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Mayor Toasty’s report:
– In response to high demand, residential and industrial taxes are raised. Approval ratings drop, but Mayor Toasty resolves to lower them in the final year of his term, claiming, “None of these morons will even remember by then.”
– Several small parks are placed around the old city to increase land value.
– Not much else happens. Mayor Toasty blames the previous administration’s overspending on health and education, denying any links to the global economic crisis.
– Increased tax revenues are directed towards redeveloping the Windy Tops. Despite the weather, the neighbourhood prospers.
– Mayor Toasty, anticipating trouble with the antiquated power grid, adds a new section to the main hydroelectric dam.
– Flush with money but not much land, Mayor Toasty drains the swamp below the Windy Tops. The Windy Bottom development is born.
– Mayor Toasty attends the opening ceremony for the Windy Bottom park.
– Another section is added to the hydroelectric dam.
– FIRE! A factory in the centre of Stinky Place Industrial park burns to the ground. Mayor Toasty responds swiftly, and the city is saved.
– Mayor Toasty declines to comment on allegations he started the fire in order to improve his reputation.
Mayor Toasty forgets to lower taxes because demand is still high, and gets booted out of office.
Yearly income: $1084
Presenting Toastopolis: a sunny town of ~60k inhabitants.
I tried to embrace building on some of the hills, and to get a reasonably high population density, so there’s quite a lot of flat land left for further development. It has highways, which I think have helped increase the density, but also a traffic problem. It probably needs more bus depots, and for me to finish the subway system (which has barely started).
I was quite lucky regarding disasters: only a plane crash in 1963, in which 111 people were killed and a “stubborn llama” escaped. As of May 2017 the llama is still at large.
I wanted to upload the file but it seems I corrupted it by quitting too soon after taking screenshots. The city is now a completely flat desert. Goodbye, Toastopolis ; _ ;
Ooh, count me in, this sounds interesting.
I’ve found highways in particular help with the traffic, though I’d prefer to have an effective rail system…
As for the water problem, once the city size increases you might need some desalinization and water treatment plants too. I think the point of water towers is to store water over Winter in preparation for Summer – check out the current month next time you have a shortage.
OK, I stepped in to steer Dossington into the 1910s. The city treasury has a bit less money (sorry!) but the population has nearly doubled!
I ended up re-funding all departments and lowering taxes a bit, especially for commerce and cleaner industries to reduce pollution. I also built a college to improve the sims’ education (and hopefully, in a few years, the kinds of industry we get). The educational quotient rose by a single point to 84. :/
Here are the changes I made:
– lowered commercial taxes to stimulate demand;
– instituted parking fines and a pro-reading campaign;
– built a college overlooking Hillview;
– added some commercial zoning;
– increased education & transit authority funding.
– Created more residential zones, and a big park;
– increased funding for all sectors to 100%.
– Lowered R & I taxes to 9% (C still at 8%).
– Adjusted taxes to encourage cleaner industries;
– added some industrial zoning.
# Jan 1910
Estimated monthly income: $442
I figure it’s about time I posted something about the game 🙂
I’ve enjoyed it a *lot* more than I expected. I found the race mode a bit weak and clunky (as mentioned, judging distances between cars is incredibly hard, and the damage incurred isn’t very realistic), but the multiplayer aspect has been really entertaining (thanks for the scoreboard, Tijn)!
The simulation may not be completely realistic but had enough subtleties that I was frequently realizing new tricks and strategies for various tracks. I even learned a lot about real racing! The cars also offer sufficient variation to suit several different racing styles, and on some tracks (say, Brazil, Monaco, Japan, Detroit) I think any of them could come out on top.
The graphics are quite basic (which is fine in general, IMO), but can be slightly disorientating at lower speeds. The rendering seems to change once you hit higher speeds, which has less of a nauseating effect and is good motivation to keep the speed up 😀