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The fact that I hadn’t even noticed that some research doesn’t yield a mechanical advantage makes me feel slightly awkward. Lol I think I was just so wrapped up in the setting and perhaps me being a little completionist that I was always excited to complete a tech regardless of it’s usefulness.
A bit like XCom. Having certain research topics that are just flavor text.
Glad to know another AL fan!
Given that adventure games in general played a major role in the history of DOS gaming and Zork! being the mac-daddy of old school text adventure games, it seems almost mandatory that it be covered at some point.
We had a year of graphical adventure games, perhaps Tijn and Rnlf would be up for doing a year of text adventure games. I know I’d love to chat about Planetfall, the Lurking Horror, or A Mind Forever Voyaging.
I think going over the original Zork! would be pretty cool!
If you wanna go old school, Borland Turbo C++ is available for download on the Internet Archive. It’s 16 bit only, which does mean the most restrictive environment, but your code will literally run on anything with an Intel processor. Defaults should mean you can put off getting into the nitty gritty of memory models. Of course, I might be a little biased as I’ve been using it since the 90s.
An excellent game! I would chance calling it the best FMV game of all time! Or at least of DOS. >.> <.<
Still, a wonderful game that would do well for a spooky entry. ^.^ Sadly it did not get Tim Curry or Mark Hamill, but still! Very cool!
Anyone know if that level editor contest they touted back upon release ever happened? I don’t think I ever saw any mention of it on their website. I always wondered if someone won it and the cash prize is why they ran out of money half way through their next title.
The electrical engineering fan in me would love an episode just going through the evolution from MCA to CGA, the deviation that is EGA vs Tandy’s extension of CGA, then MCGA and finally the weird congealed video standard that is VGA. Foot note of that bat crap crazy nature of VESA.
I forgot to add that the floppy disk edition is listed on several abandonware sites, but sadly I’ve not seen it available on any modern platform for purchase. Physical copies seem to be relatively common, at least in the US. Physical copies can be found on ebay and such for anywhere from a few bucks to $20 to $30.
There’s a floppy disk version and 2 different talky CD editions. I don’t think there’s any visible difference between the two CD editions beyond packaging. The talky editions also have different music in comparison to the floppy disk version, which has way better music imo.