wan

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Viewing 42 posts - 1 through 42 (of 42 total)
  • wan
    wan
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    in reply to: Way too hard? #2553

    OOooooh so you’re supposed to HOLD the attack button to charge the Power gauge, THEN press the arrow keys… Much better now.

    I’m still terrible but I can at least beat the first robot.

    wan
    wan
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    in reply to: Podcast – who wants to join? #1490

    If you need someone who knows French, you know where to find me!

    wan
    wan
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    in reply to: Multiplayer #1459

    @rnlf: Well, if everyone decides to lag behind at the start, I’d probably try to have a turbo start instead!

    Also count me in.

    wan
    wan
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    in reply to: Race Strategy? #1395

    Mgoddard: After playing some more, I feel like the early game is the hardest part. Once you have some upgrades it gets much easier, until then it’s a matter of being extra careful to avoid collisions (they slow you a lot) & waiting for the others to make mistakes.

    wan
    wan
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    in reply to: First impressions #1387

    This game stood the test of time surprisingly well!

    The graphics are still very respectable, and the game loop is indeed quite unusual and addictive. I’m also surprised by the game difficulty and complexity.

    The game reminds me of the (much more recent) Little Racers STREET game, which was fun in similar ways and probably found some inspiration in Death Rally (except it removed the weapons :P).

    So far I’m sitting at rank #18, and I’m actually having a hard time amassing money, so still plenty to learn.

    Those damn mines though!

    wan
    wan
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    in reply to: Standard Galactic Alphabet #706

    I did read about this before playing the game, and what surprised me is how small most of those signs are! Like how can they find anything relevant to say in what seems to be just 3 or 4 letters?

    The answer was found on Gamefaqs (Β§5.2.1), explaining how most signs were just some orientation clues, like “GO UP”, “EXIT” or “DIE”.

    wan
    wan
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    in reply to: First impressions #705

    Congrats Tijn πŸ™‚

    The screen shows another issue I’ve had with the game, being the cheap advertisment lines like Commender Keen endorsing his own game meh

    I lack culture on shareware games (in particular it’s the first episodic DOS game I play) but I was surprised by how in-your-face the advertising is.


    @DavidN
    : The level design brings a lot of die-and-retry to the game indeed, and that kind of stuff didn’t age very well. On episode 1 the issue was reasonable enough not to kill my entusiasm completely πŸ˜‰ I still have to try to next games to compare!

    wan
    wan
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    in reply to: First impressions #691

    Just finished episode 1!

    While I got used to the controls, I still can’t forgive the average and sometimes unclear graphics, nor the punishing level design. I can understand smooth scrolling was new on PCs at the time, but this is still a game made 5 years after the original Super Mario, so I’m surprised with how amateur some aspects of the game felt.

    The pogo is what gives the game some kind of charm though, and helped me stay interested to the end. The ending (final level + cutscene) is the highlight of the game to me, and made me want to try the later episodes.

    I’ve given a try to episode 2, which already looks a bit better. Now that I’m used to the controls and the way levels are designed, maybe my expectations are more suited to enjoy them.

    Now Derphilip suggested we try the “Goodbye, Galaxy” game, which is apparently the best in the series. The art already seems way better despite the game being released only a year after, so I might quickly switch to that one.

    wan
    wan
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    in reply to: Racing games! #661

    Never heard of either games, the first one looks like a fun N64-era racer! What’s its name?

    This makes me realize Grand Theft Auto is technically a DOS game as well.

    wan
    wan
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    in reply to: Wendell Hicken #660

    Interesting interview, thanks for sharing πŸ™‚

    My favorite part (the last sentence in particular):

    > Once I had a reasonably workable version, some friends installed it at the school dorms. Each house had a small room full of computers (6 to 10), and many hours which should have been studying were annihilated by Scorch parties. I left pen and paper for people to write down ideas, and many of the weapons came out of that.

    wan
    wan
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    in reply to: [DONE!] Horror Game in October #658

    Welcome to the community Amayirot!

