PixelProphecy

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Viewing 15 posts - 1 through 15 (of 18 total)
  • PixelProphecy
    PixelProphecy
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    in reply to: Cannon Fodder [1993] #2893

    War never been so much fun πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Z (1996) #2886

    Played it a bit because I just love the bitmap Bros’ art style, but found it way too hard for a casual afternoon fun.

    PixelProphecy
    PixelProphecy
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    in reply to: Kids Games #2885

    Castle of Dr Brain has some great tunes. Sierra quality πŸ™‚

    PixelProphecy
    PixelProphecy
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    in reply to: SimAnt (1991) #2884

    Watch out for the lawn mower! πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Epic Megagames platformers #2839

    Oh wow, I recall Electroman (or Electro Body as it was called in the demo I played, if I recall correctly). Never got far but loved the look. And the lack of scrolling was a boon as I only played it on our old 386 with a monochrome LCD with ghosting such bad that you could measure it in full seconds πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Descent #2838

    I have a lot of nostalgia for this game. It was my first (and only) self-import from the US from a vacation. I used to play this game obsessivbly in our school’s LAN (there even were tournaments!) and was super happy when I brought it home from a dingy mall in Miami. It had Descent I, Descent II, and a level editor. And you could feed Descent II to a CD player and listen to Type-O-Negative’s soundtrack. Great stuff!

    PixelProphecy
    PixelProphecy
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    in reply to: Radiators! #2683

    Ah, thanks for the help! So I just need more of them. *sigh*

    PixelProphecy
    PixelProphecy
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    in reply to: Polygons of Terror #2001

    @kdrnic Oh, wasn’t that also from Dephine Software? I remeber playing the demo and being duly impressed that each kind of death had its own little rendered cut scene πŸ™‚

    PixelProphecy
    PixelProphecy
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    in reply to: Civilization #1993

    Count me in! I’ve played Civ I more than all the others in the series combined and love coming back to it every couple of months to lead the Zulus to world domination πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Alone In The Dark 2 & 3 #1983

    Oh wow, no surprise that I never got far with it. I tried playing it, but being thrown into the hedge maze with lots of ranged combat… boy, I was not enjoying myself! I think it clearly shows that the core team of the first Alone was absent: The engine is pretty much unchanged, it’s just more of the same with what Infogrames thought people liked most: Action! πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Magazine Reviews #1978

    Sweet!!

    PixelProphecy
    PixelProphecy
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    in reply to: Ducktales : The Quest for Gold #1972

    @yozy: I have not πŸ˜‰ What helped for the climbing parts was slowing down DOSBox and ever so slightly tapping the buttons, that they register as down for just a single game tick. Like I said: clunky πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: Ducktales : The Quest for Gold #1954

    As long as we can look past the sometimes clunky controls πŸ˜‰

    PixelProphecy
    PixelProphecy
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    in reply to: The Clue! #1924

    Ha, I just wanted to suggest this game as well as my patriotic duty as an Austrian πŸ™‚ I’ve never played it, only seen screenshots in magazines at the time and the ting I recall most vividly is that the company logo looks like the ocean Software logo just with a different name.

    PixelProphecy
    PixelProphecy
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    in reply to: First impressions #1896

    The last time I β€œseriously” played the game was over 20 years ago (on a monochrome screen, PC speaker sound only… a tragedy!) so I was a lot younger and much less game-literate back then.

    While I recall that I still liked it, the current play-through painted a different picture and suppressed suddenly reared up and forced me to realize that, no: Monkey Island had not been a pleasant experience for me as a kid back then!

    Bit by bit I realized that many adventure game puzzles I had hated over the years actually stem from The Secret of Monkey Island! I think I am going to record a little voice note for the podcast on this, I think it’s quite entertaining.

    That realization was a bit surprising to me as I meant that I had loved that game since I saw the first pixel. I attribute my mis-memory to being exposed to reading and hearing almost overwhelmingly good things about Monkey Island over the years…

    Apparently one’s memories can be deceiving. πŸ™‚

Viewing 15 posts - 1 through 15 (of 18 total)