Forum Replies Created
As a kid I remember thinking this was a trial-and-error style of survival game. Little to the puzzles make sense and I’m pretty sure I found some clues on a dial up BBS that was the only way I made it to the end.
I remember buying the second game and just being completely stuck. Combat became harder because of the projectiles and trying to aim while the tank style clunky controls stayed the same.
I intend to go through and I will try without a hint book but I’m guessing I’m going to have to resort to it at some point.
This was probably my first survival horror game I played as a kid. I seem to recall having to dial up to some BBS’s to get a few hints but after that and a lot of trial and error I was able to finish it.
I had tried many similar games afterwards (Bioforge I’m looking at you…) but nothing seemed to come close to the haunted mansion theme.
I’ve always found my love with the Warcraft and Command & Conquer franchises a mixed bag.
Warcraft 2 I love the fantasy setting however it didn’t seem to take me long to get to a point where it felt repetitive. I get this a lot with RTS games, and even though it was more than we got with Warcraft it felt to come a lot quicker for me.
Command & Conquer it felt to me like it took longer to build up to the bigger units and the vehicles seemed more diverse.
I think this is why when I had the chance I would gravitate back to Total Annihilation. Loved the theme and SO MANY UNITS.
Like many top-down racers I really wish I could see ahead further in the track when racing. For both turning or other racers.
I think more recently techniques like zooming out if you are going faster have been used by games but at the time of Death Rally I’m not sure if that was viable.