    The Phantasmagoria games and also WaxWorks look super gorey and disturbing, in a way that modern horror games don’t. It might be an interesting topic to discuss

    wan
    wan
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    in reply to: Hi & Sorry #647

    How dare you break those records?! I just found about them now πŸ™‚

    I guess I’ll have to try and fight my way back… Though gaining 1.5s on Brazil sounds almost impossible :O

    wan
    wan
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    in reply to: [DONE!] Horror Game in October #645

    First to suggest Alone in the Dark πŸ˜€

    I actually never played it but I’m curious to discover this ancestor of the Resident Evil series and the likes.

    Bonus challenge: have a part of the podcast dedicated to comparing it to the 2005 Uwe Boll movie πŸ™‚

    https://www.youtube.com/watch?v=z22DhbOZMbU

    wan
    wan
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    in reply to: Games for moms #639

    Playing a small game would be a nice way to help us catch up with the schedule!

    That Tetris background is terrible so I would be more interested in trying a Boulder Dash-like game like this Supaplex.

    wan
    wan
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    in reply to: Videos #528

    Those cutscenes really helped with the immersion! I think those really gave life to the story, while providing a sense of progression through the game.

    Even as a kid I found them quite cheap, but they still had some kind of charm and an instantly recognizable style, with those huge logos clearly classifying you as good/evil and the white noise at the end.

    As I finished the GDI campaign and inserted CD2 in the player I really felt like I was giving up to the Dark Side of the Force or something πŸ˜›

    wan
    wan
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    in reply to: Succession Game! #480

    wan
    wan
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    in reply to: Succession Game! #478

    THE HISTORY OF DOSSINGTON DC (1990-2000)

    In the year 1990, Wan W. managed to get elected again, 20 years after his first term. Strangely, the man did not seem to age at all.

    He started by fixing terrible water shortages all around the city. “It takes me a whole hour to reach the nearest well”, explained a Schwarzenegger Hill resident with a bucket in each hand. “It means that in two hours… I’ll be back” he said, putting sunglasses on and walking away.

    In 1993, Mayor Wan W. shocked the scientific world by announcing a disruptive solar power technology. “I invented it myself, using electronics, and… and pipes, and stuff”, he explained to the hundreds of skeptical experts who attended the inaugural speech. As it turns out, the technology did work, the Mayor was hailed as a hero, and the oil energy crisis expected in 2000 was prevented.

    In the following years, taxes were slightly increased, as the city could hardly keep expanding. Efforts were made on security and education.

    In 1997, a plane crash in Rednack County killed all 134 passengers in a terrible accident, starting a fire that burned down more than half of the district.

    Fortunately the city firefighters handled the situation well, and Wan W. put thousands of sim dollars into rebuilding the place, now called Redneck 97′ as a tribute.

    While Wan. W. was the favorite for his re-election, he happened to be declared missing in December 1999 in strange circumstances, never to be seen again.

    Population: 58,550
    Treasury: $9,727
    Income: $4,060
    Approval: 68%

    Attachments:
    wan
    wan
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    in reply to: Succession Game! #473

    No problem, I just failed my attempt at a surprise update!

    And Back to the Future did involve the year 1955 πŸ™‚ Now I want to keep playing that alternate timeline as Biff Tannen and see where it goes…

    wan
    wan
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    in reply to: Succession Game! #470

    THE HISTORY OF DOSSINGTON DC (1960-1970)

    Sorceress led a record 15-year-long office as Dossington’s Mayor, following a change to the Dostitution that granted her both the rights to serve two terms in a row, and switched the term duration to ten years.

    In a controversial campaign, prior to which Sorceress tried to change the Dostitution again and run for a third term, Wan W. Wan (son of 20s mayor Wan) won the office for the 60s decade.

    After light reforms to the tax law, Wan W. launched various park projects throughout the city, in particular in the polluted and crime-prone Riverside district, which saw a new and expensive police station constructed on the flank of a montain.

    The Plagette area, which was left abandoned since Wan W. father’s mandate, was finally completed, with the creation of a much welcome seaport.

    Excited by the positive feedback about the port, W. ended his term by announcing the launch of a large airport in the new Redneck County. “We still have to find people to invest in it, but it will be awesome”, promised the Mayor in his final speech.

    Population: 23030
    Treasury: $7.363
    Yearly Income: $1.638
    Approval Rating: 62%

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    wan
    wan
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    in reply to: Succession Game! #468

    EDIT: Whoops bad timing – I’ll pick 1960-1970 then.

