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ALWAYS keep the crouch lock on to leave you enough action points to crouch at the end of your turn. It makes a big difference and you can always turn it off if you need those last few precious actions to look around….
When you are up against some of the larger UFO’s that land (not crashed) I would always nuke a hole in the top and fly some soldiers in. Easier than fighting your way though all the levels of the ship.
I played a lot of One Must Fall: 2097 which also was released the same month as Rise of the Robots in 1994? Never really had a chance to pick this one up but I remember hearing of it a while later and thinking it was the same game. Robots, fighting in side scrolling 3d space?…… yeah sounds like it.
Definitely liked One Must Fall: 2097 better although it seemed easier at the time.
Thank *goodness* they are explaining what the Windows key is doing in the DOS game 🙂
The controls for the free download are also contained inside the PDF manual that is in the install directory.
Firing this baby up this weekend. I *think* I remember parts of it but I think my memories are more Flashback related rather than from Blackthorne.
I remember trying this game at a friends house as a kid and just being completely perplexed by it.
Trying it again even the walkthrough’s online don’t really help much since the majority of them are text based. I don’t like the trial and error approach but the game certainly pushes you down that path. Going to give it another shot but even after helping a patient I’m not feeling a sense of accomplishment but rather just feeling I was lucky.
As a kid I remember thinking this was a trial-and-error style of survival game. Little to the puzzles make sense and I’m pretty sure I found some clues on a dial up BBS that was the only way I made it to the end.
I remember buying the second game and just being completely stuck. Combat became harder because of the projectiles and trying to aim while the tank style clunky controls stayed the same.
I intend to go through and I will try without a hint book but I’m guessing I’m going to have to resort to it at some point.
This was probably my first survival horror game I played as a kid. I seem to recall having to dial up to some BBS’s to get a few hints but after that and a lot of trial and error I was able to finish it.
I had tried many similar games afterwards (Bioforge I’m looking at you…) but nothing seemed to come close to the haunted mansion theme.
I’ve always found my love with the Warcraft and Command & Conquer franchises a mixed bag.
Warcraft 2 I love the fantasy setting however it didn’t seem to take me long to get to a point where it felt repetitive. I get this a lot with RTS games, and even though it was more than we got with Warcraft it felt to come a lot quicker for me.
Command & Conquer it felt to me like it took longer to build up to the bigger units and the vehicles seemed more diverse.
I think this is why when I had the chance I would gravitate back to Total Annihilation. Loved the theme and SO MANY UNITS.
Like many top-down racers I really wish I could see ahead further in the track when racing. For both turning or other racers.
I think more recently techniques like zooming out if you are going faster have been used by games but at the time of Death Rally I’m not sure if that was viable.March 7, 2018 at 9:36 pm in reply to: What a Game! aka. WHY DID NOBODY TELL ME _HOW_ GOOD IT IT?? #1211
I believe I only played this using a keyboard (ie no mouse) and looking up and down was so awkward using the Page Up and Down keys that I rarely did it. I think there was only a couple of times that it was actually required and wasn’t just a “cool” new feature of the engine.
Planning to break out the game this weekend to play again.