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# Don’t give up!
There are several very hard parts in this game, but there are also lots of delicious secret goodies! For example, check out this great big bonanza I found on one of the earlier levels 😀
In later levels it’s quite common to find a pentagram (or several) behind a panel too. So when faced with an impossible horde of skeletons/witches/doctors/whatever and low on health, take a relaxing walk around parts of the level you’ve already conquered, and keep an eye on… your eye, for panels!
Thanks for… enduring the game with us! I actually played it as a child, so my impression is a bit more favourable.
At the time it was released, I loved N3D. It’s perhaps the most memorable game of my childhood, in fact. Being quite young, I found it genuinely terrifying in parts, especially the later garden-based levels.
@davidn I suspect you’re playing one of the earlier versions, with just sprites. Some later versions (still shareware) have 3D models for *some* of the enemies (most noticeably the frankenstein and mummy), which makes things… more bearable. I recommend digging this out if you can!
As for being difficult, I think I always used to play on Be Gentle (easiest). So naturally now I’m playing it on Let’s Party (hardest), and boy is it hard! That said, it has forced me to learn a bit more about how the game works. As @pix said, the distance from an enemy has a huge impact on how much damage they can deal you (perhaps this is only true on harder difficulties, as I never noticed it before?). The difference between the weapons also becomes very apparent—for example on Let’s Party a white witch will kill you in one stroke, and the plasma pistol is close to useless against them. Hence you really start to appreciate the wand. I know from past experience that similar things happen with other weapons/enemies.
I never realised that right shift enabled you to run! What a terrible place to put that key… And how useful that would have been on level 2…
I think @pix is right about the puzzles mostly being finding panels. (Did you notice that the centre of the eyeball lights up when you’re next to a panel, by the way?) There are a couple of other puzzles, like finding the key for safes, but I have to agree that describing it as having puzzles is a bit of a stretch.
Overall I think the game was still pretty good in its time, but it has not aged well. Some tweaking of the controls and basic gameplay elements would have helped, along with better puzzles for unlocking all the secret bits. I’ll always be fond of it though, and it hasn’t lost its charm for me.
EDIT: having played a bit more I’ve been reminded that there are one or two extra, sokoban-style puzzles later in the game. Still, probably not enough to make this a puzzle game ^^.
Hey Pix, welcome!
Great post – I can see you have a lot of QfG experience! 🙂 I think the intention was to at least play QfG1, but the option was there to explore the rest. I don’t think the other episodes are planned, though personally I’d be happy to give them a play at some point.
I agree that the combat is one of the less perfect parts of the game (also in the VGA version). I’ve been playing as a (slightly magical) thief and have actually found the dodging/parrying/running away to be essential for my survival (mostly the running away actually). Apparently I’ll get better as time goes on though ^^.
A little while later I stumbled into a stag and a woman with a rather wooden expression:
There’s a lot going on in these woods, so I’ve decided I’ll need a map if I’m to explore this place properly! Therefore in the evening I returned to the town for a good night’s rest and a casual bit of thieving.
I also chose to be a thief with some magical abilities. I feel terrible every time I steal something though. I can see the attraction of the warrior, though: I keep getting roughed up every time I step out of the town gates :-/
In order to save Dossington from the many challenges of the 1970s, Toasty III, of the Toasty mayoral dynasty, stepped in. Promising to bring the city out of the minor recession, and to crack down on “rampant, dangerous time travel”, he was sworn in to rapturous applause.
# 1971 – 1973
– Tax rates are lowered in preparation for a drastic city expansion.
– Mayor Toasty undertakes a huge development in the Grand Valley.
# 1974 – 1976
– Mayor Toasty binges on education, building a new school, college, museum and several libraries.
– Dossington becomes state capital. A giant statue of Toasty III is erected at Dizzying Heights, along with a beautiful residential district.
– With demand secure, tax rates are increased again.
# 1977 – 1979
– To relieve traffic in the Tijny Tunnel and around the Windy Tops, the Windy Relief Road is built. Developments soon spring up in this area too, leading to a bustling new district.
Mayor Toasty attempts to hold onto power through a string of scandals, but is forced from office when it emerges he too indulges in frequent time travel.
Approval rating: 63%
Estimated annual income: $3018