    Attachments:
    wan
    wan
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    in reply to: Succession Game! #464

    You can pick the game kdrnic, I won’t be able to play again before a couple days. I’ll steal someone’s turn when I’m back πŸ™‚

    wan
    wan
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    in reply to: Growing a city to may 2017 #448

    @kdrnic: Nope, I was in Easy… It was my first >50y game so I never realized until then that power plants had an expiration date. I’ll learn from the mistake yeah πŸ™‚


    @toasty
    : Congrats for your Hard-mode city, it was almost as successful as my Easy one!

    wan
    wan
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    in reply to: Growing a city to may 2017 #440

    Here is my very first game lasting over a century, I present you WAN TOWN, with a mere 22k inhabitants as of May 2017.

    On the upper hand it has a soccer stadium with a capacity of 25k πŸ˜€ (attendance is 1500 on average…).

    I feel like there’s still a lot I have to learn regarding startegy. In particular I had troubles re-funding power stations every 50 years, requiring me to issue bonds a couple times. I think I have also invested way too early in various buildings for fun (2-station subway anyone?), leading to costly upkeep.

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    wan
    wan
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    in reply to: Succession Game! #438

    Timelapse update:

    wan
    wan
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    in reply to: The Computer Chronicles #432

    This is fascinating! The complete list of Computer Chronicles episodes is available on archive.org.

    For now all I found regarding DOS games of the past months is a quick introduction to Sim City 2K on this 1993 Consumer Buying Guide (jump to 9’15”)

    wan
    wan
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    in reply to: Succession Game! #424

    Your post prompted me to do some research on churches πŸ˜€

    “One of the things you’ll notice is that as your residential zones develop, 2×2 churches will be periodically constructed in your zoned land. However, churches aren’t considered residential buildings, and do not contribute to the residential population. If they bother you and you start trying to demolish them, you’ll notice that new churches pop up elsewhere. Bottom line: Churches are here to stay, so live with it.”

    (source)

    wan
    wan
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    in reply to: Growing a city to may 2017 #415

    > “It is a bit disappointing that it still has ~70k inhabitants, yet there’s already little space left other than hills on the map.”

    In case you missed it, it’s possible to level the terrain by holding the mouse button on the “Destroy” icon. The tools are a bit weird to use but they can be very useful in this kind of situations!

    wan
    wan
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    in reply to: Succession Game! #413

    THE HISTORY OF DOSSINGTON DC (1920-1925)

    Mayor Wan got elected in 1920, with a platform focused on resolving the imminent power shortage issue – he indeed promised to switch the city entirely to hydroelectric energy by the end of his office.

    Right at the start of his office, the Mayor launched a controversial tax program, notably increasing property taxes to %10, and heavily drawing from financial companies. “We really need that money guys”, said the mayor in a satisfying explaination.

    In the early years, large investments have been put towards developing hydroelectric power, but the costs made the switch go much slower than planned. Investments have also been made in the Micropolis area, with among other things the creation of the Sakamoto High School.

    The second part of the mandate gave life to a brand new area called La Plagette, aiming to make the “North bank great again”. It consisted in a long beach filled with light residential areas, and attractive buildings such as a marina, to which the mayor gave his name.

    The final situation of the city was mixed, as taxes refrained the city development, especially for industries. “Sorry guys here you go”, announced Wan in early 1924 as he lowered the taxes a bit. Oil-based power station was still running at 79% Capacity (down from 93%) as of 1925. “My project was a complete success”, assured Wan, “don’t listen to the fake news!”

    End of 1924 Status
    β€”β€”β€”β€”β€”β€”
    Population: 14,240
    Treasury: $1,052
    Projected income: $1,016
    Mayor’s approval rating: 56%

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    wan
    wan
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    in reply to: Succession Game! #411

    I pick the next 5 years!

