Duke Nukem 3D
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I did read about this before playing the game, and what surprised me is how small most of those signs are! Like how can they find anything relevant to say in what seems to be just 3 or 4 letters?
The answer was found on Gamefaqs (§5.2.1), explaining how most signs were just some orientation clues, like “GO UP”, “EXIT” or “DIE”.
Congrats Tijn 🙂
The screen shows another issue I’ve had with the game, being the cheap advertisment lines like Commender Keen endorsing his own game meh
I lack culture on shareware games (in particular it’s the first episodic DOS game I play) but I was surprised by how in-your-face the advertising is.
@davidn: The level design brings a lot of die-and-retry to the game indeed, and that kind of stuff didn’t age very well. On episode 1 the issue was reasonable enough not to kill my entusiasm completely 😉 I still have to try to next games to compare!
Just finished episode 1!
While I got used to the controls, I still can’t forgive the average and sometimes unclear graphics, nor the punishing level design. I can understand smooth scrolling was new on PCs at the time, but this is still a game made 5 years after the original Super Mario, so I’m surprised with how amateur some aspects of the game felt.
The pogo is what gives the game some kind of charm though, and helped me stay interested to the end. The ending (final level + cutscene) is the highlight of the game to me, and made me want to try the later episodes.
I’ve given a try to episode 2, which already looks a bit better. Now that I’m used to the controls and the way levels are designed, maybe my expectations are more suited to enjoy them.
Now Derphilip suggested we try the “Goodbye, Galaxy” game, which is apparently the best in the series. The art already seems way better despite the game being released only a year after, so I might quickly switch to that one.
Interesting interview, thanks for sharing 🙂
My favorite part (the last sentence in particular):
> Once I had a reasonably workable version, some friends installed it at the school dorms. Each house had a small room full of computers (6 to 10), and many hours which should have been studying were annihilated by Scorch parties. I left pen and paper for people to write down ideas, and many of the weapons came out of that.
First to suggest Alone in the Dark 😀
I actually never played it but I’m curious to discover this ancestor of the Resident Evil series and the likes.
Bonus challenge: have a part of the podcast dedicated to comparing it to the 2005 Uwe Boll movie 🙂
Those cutscenes really helped with the immersion! I think those really gave life to the story, while providing a sense of progression through the game.
Even as a kid I found them quite cheap, but they still had some kind of charm and an instantly recognizable style, with those huge logos clearly classifying you as good/evil and the white noise at the end.
As I finished the GDI campaign and inserted CD2 in the player I really felt like I was giving up to the Dark Side of the Force or something 😛
THE HISTORY OF DOSSINGTON DC (1990-2000)
In the year 1990, Wan W. managed to get elected again, 20 years after his first term. Strangely, the man did not seem to age at all.
He started by fixing terrible water shortages all around the city. “It takes me a whole hour to reach the nearest well”, explained a Schwarzenegger Hill resident with a bucket in each hand. “It means that in two hours… I’ll be back” he said, putting sunglasses on and walking away.
In 1993, Mayor Wan W. shocked the scientific world by announcing a disruptive solar power technology. “I invented it myself, using electronics, and… and pipes, and stuff”, he explained to the hundreds of skeptical experts who attended the inaugural speech. As it turns out, the technology did work, the Mayor was hailed as a hero, and the oil energy crisis expected in 2000 was prevented.
In the following years, taxes were slightly increased, as the city could hardly keep expanding. Efforts were made on security and education.
In 1997, a plane crash in Rednack County killed all 134 passengers in a terrible accident, starting a fire that burned down more than half of the district.
Fortunately the city firefighters handled the situation well, and Wan W. put thousands of sim dollars into rebuilding the place, now called Redneck 97′ as a tribute.
While Wan. W. was the favorite for his re-election, he happened to be declared missing in December 1999 in strange circumstances, never to be seen again.
THE HISTORY OF DOSSINGTON DC (1960-1970)
Sorceress led a record 15-year-long office as Dossington’s Mayor, following a change to the Dostitution that granted her both the rights to serve two terms in a row, and switched the term duration to ten years.
In a controversial campaign, prior to which Sorceress tried to change the Dostitution again and run for a third term, Wan W. Wan (son of 20s mayor Wan) won the office for the 60s decade.
After light reforms to the tax law, Wan W. launched various park projects throughout the city, in particular in the polluted and crime-prone Riverside district, which saw a new and expensive police station constructed on the flank of a montain.
The Plagette area, which was left abandoned since Wan W. father’s mandate, was finally completed, with the creation of a much welcome seaport.
Excited by the positive feedback about the port, W. ended his term by announcing the launch of a large airport in the new Redneck County. “We still have to find people to invest in it, but it will be awesome”, promised the Mayor in his final speech.
Yearly Income: $1.638
Approval Rating: 62%