DavidN

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Viewing 15 posts - 1 through 15 (of 36 total)
  • DavidN
    DavidN
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    in reply to: Podcast – who wants to join? #1483

    Would love to join again πŸ™‚

    DavidN
    DavidN
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    Podcaster
    in reply to: Balance and bonuses #1427

    Finished it last night! With 104 races, which seems a bit inefficient of me. One of the things I didn’t appreciate above in how the game is balanced is that the longer you spend messing about in the easy levels, the greater a lead the difficult opponents can build up so you create more work for yourself catching up.

    This time around, I chose to spend a long time in the easy races to build up these bonuses and having a strong chance of winning $3000 or so per race with an extra bonus every three races (for destroying other cars and having a winning streak) rather than going for the Medium races, but that set my score back quite a lot and I had to really grind at the end once I had the best car to reach the top of the league.

    DavidN
    DavidN
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    in reply to: First impressions #1420

    Yes, the Windows update is definitely a lot easier to get going – Death Rally runs under DOSBox with some configurations because the 3D Realms Anthology version ran fine, but even then sometimes the music went strange.

    Repetitive though it is, I’m very into this game again πŸ™‚ Just having some races occasionally and increasing your stash is enjoyable. The only thing I can’t get over is how laughable the “edginess” is – for example, the inclusion of heroin delivery by a pitch-shifted dealer that sounds like what I used to do for my games when I was twelve and didn’t have a deep enough voice πŸ™‚

    DavidN
    DavidN
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    in reply to: Race Strategy? #1413

    I started it up again and played much longer than I’d intended… which is probably a good sign πŸ™‚ I forgot another tactic that I discovered in my earlier exploration of the game – I find that it’s worth moving up to Medium difficulty earlier than the game recommends (it asks you for the level 3 car, but it won’t actually stop you if you try again after getting the warning). The prize money is much more worthwhile, even if you only finish in third.

    DavidN
    DavidN
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    in reply to: Race Strategy? #1412

    Yes, once you get over the hump of moving away from your original Volkswagen from about 1947 the game gets easier, if I remember right πŸ™‚

    My own strategy was what Wan mentioned – to hang back at the start and let the other cars beat each other up for a bit, then go for the easy kill at the back so that you guarantee yourself at least a bit of income from finishing in 3rd place. The racing mechanics never really seemed like they had a whole lot of depth to me, beyond “hold forward and try not to crash on the corners”, so it’s hard to talk about tactics for driving apart from learning the courses as you go.

    DavidN
    DavidN
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    in reply to: First impressions #1411

    I grew up with most of the Apogee catalogue but didn’t encounter this one at the time – I played it for the first time for a video that I did a couple of years ago, https://www.youtube.com/watch?v=kG8chy-kRRg#t=19m10s . I ended up really enjoying it and playing all the way through to the end! The 3D Realms Anthology came with the original DOS version at the time, but the Windows-ized version that comes with Steam is functionally identical and works a bit better.

    It feels a bit short because all the tracks are theoretically open to you from the start and there isn’t much in the way of feeling like you’re progressing, just the same loop of signing up for a race. But once you’re over the initial hump of difficulty and have the hang of the game, it’s satisfying to work your way up the ranks. It definitely wouldn’t have flown as a “full” game even at the time, I think (it was considered a budget title if I remember right), but it’s a fun enough diversion.

    One tip that I remember seeing somewhere is to always pick the Duke Nukem portrait for yourself, because this takes him out of the game and he’s the hardest opponent by a mile!

    DavidN
    DavidN
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    in reply to: UK Magazine Reviews #1410

    Thanks for scanning those! I grew up with PC games magazines and really miss the tone of humour they had in them, particularly the irreverence of PC Zone. I don’t think it’s a style that survived in the Internet age of game journalism πŸ™‚

    Interesting to see such a spread of scores, as well – I agree with the observation that the game isn’t really as edgy as it would like to be, it’s more like just an Apogee game that’s been allowed to stay up past its bedtime and is trying to be a bit darker without really knowing how.

    DavidN
    DavidN
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    in reply to: Abuse #1161

    I’d definitely love to do this one πŸ™‚ I had the shareware version ages ago, made a couple of levels for it through the provided editor, but never got very far in the main game.

    DavidN
    DavidN
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    Podcaster
    in reply to: How To Play #1135

    From my first impressions, the general feel seems quite like a different Silmarils game I had called Le Fetiche Maya, where you were basically dumped into the environment (a set of locations connected by driving sections) and left to work out any and all objectives for yourself! Though admittedly I got the game from my uncle and I didn’t have the manual, so that could have hindered me a lot.

    DavidN
    DavidN
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    in reply to: How To Play #1124

    Blimey, this definitely throws you in at the deep end – thanks for the quick guide, because without it the game just presents you with this unfathomable screen to click around on! Definitely another case where a read of the manual is going to be needed πŸ™‚ Silmarils (and more generally, French) games seem to be very like this.

    Something I’ve thought might be good as a starting point for each month is a few links showing people where to get the game – one possible place is https://archive.org/details/msdos_Transarctica_1993 . It looks like you can also get it in the Silmarils Collection as a download from Amazon – I found a download of the American version Arctic Baron elsewhere, but it suffers from a weird problem with the mouse where sometimes it’ll jump into the corner of the screen.

    Will update once I’ve worked out what I’m doing at all πŸ™‚

    DavidN
    DavidN
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    Podcaster
    in reply to: Campaign – Lord Ironfist #1123

    Well, I downloaded a save game editor to get past the fourth mission! It’s interesting that the computer players change their behaviour and try to avoid fighting you if you suddenly have, say, a stack of 999 phoenixes.

    DavidN
    DavidN
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    in reply to: Podcast – who wants to join? #1106

    I’d love to if I haven’t been on too much recently πŸ™‚ This was a great pick, I started off thinking I’d hate it but got really into it by the end.

    DavidN
    DavidN
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    in reply to: Multiplayer #1100

    Haha, that’s great, dr_st πŸ™‚

    As much as I’d like to participate, I can only play in couple-of-hour bursts occasionally and would drag the whole thing along. I’m interested to hear what the experience is like!

    DavidN
    DavidN
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    in reply to: Campaign – Lord Ironfist #1091

    I think I may have hit my wall on level 4! I’m pretty much stuck in a siege where I own the three rightmost castles on the map – I have just about enough forces on hand to fend off the armies of ten Cyclopses that keep coming my way, but not enough to make any headway in forming a counterattack.

    DavidN
    DavidN
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    Podcaster
    in reply to: Favourite class? #1083

    It’s interesting you say that because I’m on level 4 of the campaign now, playing as Knights, and I’ve run into a difficulty wall where I had to admit defeat and start the level again – I spread myself too thinly with units that get torn through like paper, and I’ve been pining for access to the more powerful units of the Warlock class! Does the increased cost of the Warlock’s army make it impractical to build it up in the early game?

Viewing 15 posts - 1 through 15 (of 36 total)