    EDIT: Time for a gif

    wan
    wan
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    in reply to: Difficulty levels: 3 or 5? #363

    Yeah after playing a bit on Level 3 the difference is not obvious at all. I agree with leaving all scores together.

    wan
    wan
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    in reply to: Rough guide to become a GPC master #354

    Thanks for the detailed guide! In particular this advice should help me adjust my driving:

    “It’s better to go a little longer with a tempered speed than to go considerably down in speed but for a shorter time.”

    wan
    wan
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    in reply to: Scoreboard! #325

    Ok guys I’ve been inspired by our little chat with the grand champion, and now it’s time to up the antes. I just secured:

    * 1st place on Detroit (Ferrari is definitely the better car), Germany and Britain
    * 2nd place on Italy and Japan

    I hope you can handle dual employment as F1 racers and city mayors πŸ˜‰

    wan
    wan
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    in reply to: Scoreboard! #321

    Did it!

    wan
    wan
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    in reply to: Is the Ferrari the worst car in GPC? #313

    I don’t know what to think anymore! Is it because of the cars themselves, because of our skills? I guess our sampling of GPC scores is too small to make a definitive call.

    Anyway it’s quite telling how we change our minds about the cars every week – GPC’s balancing is pretty thought out it seems.

    wan
    wan
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    in reply to: Scoreboard! #290

    Whoops right for my first serious time I used to wrong proof as attachment… Here’s the actual screencap for my latest Brazil time:

    http://i.imgur.com/bEGY8oI.png

    I guess the other cars give me an additional concentration boost πŸ˜›

    wan
    wan
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    in reply to: Scoreboard! #275

    After a few tracks, yes definitely the McLaren is not suited for all circuits. It’s a bit obvious now!

    I’ve practiced a bit on Monaco, and while I’m still nowhere near the 1’00 mark I feel the Ferrari is much more suited to it than the others.

    wan
    wan
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    in reply to: Tim's Critique #266

    Here we go http://hol.abime.net/2783/review

    It would definitely be a good idea to review those during the podcast!

    wan
    wan
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    in reply to: Tim's Critique #264

    I’m curious how the gameplay was received at the time.

    Back then such arcade games were already widespread, featuring actual wheels, motorbikes etc. so I’m not sure it was even praised for the quality of the simulation/physics.

    The game was fun though so in the end it’s all that matters indeed!

    wan
    wan
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    in reply to: Favourite car #262

    Back then I always picked the McLaren, but I remember struggling with the handling issues. I didn’t care though because I had the fastest engine on the block x)

    20 years later my tastes might have changed a bit though… Time to give it another try, I’ll make sure to report my findings πŸ˜‰

    wan
    wan
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    in reply to: Scoreboard! #261

    Great job on the scoreboard Tijn! I didn’t expect that different cars would suit different races better. IIRC I always picked the McLaren as a kid πŸ˜›

    wan
    wan
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    in reply to: [DONE! x4] Best DOS games evva #132

    Grand Prix Circuit was awesome. It might have aged a bit though πŸ˜€

    wan
    wan
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    in reply to: Level design #131

    I have mostly played recent AAA FPS so I can tell what this kind of picture mocks. Typically with licenses like Battlefield & Call of Duty the single player campaigns have mostly turned into 2H-long, action-packed experiences you can play in a single sitting, featuring bigger and bigger technical achievements and spectacular effects to give an action-movie feel… While at the same time feeling completely hollow with little difficulty involved.

    The reason is simple though: these SP campaigns are mostly an intro to the actual game, i.e. its multiplayer mode.

    Most of the popular FPS games now focus on multiplayer, leaving less and less IPs to focus on Doom-like, level-based campaigns. A lot of alternate approaches to FPS have emerged, from mostly online games (e.g. CS/TF2 on PC, CoD/SW Battlefront on consoles) to huge open-worlds (Farcry & countless survival games), not mentioning some aliens (e.g. Alien: Isolation – pun intended, Portal, etc.).

    That leaves us to compare Doom with things like the Halo & Half Life series. These games are probably more linear compared to Doom but not that much compared to, say, the original Unreal (1998). Alien: Isolation on the opposite does involve a lot of going back and forth unlocking parts of the same level, in order to make the hide-and-seek mechanic with the alien work.

    I agree that there’s a problem with hand-holding in a lot of games these days, but I wouldn’t say FPS are the main victims of this trend. Level-design wise the FPS world has just diversified, offering a lot of different options depending on the experience you’re looking for.

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