Mgoddard

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Viewing 37 posts - 1 through 37 (of 37 total)
  • Mgoddard
    Mgoddard
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    in reply to: DLC Release on May 31 #6040

    I always found this game difficult…. even with a walkthrough telling you where to go.

    Mgoddard
    Mgoddard
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    in reply to: First Impressions? #6039

    Sometimes you don’t realize how much you miss something until it’s gone. 100% regarding the minimap.

    Mgoddard
    Mgoddard
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    in reply to: Controls #3227

    I can’t imagine not playing this with my CH Flightstick Pro. I’m going to be installing and playing this weekend. Is no one playing with keyboard and mouse?

    Mgoddard
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    in reply to: The Queens Puzzle in QBasic #2922

    I’ll just stick with running GORILLAS.BAS thanks 🙂

    Mgoddard
    Mgoddard
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    in reply to: Sequel – The 11th Hour #2851

    🙂

    Mgoddard
    Mgoddard
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    in reply to: Games Inspired by X-COM #2822

    Pathway is a more recent game that I get X-Com vibes from.

    It has gandom generation of maps and events but the turn based strategy sections look neat.

    Mgoddard
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    in reply to: The Sequels #2821

    I am really looking forward to trying Phoenix Point. The hit boxes and the dynamic environments from what the demo’s being played have showed look to be really interesting.

    Mgoddard
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    in reply to: Tips & Tricks #2607

    ALWAYS keep the crouch lock on to leave you enough action points to crouch at the end of your turn. It makes a big difference and you can always turn it off if you need those last few precious actions to look around….

    When you are up against some of the larger UFO’s that land (not crashed) I would always nuke a hole in the top and fly some soldiers in. Easier than fighting your way though all the levels of the ship.

    Mgoddard
    Mgoddard
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    in reply to: Impressions #2556

    I played a lot of One Must Fall: 2097 which also was released the same month as Rise of the Robots in 1994? Never really had a chance to pick this one up but I remember hearing of it a while later and thinking it was the same game. Robots, fighting in side scrolling 3d space?…… yeah sounds like it.

    Definitely liked One Must Fall: 2097 better although it seemed easier at the time.

    Mgoddard
    Mgoddard
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    in reply to: UK Reviews #2551

    I love the quote about “you’d get more interactivity trying to get Magic Carpet to run than playing this.”

    Ha!

    Mgoddard
    Mgoddard
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    in reply to: Controls #2414

    Thank *goodness* they are explaining what the Windows key is doing in the DOS game 🙂

    The controls for the free download are also contained inside the PDF manual that is in the install directory.

    Firing this baby up this weekend. I *think* I remember parts of it but I think my memories are more Flashback related rather than from Blackthorne.

    Mgoddard
    Mgoddard
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    in reply to: Difficulty Challenge #2308

    That’s one nasty bug. Not sure that is my issue or I’m just completely out of touch with not having a “shield” for these games anymore. Will keep at it!

    Mgoddard
    Mgoddard
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    in reply to: First impressions #2234

    I remember trying this game at a friends house as a kid and just being completely perplexed by it.

    Trying it again even the walkthrough’s online don’t really help much since the majority of them are text based. I don’t like the trial and error approach but the game certainly pushes you down that path. Going to give it another shot but even after helping a patient I’m not feeling a sense of accomplishment but rather just feeling I was lucky.

    Mgoddard
    Mgoddard
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    in reply to: First Impressions #1927

    As a kid I remember thinking this was a trial-and-error style of survival game. Little to the puzzles make sense and I’m pretty sure I found some clues on a dial up BBS that was the only way I made it to the end.

    I remember buying the second game and just being completely stuck. Combat became harder because of the projectiles and trying to aim while the tank style clunky controls stayed the same.

    I intend to go through and I will try without a hint book but I’m guessing I’m going to have to resort to it at some point.

    Mgoddard
    Mgoddard
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    in reply to: RPGs #1880

    Some good choices I think would be:

    A Bards Tale
    Darklands
    Eye of the Beholder (of the D&D flavour)
    Any of the Might and Magic
    Wasteland

    Mgoddard
    Mgoddard
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    in reply to: Master of Orion 2 #1868

    I always wanted to be better at the game. Maybe now’s my chance?

    Mgoddard
    Mgoddard
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    in reply to: Polygons of Terror #1807

    Did anyone else play Ecstatica (1994)? It was another one that I played through that was really challenging.

    Mgoddard
    Mgoddard
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    in reply to: Polygons of Terror #1794

    This was probably my first survival horror game I played as a kid. I seem to recall having to dial up to some BBS’s to get a few hints but after that and a lot of trial and error I was able to finish it.

