Jozxyqk

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Viewing 17 posts - 1 through 17 (of 17 total)

  • Jozxyqk
    Participant
    in reply to: KeeperFX 1.0.0 release #8199

    Dungeon keeper is very often on sale over at gog.

    It is 75% off at this very moment, until the 16th of this month.


    Jozxyqk
    Participant
    in reply to: Star Control II #7873

    Never could really get into the second star control, maybe because I played the third one before the second. Three was okey.

    The first star control, however, with its (hotseat!) strategic game mode was a favourite.

    Note that all three are available via gog, and on sale at the moment.


    Jozxyqk
    Participant
    in reply to: Jazz Jackrabbit version differences #7562

    Unfortunately, the problem is confirmed to be with gog’s game files, not dosbox.

    I’ve checked with a dosbox install where gus works with jazz from an, ahem, alternative source but does not with the gog version.

    Edit: there’s a new version on gog that has it fixed (or, alternatively, it was never broken in the first place and I had borked my previous installation).


    Jozxyqk
    Participant
    in reply to: OpenJazz #7560

    Screen tearing may be solved by playing around with dosbox’s refresh rate and vsync settings. Enabling vrr did the trick on my system.

    Search for g-sync or freesync in the hardware specs to see if your video card and monitor support this option.


    Jozxyqk
    Participant
    in reply to: Jazz Jackrabbit version differences #7559

    Last time I checked, gus support did not work on the gog version. Which is fairly annoying, since the gus audio is reported to be the highest quality option.

    Gravis paying for in-game advertising for their gamepad is, of course, a complete coincidence.


    Jozxyqk
    Participant
    in reply to: Getting it running #7236

    A small update:

    In the time since the Warcraft II episode aired, the battle.net edition has been released on gog.

    For getting the game running on recent systems there is also the open source reimplementation Wargus, based on the Stratagus engine: https://stratagus.com/index.html

    One still has to provide the data, which wargus can conveniently extract from a gog installer or original cd.


    Jozxyqk
    Participant
    in reply to: dat music #6695

    Indeed, excellent!

    In dosbox: as with many of epic’s games from the era, enable gravis ultrasound for the best quality.


    Jozxyqk
    Participant
    in reply to: What control schemes are people using? #5916

    Joystick/gamepad should work out of the box with dosbox. Plug in (or connect via bluetooth) the controller to the pc, check if your os has detected it properly, start dosbox, configure the game to use a joystick, and you should be good to go.

    There’s also quite a few remapping options:

    https://www.dosbox.com/DOSBoxManual.html#Joystick


    Jozxyqk
    Participant
    in reply to: Preferred version/source port? #5776

    For nearly two decades by now, the Darkplaces engine with rygel’s texture packs has been my preferred way of running quake.

    https://icculus.org/twilight/darkplaces/

    Be aware that this engine is not yet compatible with the remaster’s data files.

    Make sure to rip the music (also possible with the gog version) and put those files in the appropriate folder to get it in-game as it is supposed to be.


    Jozxyqk
    Participant
    in reply to: Magazine Reviews #5753

    Interestingly, for me quake lies at the border of what I’d consider dos gaming. I don’t quite recall whether I played it in dos or windows back then. However, this game, together with the windows exclusive wing commander prophecy was the reason my brother and I acquired a voodoo1.

    Since, according to the internet (so it must be true ~_^), the version with 3dfx support was windows exclusive I must conclude that I played it in windows, but I have no actual recollection of whether I started windows to play it or not.

    As for the game itself: I was firmly in the Quake camp, more thanks to its atmosphere than its technical prowess. My friends greatly preferred duke3d and rott. My biggest problem with the game was the nearly Lost Eden level bummer of an end boss. An empty egg, figuratively speaking, if there ever was one in an fps.

    Still, looking forward to replaying Quake seriously for the first time since I finished it on our Pentium 90 with voodoo1 card. I still have the original CD from back when that was an effective copy protection measure. I’ll be using the darkplaces engine, and see if my openpandora can handle rygel’s texture packs.


    Jozxyqk
    Participant
    in reply to: DOS on untraditional devices? #5592

    Still have an openpandora lying around, though I’ve mostly used it for ports of dos games, either open source (openxcom, openttd, scummvm etc) or M-HT’s recompilations (xcom, tftd, warcraft). There is a successor by now (the Pyra), but it has a hefty price tag for (in my use case) not that much more.

    Lately, since for some mysterious reason I have been travelling less, I’ve been using the raspberrypi more. The pi4 has one major advantage over its predecessors; it finally has enough oomph to run munt (mt-32 emulation) at full speed. That way I can play all those games with the music as I remember it, as opposed to how it actually sounded back when I played them ^_^.


    Jozxyqk
    Participant
    in reply to: Thexder (1987) #5488

    I’d classify Thexder more as a run-and-gun platformer. On wikipedia it’s even claimed (so it must be true ~_^):

    > Thexder is considered an important breakthrough title for the run-and-gun shooter game genre, paving the way for titles such as Contra and Metal Slug.

    Source: https://en.wikipedia.org/wiki/Thexder

    It has a rather unique “transformer” mechanic, allowing for the bot to be changed into a jet at any time.

    If the dos version has the same (lack of a) save-game system as the msx version, it is also tough as nails.


    Jozxyqk
    Participant
    in reply to: Betrayal at Krondor #5460

    Feist also “novelified” the script of the game. It was published as “Krondor: The Betrayal” and includes a nice exposition on how, from his viewpoint, the game came into being.

    Amusingly, I became aware of the game only by reading the novel about a decade and a half ago. Being more of a Feist reader than an rgp player, I never got around to playing the game itself ^_^

    Feist’s website also offers a download link of the floppy version at: http://www.crydee.com/raymond-feist/games/computer-based/betrayal-at-krondor/install/on-a-mac


    Jozxyqk
    Participant
    in reply to: Controls #5272

    Not entirely sure, but wouldn’t that “modern” style of road constructions be the one as it is done in SimCity 2000?

    Given their similar aesthetics, I’d not be surprised if the memories of those two games got jumbled.


    Jozxyqk
    Participant
    in reply to: OpenTTD #5035

    Since openttd is also free as in free speech, it’s available on the raspberrypi and most open ecosystem mobile devices too.


    Jozxyqk
    Participant
    in reply to: Impressions #4398

    **Spoilers**

    Just finished it, and I can see now why I quickly forgot the story and puzzles of the game.

    Surprisingly, the technical aspects are the smallest problem with this game – they got the aesthetics down pat. After a few fmv I didn’t even notice the “skating dinos”.

    My biggest beef with Lost Eden can best be surmised by simply observing that Moorkus Rex’s end perfectly describes the way in which this game’s characters, story and puzzles disappointed me.


    Jozxyqk
    Participant
    in reply to: Impressions #4385

    Going to play it this weekend. Back when releasing on cd was an effective copy protection I borrowed this game. The things I remember most are the excellent music and that it got a bit repetitive.

    I am dreading to see how well/bad it holds up nowadays, tbh.

Viewing 17 posts - 1 through 17 (of 17 total)