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What was game industry culture (not sure on the wording) like during the development of these games? Was crunch even a thing back then? I guess what I’m asking is how it felt to be part of what was a major studio, and how different (or similar!) it was to working at a AAA studio today.
There are a few examples I can think of. The Pro Pinball games all have the full table on-screen, and the likes of Star Trek Pinball also do it (though those games are pretty bad).
Can’t think of any others off the top of my head, but the rule of thumb seems to be that if it uses pre-rendered graphics, you’ll be able to see everything. Otherwise, it’s scrollers all the way down.
I’ve only played the Mega Drive version of this one so far, though I suspect both versions are much the same. Each table has a little minigame that breaks up the action a little – so the Wild West one has a platforming section where you jump in between train cars, for example.
It would be nice to do this since we’ve covered Wasteland in the past. 1997 was also kind of the last bastion for DOS gaming, so it would be interesting to talk about that aspect as well.
The original release includes the DOS version, but unfortunately not the GOG version – as with so many releases of this period.
Can I also say, I *love* the aesthetic.
https://www.dosbox.com/comp_list.php?showID=22&letter=D – for reference
The Pro Pinball games were the most realistic games of their time, in terms of physics and table design.
I recall there was an interview with one of the developers where they said they originally weren’t going to have a pause button. To pause, you’d have to hold the ball in place with the flipper. Pretty hardcore.
Also, the Pro Pinball tables allow you to change all sorts of internal settings, such as how worn-out the table is and what angle it’s tilted at. Never seen that in another pingame.
For info: The Web, Timeshock, and Big Race USA all have DOS versions. Fantastic Journey doesn’t as far as I know.
There’s also Pinball Dreams 2. The first three Dreams games all came out in 1992, as well! Bonkers.
If we wanted to go super old-school, there’s Night Mission from 1983. Originally an Apple II game, but made its way to DOS too.
Otherwise, everything Pix said. Pro Pinball is the pinnacle of video pingames, in my opinion.August 11, 2018 at 8:25 pm in reply to: The first "survival horror" game I can remember… Ecstatica! #1678
The screenshots look interesting. Looks like the graphics have been put together in a similar way to the Petz games, funnily enough…
My mum always enjoyed playing Crusher Castle II. It’s another Soleau game – they must be pretty popular amongst mums! I think she got as far as the magic invisible cat, but couldn’t find it.
Great game design, huh?
(Side note: you can still buy all Soleau’s DOS games from their website.)
I’ve played this game before, but never got in-depth with it. I’m gonna have another go before I share my thoughts on it.
In answer to AngryDinosaur’s question, I found a Windows version that Remedy Games released for free in 2009. It seems to be identical to the original DOS version, which is pretty neat. Had the shareware version worked in DOSBox, I would’ve played that, but it was way too slow and choppy.