    I had tried many similar games afterwards (Bioforge I’m looking at you…) but nothing seemed to come close to the haunted mansion theme.

    Mgoddard
    Mgoddard
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    in reply to: Monkey Island is coming! #1776

    I was going to do some Googling but didn’t want any reminders/spoilers for puzzles if they started getting into details!

    Mgoddard
    Mgoddard
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    in reply to: Monkey Island is coming! #1774

    Is playing the Steam released Special edition but switching the graphics mode result in the same game as playing the original? I don’t believe any puzzles were changed but wanted to check before I install.

    Mgoddard
    Mgoddard
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    in reply to: First impressions #1757

    I’ve always found my love with the Warcraft and Command & Conquer franchises a mixed bag.

    Warcraft 2 I love the fantasy setting however it didn’t seem to take me long to get to a point where it felt repetitive. I get this a lot with RTS games, and even though it was more than we got with Warcraft it felt to come a lot quicker for me.

    Command & Conquer it felt to me like it took longer to build up to the bigger units and the vehicles seemed more diverse.

    I think this is why when I had the chance I would gravitate back to Total Annihilation. Loved the theme and SO MANY UNITS.

    Mgoddard
    Mgoddard
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    in reply to: Magazine Scans #1755

    @Pix I haven’t though about The Ancient Art Of War in a long time. Thanks for the memory jog!

    Mgoddard
    Mgoddard
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    in reply to: Attempting a speedrun! #1594

    This is really informative and interesting background on the tool. Looking forward to seeing how you progress in your speedrun!

    Mgoddard
    Mgoddard
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    in reply to: First impressions #1393

    Like many top-down racers I really wish I could see ahead further in the track when racing. For both turning or other racers.

    I think more recently techniques like zooming out if you are going faster have been used by games but at the time of Death Rally I’m not sure if that was viable.

    Mgoddard
    Mgoddard
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    in reply to: Race Strategy? #1392

    I have yet to find a way to “catch up” to the group after making a single mistake on a turn. Without purchasing upgrades is there any way to have a descent finish if you are lagging behind? I’m on medium difficulty.

    Mgoddard
    Mgoddard
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    in reply to: Only 7 days left! #1331

    I’ve failed this month…. Fired up Starflight but didn’t get very far in. I’ve seen some “Watch it Played” videos of the game if that counts?!?! 🙂

    Mgoddard
    Mgoddard
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    in reply to: The Original Packaging #1329

    What a great map it came with. And not just used for copy protection either!

    Mgoddard
    Mgoddard
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    in reply to: Keyboard and Mouse Controls #1236

    Thanks so much! Completely forgot there was the advanced controls. I’m back to kicking and stomping alien hordes!

    Mgoddard
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    I believe I only played this using a keyboard (ie no mouse) and looking up and down was so awkward using the Page Up and Down keys that I rarely did it. I think there was only a couple of times that it was actually required and wasn’t just a “cool” new feature of the engine.

    Planning to break out the game this weekend to play again.

    Mgoddard
    Mgoddard
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    in reply to: First impressions #905

    I recall being a lot more frustrated originally because of the pixel-perfection required for some of the solutions. Maybe those were the less elegant ones?

    Mgoddard
    Mgoddard
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    in reply to: A roguelike or roguelikes – specially Crawl #823

    Never heard of this before. Seems to be a more in depth ZZT with RPG elements, and of course the rogue-like features. Will need to check it out, thanks!

    Mgoddard
    Mgoddard
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    in reply to: Descent #799

    Descent was great but I couldn’t imagine not playing it without my flightstick!

    Mgoddard
    Mgoddard
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    in reply to: Screenshots #777

    The games (Sierra *quest that is) certainly didn’t have a problem killing you. It’s easy to save these days, no swapping out floppy disks!

    Mgoddard
    Mgoddard
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    in reply to: JILL OF THE JUNGLE #766

    This game was not good. The tiny field of view and the controls were not great. The jumping just felt so “off”.

    Mgoddard
    Mgoddard
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    in reply to: Leisure Suite Larry #765

    If I put as much study into my school work that I did figuring out the answers to all the age quiz questions at the beginning I would be in a different profession now.

    Mgoddard
    Mgoddard
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    in reply to: [DONE!] We should play an adventure game! #764

    Day of the Tentacle is probably my favorite of all the Lucasarts adventure games. The way the timelines intertwined for puzzle solving was just incredible. Sam and Max was a REALLY close second.

    Mgoddard
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    in reply to: Final Impressions #763

    I remember playing this and Blake Stone around the same time and I really enjoyed Blake Stone a lot more. Maybe it was just the Sci-fi theme but the weapons and aliens I enjoyed a lot more.

Viewing 37 posts - 1 through 37 (of 37 total)