Dreamkid

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Viewing 24 posts - 1 through 24 (of 24 total)

  • Dreamkid
    Participant
    in reply to: Streams #8631

    I wasn’t entirely sure if sharing the links might be frowned upon for any reason — post updated. Decafjedi streams adventure games every Wednesday, including tonight at 10 EST.

    Incidentally, Sakkra streamed MDK after Fate of Atlantis and a couple of fangames. Good thing she has her past streams saved on youtube.


    Dreamkid
    Participant
    in reply to: Where Did Folks Get Stuck/Delayed? SPOILERS! #8625

    When I first played as a kid, I didn’t think to go for the lantern while Sternhart and Sophia were talking, and wondered why I didn’t think of it when I found out from either the hintbook or someone else who had. I also didn’t think to use the whip on the third bust.

    I remembered almost every puzzle, but had forgotten precisely how to position the gears in that one statue. I’ve actually discovered things I never knew about before despite playing through this multiple times since the ’90’s like how the porcelain mug and clay jar can be dissolved in the lava, and the diagram that can be viewed on the cabinet after it’s closed (Martijn figured out the logic without ever finding it in his stream).


    Dreamkid
    Participant
    in reply to: GOG Discount #8616

    Unfortunately, GOG has been displaying the wrong state for sales tax with the message that proceeding verifies I am in that state. I don’t want to get in trouble for lying about my state, so I have effectively been blackmailed out of purchasing anything (even free demos) on GOG <_<

    I do have the shareware version for Wacky Wheels on CD, but this nasty issue could possibly bar me from participating in future months 🙁 Is a VPN the only way to force GOG to recognize an IP from my state…?

    Update: I managed to avoid the message for today (29th) at least, so hopefully it’s no longer an issue. Maybe, the game will go on sale again next month…

    As of April 30th, the game is on sale again for about a week I think, yay!


    Dreamkid
    Participant
    in reply to: Sucker Punch in combat #8612

    When I first played in the ’90’s, I used the mouse cursor for fighting, not even knowing about keyboard controls until I tried Last Crusade. For some reason, I couldn’t get the mouse to work for fighting in my recent playthrough. I don’t know if it might be a difference in computers, or some sort of default configuration I didn’t know to check or what.


    Dreamkid
    Participant
    in reply to: Sucker Punch in combat #8582

    I never knew about this back in the day, and could never beat Hans, Arnold, or the prison guard in Atlantis. I didn’t even think to try it when I played recently. Has anyone beaten every opponent without the sucker punch?


    Dreamkid
    Participant
    in reply to: Final Thoughts #8581

    I reloaded to play through the Wits and Fists paths the day before yesterday as well as the bad ending. Each path took me around a couple hours from the point to decide to Atlantis.

    I never noticed before that this game might actually be a tad lacking at parts with several empty rooms. It’s interesting to compare the paths to see which parts were better fleshed out. I feel this game might be regarded as a classic due to the branching paths almost regardless of how good or bad the game is.

    Overall, I feel it’s a pretty good game although not perfect. After playing it again, I find myself wishing I could see branching paths like that in another game. It was also my first exposure to Indiana Jones as I did not learn of the movies until after I tried this game.


    Dreamkid
    Participant
    in reply to: Wits, Fists or Team? #8571

    I think there are at least four possible locations for the Lost Dialogue (one of which has two possible solutions). After getting to the end last night, I reloaded a save to experiment a bit, and discovered the location isn’t set in stone from the start of a new game.

    I’ve finished the Team Path. I think I totaled a little over six hours because I messed around a bit, and there was one puzzle I had forgotten exactly how to do.

    It was the first path I tried back in the day, and I played it so much before trying the other two I think I got a bit tired of it. I think the Wits Path was my favorite. I am planning to play the other two as well as the bad ending 😉


    Dreamkid
    Participant
    in reply to: Magazine Reviews #8460

    I just read on wikipedia that Spear of Destiny was an additional episode (I assume this makes it technically not a proper sequel) released September 1992, but two additional episodes for it were released in 1994.


    Dreamkid
    Participant
    in reply to: Thumbs down #8217

    I never knew about this game before I saw it listed on here. DOS always makes me think of games that predate like 1996 (probably because my house had switched to Windows in the middle of the ’90’s).

    Yesterday, I tried the game for the first time yesterday (played only the first level) and watched Martijn’s VOD’s. It seemed pretty good for a game of its age — I actually forgot it was a ’90’s game at times while I was watching Martijn’s playthrough. I didn’t entirely know what I was doing — I don’t really gravitate towards games like this, but it’s seemed alright so far.

    Do you guys know about Ancient DOS Games on youtube? He lists recommended DOSbox settings for every game he covers, and didn’t recommend playing this game through DOSbox due to I think the framerate. He did list that one setting as dynamic, though.


    Dreamkid
    Participant
    in reply to: My Lemmings Experiences #8180

    At first, I thought it was going to be a platformer, but was surprised (and didn’t understand) when I tried it. Today, I found a CD titled “250 Power Game Pack Vol. 1” that includes Holiday Lemmings ’94, Lemmings 3D, and I think Holiday Lemmings ’93. This must be how I (briefly) tried the game in the 90’s. It seems daunting how a mistake can force the player to restart the level.


    Dreamkid
    Participant
    in reply to: Thoughts #8097

    I just finished the game, and watched the VOD for Martijn’s stream last week (didn’t know he was streaming at the time). I personally feel it’s a neat little game although it seems sort of nasty to force restarting the entire game upon every death (but that might be due to its short length). I got killed a few times from not changing into fighting stance in time before running into an enemy or the gate, so I don’t know if that is a responsiveness issue, or me being that bad at the game.


