kdrnic

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Viewing 15 posts - 1 through 15 (of 47 total)
  • kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2793

    oh! ctrl to override will be very useful!

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2782

    I don’t think either keeping an useless unarmed soldier or just firing everyone after triaging is fun, so I will just keep the mod on.

    kdrnic
    kdrnic
    Participant
    in reply to: Things in X-COM that don't make much sense #2779

    Oh also – the game is like Counter-Strike, in that the spotter has an advantage over the spotted; the offensive over the defensive; movement over entrenchment.

    Although I think this is a reasonable decision, in that it changes the “flavour” of the game. IIRC JA2 had the opposite emphasis.

    kdrnic
    kdrnic
    Participant
    in reply to: Picture attachments aren't working #2778

    2 years later…

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2774

    Another night mission – no casualties.
    Lost my fear of the dark.

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2773

    Had a successful night mission – no casualties on my side.

    Seems no electro flare is too many.

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2771

    I enabled the mod which forces psi to require line of sight. I wished for a mod that just disabled the aforementioned “telepathy” when the last aliens remain or X turns have passed; but this should let the game continue enjoyable.

    “female III” fell prey to this mission, in which I abused the laser rifles’ terrain destruction capability, laying lots of “suppressive fire”, very effective.

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2768

    I just attempted a mission where the aliens could use psionic attacks – very unbalanced, they could attack every member of the team even without any visible…

    According to the wiki:
    “It should be noted that once you pass Turn 20, or if there are only 1 or 2 aliens left on the map, all of your squad members and their locations are revealed to the AI. This means you can expect a steady stream of psionic attacks after that turn if there any of the remaining aliens are capable of Psionic attack.”

    Apparently the only defence is just getting rid of the sucessfuly attacked soldiers.

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2767

    Here is the most recent battle.

    I recorded with OBS, but then it was a pain to crop and try and edit the video, and also I wouldn’t be able to embed it anyway, so in the end I picked a couple frames and made it into a “slideshow” GIF.

    The highlight of the clip is when I perish in battle.

    The Personal Armour was of not much use in the end I think?

    kdrnic
    kdrnic
    Participant
    in reply to: Things in X-COM that don't make much sense #2766

    Indeed – so far the aliens seem to mostly employ the stun launcher, I am not sure if I’ve seen explosives

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2764

    I meant record a video of the screen, to be specific.

    kdrnic
    kdrnic
    Participant
    in reply to: Things in X-COM that don't make much sense #2763

    You start with unarmoured soldiers armed with standard rifles, so you really are no better than the regular military or an armed civilian.

    Maybe we need to assume there is no military – world peace has been achieved prior to the start of the game.

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2760

    I began ARMORing (sic) my soldiers – and also keeping some veterans in the base, while sending rookies to serve as scouts in the missions.

    I have also researched alien grenades – In the last mission, where Canageek and I scouted, one was very useful in clearing a path to the UFO, allowing the enemy to be promptly sniped.

    For my next post, I think I will capture the screen with some tool, to make cool GIFs.

    kdrnic
    kdrnic
    Participant
    in reply to: Things in X-COM that don't make much sense #2759

    I think that the guys blocking each other is reasonable gamedesign, you can already make a 2-deep line by having the front man kneel and the other stand behind, like real armies – recalling the British army lines by Lord Wellington defeating Napoleon’s columns mentioned the other day by voxel.

    The civilians are indeed peculiar – it would be funny if the civilians could behave differently depending on the area. Picture rednecks going on an alien-hunting rampage, alien bodies piling up on the back of a pickup truck… there could be the option to arm the population, with the downside of their inaccurate shots being more dangerous than the aliens…

    kdrnic
    kdrnic
    Participant
    in reply to: The KDRNICIAN experience #2758

    Sure, if you are keen to be the next Lost In Service B-)

Viewing 15 posts - 1 through 15 (of 47 total)