
    – Lowered R & I taxes to 9% (C still at 8%).

    # 1909
    – Adjusted taxes to encourage cleaner industries;
    – added some industrial zoning.

    # Jan 1910
    Population: 9280
    Treasury: $758
    Estimated monthly income: $442

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    toasty
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    in reply to: What do we think about the game? #319

    I figure it’s about time I posted something about the game 🙂

    I’ve enjoyed it a *lot* more than I expected. I found the race mode a bit weak and clunky (as mentioned, judging distances between cars is incredibly hard, and the damage incurred isn’t very realistic), but the multiplayer aspect has been really entertaining (thanks for the scoreboard, Tijn)!

    The simulation may not be completely realistic but had enough subtleties that I was frequently realizing new tricks and strategies for various tracks. I even learned a lot about real racing! The cars also offer sufficient variation to suit several different racing styles, and on some tracks (say, Brazil, Monaco, Japan, Detroit) I think any of them could come out on top.

    The graphics are quite basic (which is fine in general, IMO), but can be slightly disorientating at lower speeds. The rendering seems to change once you hit higher speeds, which has less of a nauseating effect and is good motivation to keep the speed up 😀

    toasty
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    in reply to: Scoreboard! #318

    Congratulations Tijn! Having watched the video, I think you’ve earned it 😉

    Feel free to try Monaco or Detroit too 😀

    toasty
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    in reply to: What's wrong with the Williams engine? #259

    I shall investigate! I’m only going to use the Williams for a few days and see what happens 😀

    Might be interesting if people post their times with each car, regardless of whether it’s a competitive time overall.

    toasty
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    in reply to: What's wrong with the Williams engine? #257

    Seems nobody likes the Williams much! I really enjoy the speed of it, though I’m not yet sure if I enjoy the handling improvements over the McLaren. Is it a bad compromise?

    toasty
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    in reply to: Favourite car #256

    My favourites, in order: McLaren, Williams, Ferrari.

    I think this is just down to how fun it is to drive the car: the first two accelerate very quickly and allow you to get in all kinds of a mess if you’re not taking care 😀

    I’ve found that my best Ferrari time is never much better than my best McLaren time (e.g. about a second on Monaco). In contrast on tracks like Germany I can come several seconds ahead in the McLaren.

    toasty
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    in reply to: What's wrong with the Williams engine? #255

    I’ve found with the Williams and the McLaren that swift gear changing is really important to avoid this, but once you get into the habit it allows you to pick up speed very quickly. I haven’t used the Williams enough yet though, which is a shame as it seems nicely balanced between the other two cars 🙂

    toasty
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    in reply to: [DONE!] Commander Keen in Invasion of the Vorticons #233

    Oh, I’d never even heard of this before now. Count me in for sure 🙂

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    in reply to: Multiplayer #183

    Ooh, count me in!

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    in reply to: Podcast #165

    I have a few thoughts I could share; count me in 😀

    toasty
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    in reply to: First impressions #150

    I’ve played Doom 2, but never the original, so this is quite exciting for me. It took a little while to get set up because there are so many different versions to choose from (I played freedoom for a while, which is a great project but just didn’t satisfy in the same way). Eventually I started using the shareware version via chocolate-doom (I’d recommend this if anyone is desperate to just get started on Linux: it’s available through most package managers and has the real assets for the first episode).

    My first thoughts (may be brief, as I’m keen to get back to it!):

    – The levels are actually incredibly short, which is different to how I remember Doom 2 at least. I wonder if that’s due to the machine I was using back then being slow, or just a fault of memory.
    – The strafe functionality is difficult to get used to. On my version (which I assume is close to the original game), you can only strafe by pressing Alt + Left/Right; I’ve been spoiled by modern games (and, IIRC, the version of Doom 2 I used to play) which allow you to strafe and turn at the same time, but this method makes the corner dancing a bit trickier.
    – Doom 2 used to scare me, but now I’m able to enjoy the game a lot more. Case in point: I noticed the first time you pick up the chaingun (except perhaps in a secret area), the designers bring out a crowd of monsters for you to play with. As a child I’d have been cowering in a corner, but this morning I just mowed them down with great satisfaction.
    – I’m becoming addicted quite quickly. Can’t wait to explode some cacodemons 😀

Viewing 12 posts - 31 through 42 (of 42 total)