    Dreamkid
    Participant
    in reply to: Inherit The Earth: Quest for the Orb #8093

    I never knew about this one back in the day, and never really noticed it until I saw someone streaming it on twitch a few months ago. Ever since, I had been curious, so I took advantage of the recent sale that unfortunately did not last past Thanksgiving (although there could be a chance for another sale next month).


    Dreamkid
    Participant
    in reply to: New Update 1.07 #7979

    I just finished the game after taking advantage of the recent sale. I got only 123 points, and couldn’t figure out how to progress without suffering any harm at all (although I didn’t play much after finsihing the first time). It’s really neat to see a DOS game developed now, but the game has some guess-the-parser issues.


    Dreamkid
    Participant
    in reply to: Things to Watch Out For #7978

    I just finished the game. I hope no one had to put up with the lag I experienced at a few parts — the final part was almost unplayable for me D: (played GOG version on a macbook).

    Also, I missed something that ultimately caused me to skip chapter 9, which I managed to trigger after starting the last chapter.


    Dreamkid
    Participant
    in reply to: Thoughts #7764

    You know, despite not being as well-designed, I think I sort of like Jazz Jackrabbit more than Sonic the Hedgehog (although I haven’t cared that much about the latter in years for some reason). Regardless of gameplay and design issues, I feel he was a neat character in a neat little series with beautiful worlds and music. Maybe, it’s nostalgia…

    Unfortunately, I completed only the first episode. I’m not sure I ever tried the second at all back in the day. About the only levels I recall playing back then were the ones from the first episode, Turtemple, Marbelara, Industrius, the swamp planet with crazy frogs that came after that (I forget the first planet of that episode), and a snow stage with the same music as the one in Holiday Hare.


    Dreamkid
    Participant
    in reply to: Tips and Tricks #7763

    For those who played through all the levels (or at least all of the second episode), how did you manage the second level of Orbitus (third planet)? I saw on youtube that players had to turn on slow motion, but I couldn’t get past those horrid bouncy floors even when I tried that. I’ve never been good at platformers, but this might be the worst experience I’ve ever had with any 2D platformer.


    Dreamkid
    Participant
    in reply to: Thoughts #7758

    When I was younger, I always chose easier difficulties, but try tougher ones nowadays, so I tried turbo, but fell back on hard when I kept dying over and over in the first level. Even on hard, I’ve died a lot — it seemed almost unreasonable how enemies would just appear almost out of nowhere in Tubelectric, causing me to seemingly inevitably get hit many times.

    I loved this game when I was younger, but now I see the gameplay is flawed because it’s too easy to run into enemies. Ancient Dos Games pointed out that the biggest flaw in Monster Bash was the level design, and I feel Jazz Jackrabbit has the same issue.

    The levels themselves might not be that memorable, but I always found the backgrounds and music memorable. I think the charm they give the game is a big reason I always liked it. I always thought it was neat how One Must Fall was advertised in levels like Industrius. I always liked the comic in the manual. Jazz being on his own in his own ship always reminded me of the cartoon Captain Buzz Cheaply (not sure if I got the full version of the game before it aired).

    I feel the game was a neat idea, and has charm, but the level and gameplay design were a bit flawed. There are a bunch of levels I have never played — I never came close to beating the game. Even this month, I haven’t gotten past the first episode (I have died a lot on hard).


    Dreamkid
    Participant
    in reply to: Which do you prefer: Jazz 1 or Jazz 2? #7757

    The second game seemed more streamlined, but it always seemed to me as if the first had more levels and variety, so that made me sort of prefer it in a way even though I liked the introduction of Spazz. It’s been years since I played the second game, but I assume its gameplay feels better than that of the first.


    Dreamkid
    Participant
    in reply to: We meet at last #7741

    Pickle Wars was my favorite. I used to play Word Rescue a lot when I was bored. I really enjoyed Hocus Pocus, Jazz Jackrabbit, One Must Fall, Day of the Tentacle, the Indiana Jones adventure games, and others. I recently got back into playing Wolfenstein 3D and Blake Stone after years of no interest in FPS. And of course, I started Jazz Jackrabbit for the month.


    Dreamkid
    Participant
    in reply to: Holiday Hare 94′ / 95′ #7737

    When I tried the Holiday Hare stages from the GOG version, I think Holiday Hare 94′ seemed familiar, but not 95′, so I’m guessing my CD has the former.


    Dreamkid
    Participant
    in reply to: Blake Stone (1993) #7734

    This was always my favorite FPS (and possibly my first) of all time, except I wonder if Rise of the Triad might be giving it a run for its money.


    Dreamkid
    Participant
    in reply to: Holiday Hare 94′ / 95′ #7733

    I’m not sure if I ever had Holiday Hare before picking up the GOG copies during a sale although I think my original game did show a snowy menu at times, and I think I played a couple of snowy stages.


    Dreamkid
    Participant
    in reply to: Favorite level songs? #7732

    I always loved the music for Turtemple, Marbelara, and the bonus stage! In addition to the awesome music, I always liked the background environments of each stage. I remember Industrius had a nice city background with One Must Fall references. I think it was in a bonus episode, though.


    Dreamkid
    Participant
    in reply to: Jazz comic / manual scan #7731

    I remember reading that comic. It always reminded me of the cartoon Captain Buzz Cheaply that I watched in the 90’s (although I guess Jazz Jackrabbit predates it, so maybe I didn’t get my CD until a bit later). I still have my manuals and CD’s ^_^

Viewing 24 posts - 1 through 24 (of 24 total)