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Just started using it tonight and it’s so good. I know mapping everything is part of the gameplay but I don’t think I would have the time to get through the game this month if this didn’t exist and if I’m having more fun using the tool then I don’t think it’s a problem. I didn’t know about the Might & Magic one though, I’ll have to check that out.
That reminds me that I have this official X-Men total conversion. You basically walk around killing clones of x-men and it would absolutely never get made today. The only reason this exists is because Marvel was about to go bankrupt and was so desperate for money that they licensed out everything. Sometimes it worked (the x-men and spider-man films) and sometimes it didn’t (this game). It’s pretty awful but fascinating that it exists
I’m surprised that I seem to like it most people here. I had a great time playing through it. I think the last episode is a little boring but it felt great to have the really powerful last for the last couple levels.
It probably helps that I haven’t actually played that many shmups and don’t have much to compare it to. I remember really liking Tyrian but don’t actually remember anything from it so I guess I should play that next!
Also yeah, never feel bad about sharing positive or negative opinions on a game. That’s the whole point of this club 🙂
What, no one is going to play the black and white Macintosh version?
You have to be extremely close to the chasm and then walk all the way down. It’s a very small bridge and you would never know to try this and even if you guessed it there’s roughly a 90% chance it wouldn’t work when you tried it.
Even though I like the game a little more than you, I can’t really disagree with any of your points. It’s frustrating having to deal with so many hit scan enemies in open areas.
What’s weird is that I enjoyed my playthrough of the game from 10 years ago a lot more. I don’t know if it’s because I’ve been spoiled by the recent retro FPS revival but this playthrough has been rougher. It still has a lot of charm that keeps me playing the game.
Yeah, I still mostly like the game overall but the thing that’s aged very poorly for me is the level design. It’s very blah and it’s easy to get lost because there’s nothing really distinctive about any of the rooms.
I’m also not the biggest fan of most of the enemies using guns. One of the things that I like about Doom is that most of the enemies fire projectiles you can dodge. In RotT I’m often just using my machine gun to shoot at guys from across a level and slowly picking them off so I don’t lose health. It really hurts the pacing of the game when I have to do it. The game is at its best when you have special weapons or powerups in smaller rooms.
It is, but it’s also really buggy. And there’s a lot of platform jumping later on and I really dislike it.
Which is unfortunate because I feel l like the game actually feels pretty good in the first couple of levels but you really start to notice the flaws pretty quickly and it feels like a chore to play.
The weird thing about this game is that while I don’t think it’s very good, it ended up being a pretty important game to the recent retro fps revival, because a lot of those people went on to work on far better games or start their own studios, like New Blood who made Dusk and Amid Evil.
I don’t enjoy the remake but it’s interesting because it’s kind of the precursor to the retro FPS revival that we have today. People who worked on it went on to work on other, better FPS like Dusk.
My understanding is that the production of the game was kind of a mess and it’s a minor miracle that it came out at all. The game has a lot of platform jumping that I don’t enjoy and I don’t think the level design in general is that good, but it has its moments.
Agreed with everyone else. I prefer the original graphics but I think the commentary mode, hint system, and bonus concept art are nice touches and with it providing the options to switch to the original game, it doesn’t feel like the original game is being erased.
I’m not sure. I think with it being so cartoonish, they decided to go with the character that fit the new art style the most?
I know Razor and one or two other characters were originally planned but were cut. I think Razor would have been a neat character to play as again.
Oh weird, I assumed it was a Dr. Seuss reference as well.
I would also say that the fat jokes maybe haven’t aged super great but there’s not too many of them.
I think people got most of the jokes I like. I’m also a fan of Bernard putting in so many quarters that the dryer goes on for 200 years and conveniently ends when Laverne walks in the room.
Ok, I’m glad I wasn’t the only one frustrated by the downhill skiing. Is there a way to jump? Otherwise it seems like you’re just going to fail if you don’t go down the right path?
The ski jumping is definitely a lot more interesting.
But I’ve always had a hard time with this series. Even Skate or Die on the NES, which seemed to be a pretty big game, always felt like a mixed bag of minigames to me too.
Thanks for the patch. I might try that one out if that’s considered the superior version?
I happen to have a copy of the Windows version of the first game. Should I upload an iso of it to the Internet Archive? It sounds like it’s not being preserved anywhere.
I picked up the rerelease on Steam based on Shattered’s post and yeah, it’s fine. You can tell they updated the menus and made them look more boring, and that it’s a mobile port, but if someone was thinking about playing the game but didn’t want to get into DOSBox, I would be fine with telling them to pick up the rerelease.
Just completed the game. I think the game is guilty of the shareware episode being the best, but I enjoyed it. I really disliked the instant death traps towards the end of the third episode but I thought it was interesting how they kept changing formats each episode.