kdrnic

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Viewing 15 posts - 1 through 15 (of 19 total)
  • kdrnic
    kdrnic
    Participant
    in reply to: First impressions #1030

    This blogger talks about his memories of HoMM, throughout games I to IV. He touches the topic of the art style well.

    IMO the apogee of the art seems to be II, which improves over I. The graphics in III seem to look great in the world map, but in the battle screen they look copy-pasted together, and the background doesn’t really fit. Plus, the shading was softer in I and II, meanwhile in III it is clear that the left side army has shadows in one direction and the other side has shadows in the other.

    It seems HoMM II has the same art director, but different artists.

    kdrnic
    kdrnic
    Participant
    in reply to: First impressions #1022

    With the town UI, I wish there was an option to automatically recruit certain units as they are ready. It would help the late game

    kdrnic
    kdrnic
    Participant
    in reply to: My impressions so far #844

    Finally got Heist Almighty.
    Did all the missions I could find, failed some, got the multipliers except the one which needs the very tricky jump to the island, and had x7. Then did all the kill frenzies, and still had to do some car dock selling.

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    kdrnic
    kdrnic
    Participant
    in reply to: My impressions so far #843

    I didn’t know about F6, I was using DOSBox’s Alt+Pause.

    Once you break the box, will it be reboxed if you don’t pick it up? I assumed that if you break the box and don’t pick it up, it could disappear after a while.

    The frustration is in that one hour you may well fail to proceed to the next level, and you can’t save also, so I’d say it is too big of a session.

    What did you do to get points? Even with a x6 multiplier I couldn’t find anything too safe to increase the score at any decent rate.

    A user that joined the IRC late yesterday suggested that a strafing button would be a great solution to the aiming problem, which I agreed to.

    kdrnic
    kdrnic
    Participant
    in reply to: San Andreas #838

    Is the game’s title really a pun? Grand theft auto is a legal term used for stealing a car.

    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #482

    In january 2000, a 2 year old Kdrnic, a descendant of the loved 30s figure, becomes mayor of Dossington, despite protests regarding the minimal age for taking office, or being able to properly communicate for that matter.

    2000
    —-
    -Free clinics are again reinstated, and health department funding bought to 100%. The mayor expresses a support for universal free healthcare, to the chagrim of the pesky liberals who had removed this ordnance.
    -Fire department funding is also bought to 100%, to increase fire safety possibly.
    -A new area known as the Highlands is created. It is thought with the increased health spending, the residents of this area will live long.
    -The Dossington Tank Museum is inaugurated in the Highlands, to display the most interesting tanks of the world wars.
    -In August, the military asks to place a base on Dossington. The mayor accepts considering his duty for the country. Unfortunately, they can’t find suitable land for it…
    2001-2002
    ———
    -The Highlands are further developed
    2003
    —-
    -The residential zone of Windy Bottom is expanded
    2004
    —-
    -A solar plant is built at the Highlands, due to increased demand and power transmission issues
    2005
    —-
    -A terrain elevation is lowered near the Redneck 97 airport, and nearby commerce rezoned to light, in an effort to avoid plane crashes at terrain and buildings
    2006
    —-
    -Highlands further developed
    2007
    —-
    -New solar plant built, to accommodate demand
    -A plane crash starts a fire near the Henry Kissinger bridge, but firefighters put it down. The bridge is renamed the “Firefighters of Kdrnic bridge”
    2008
    —-
    -Another solar plant installed, due to continuing demand
    2009
    —-
    -Since capacity of existing plants remains at ~100%, 2 more are built identically, next to the most recent one
    -The Glorious Persecution against the opium of the people takes place: 5 churches are bulldozed, recalling the revolutionary efforts of the 30s

    Population: 65740 sims
    Treasury: 10801 simoleons
    Income: 4069 simoleons
    Approval: 65%

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    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #481

    I’ll take the next 10 years

    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #463

    It is wan’s turn now

    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #459

    * The fire department is reorganised to run more efficiently, saving 50% of its budget for better uses.

    Doesn’t the fire department funding directly affect the chance of a fire? This must be reverted ASAP by the next mayor, least Dossington burn to the ground!

    kdrnic
    kdrnic
    Participant
    in reply to: My experience with SC2k #445

    Some remarks on your points:

    1. It seems commercial should be the one you try to separate and have the highest land values. Both residential and industrial zones nearby seem to lower the value of commercial, and I think the distance to residential doesn’t affect commercial as much as industrial growth

    3. Underfunding fire departments directly increases the chance of a fire (less prevention) so ideally you keep that at 100%

    4. I prefer having lower taxes and saving money gradually over several years, for refunding power stations

    5. Sea and rail affect industry demand, road and airport affect commerce demand

    kdrnic
    kdrnic
    Participant
    in reply to: Growing a city to may 2017 #442

    Did you play in hard?

    Taking bonds is a trap, it is better to save funds in advance of having to refund power stations, and perhaps switch to coal or oil…

    kdrnic
    kdrnic
    Participant
    in reply to: Growing a city to may 2017 #429

    See if you have a toastopo.bak in your folder – when saving, Sim City 2000 seems to copy the old save file to a backup one

    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #420

    1925
    —-
    -Three churches were bulldozed in Old Town. I believe it is the low value caused by the nearby heavy industry that makes them settle there.
    -Taxes were lowered to 5%
    -The city now offers free clinics and forbids public smoking
    -Windy Tops/Micropolis connected to main powerlines, as it seems it is the best place to grow

    1926-1927
    ———
    -Industrial taxes raised a bit
    -Pollution ordnance removed
    -Windy Tops and Micropolis developed a bit

    1928
    —-
    -Connection to Lister added
    -Another church bulldozed
    -Some residential added

    1929-1930
    ———
    -Yet another church bulldozed
    -Some more zoning

    Population 16150
    Treasury $1216
    Income $693
    Approval 54%

    I’d say it is a bit hard to grow without an overarching plan, and perhaps conflicting goals, but it does mimic real political succession

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    kdrnic
    kdrnic
    Participant
    in reply to: Succession Game! #418

    I claim the next 5 years

    kdrnic
    kdrnic
    Participant
    in reply to: Growing a city to may 2017 #417

    I was aware of the terrain leveling, although they are rather costly and sometimes explode nearby buildings

    I feel starting with a flat map is a bit boring, or cheaty

Viewing 15 posts - 1 through 15 (of 19 total)