f2bnp

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Viewing 34 posts - 1 through 34 (of 34 total)
  • f2bnp
    f2bnp
    Participant
    in reply to: Ideal way to play ROTT these days? #4303

    I ended up giving WinROTTGL 1.70 a spin and did have a bit of fun with this game. There’s a newer version of WinROTTGL around, but I couldn’t get it to work and apparently has all sorts of issues so I didn’t bother.

    It played well enough without deviating from the core experience. With a little bit more polish, this could be the definitive way to experience this game.

    f2bnp
    f2bnp
    Participant
    in reply to: No, Sir, I Do Not Like It #4302

    Agreed with Mike. I can’t disagree with any of the points, but I did find some enjoyment in the game or at least the episodes I played (shareware + ep1).

    It is an acquired taste to say the least and it makes you appreciate all the ways Doom manages to keep things fresh and you on your toes all the time. I have great appreciation for the developers, they crammed so much stuff in there that would cater to all sorts of people. There’s a ton of singleplayer content with an insane amount of secrets, but the multiplayer seems very complete for 1995 as well.

    I’m not sure you could ever achieve something more polished or refined with an engine that in principle does not stray much from Wolf3D.

    f2bnp
    f2bnp
    Participant
    in reply to: Episode Participation #4199

    I too would be interested, but it seems like the roster is already full. If one of the above folks changes their minds, I’d be glad to take over. 🙂

    f2bnp
    f2bnp
    Participant
    in reply to: Looking forward to this! #4188

    Yes, the connecting dot (pun intended) if you will!

    As for Tim Schafer, I also picked up on that particular commentary line and it left me thinking. I guess the “innocence” was lost from that point forward. I think there’s a lot to unpack here, game budgets began to increase dramatically, teams began encompassing more people and projects came under a lot more scrutiny as a result. Lucasarts’ old motto of “don’t lose us any money” no longer applied I suspect. Then later on, adventure games started to underperform in sales relative to their budgets, Tim went on to create his own studio which came with its own set of headaches (and stress I’m sure) when their freshman release had a deeply dev cycle and also underperformed in the market despite being a masterpiece etc

    f2bnp
    f2bnp
    Participant
    in reply to: Ask your questions to David Fox #4179

    Hey that’s pretty awesome! Hmm, how about this…

    How does it feel to know that a game you worked on (Maniac Mansion) ended up shaping an entire industry of graphic adventure games in its shape and form of with its usage of predefined verbs and a cursor driven interface?

    f2bnp
    f2bnp
    Participant
    in reply to: Favourite Jokes? #4177

    I laugh a lot with the silly humor in DOTT. I feel like Tim Schafer and Dave Grossman come off as naturally funny people and this really shines through in their writing. It’s the kind of humor that is never mean spirited or punching down on specific groups (well okay, there is some body shaming on Hoagie’s part in DOTT, but it’s thankfully never really played too much) and yet comes off as funny both to younger audiences and especially slightly older audiences.
    My favorite example is in MI2 when Guybrush is digging up Largo’s grandfather’s grave and grabs a bone, dramatically posing as he holds it up in the air for the world to see and then his pants fall down while a thunderbolt goes off in the background. I distinctly remember seeing that for the first time as a kid, snorting from laughing and then every subsequent time it makes me laugh a lot.

    I can’t really pinpoint any specific jokes in DOTT, it’s just silly all round, in a good way! Watching Twin Peaks a few years ago gave me a new appreciation for the line “Damn good coffee” though!

    f2bnp
    f2bnp
    Participant
    in reply to: Looking forward to this! #4176

    I was stuck at home for the last couple of days due to a blizzard, so no real work besides some tech support over the phone, which meant that my Tuesday morning was all about finishing Day of the Tentacle, which I started on Friday, while enjoying my morning cup of tea. That was a blast!

    A few weeks ago I got the parts to build my very first 386 system and as such felt compelled to play my original floppy version of the game on this system. I then installed the remastered version on my main PC to get through the commentary which was really cool to hear, although I wish there was a lot more of it.

    I think DOTT is the connecting link between the old style of Lucas’ adventure games where games were made without voice acting (or that was added later as is the case with Loom and Indy4) and were played in silence for the most part (although MI2 and I believe Indy4 both had iMuse, can’t recall if music was played constantly) and the later games which started going exclusively CD-ROM with much higher budgets, full voice acting and animated cutscenes that had to be compressed, pre-rendered 3D etc.
    I find this very interesting, it’s that exact point in time where Brian Moriarty gives up on The Dig, a troubled project torn between this conflict of old and new, and leaves Lucasarts. The fact that this game came out at all is astounding to be honest.

    f2bnp
    f2bnp
    Participant
    in reply to: Why Bernard? #4141

    I think perhaps Dave Grossman and Tim Schaffer felt like they could do more with the nerdy/geeky character (they themselves being total nerds!).

    Although they may as well had designed new characters such as Hoagie and Laverne first and then chose Bernard to complement them or perhaps it went the other way around?
    I always found it hilarious that they were roommates and somehow seemed to get along fine.

    f2bnp
    f2bnp
    Participant
    in reply to: Remastered edition #4119

    I see what you mean TigerQuoll. It’s certainly not without its detractors. When I first saw screenshots of the remaster, I too thought they had perhaps used some kind of upscaling filter like xbrz.

    However, on closer inspection once it was released, it became fairly obvious that they actually did touch up on the visuals in significant ways and redraw details on characters and backgrounds, perhaps they even rescanned the originals?
    I think it’s a testament to DOTT’s visual composition that it still looks so fantastic after all those years that we’re even having this debate!

    I can’t recall where I first heard of it, it might have been in an interview or perhaps the audio commentary of the remastered version, but Monkey Island 2 moved away from the original’s pixel drawn backgrounds and instead used hand-drawn backgrounds from Peter Chan that were scanned in the game. Unfortunately, back in 1991, the technology wasn’t really there and while I love the look of Monkey Island 2, it is fair to say that the artist, Peter Chan, felt like his artwork got mangled in the process.
    For the next game, he went ahead and studied the issue and decided to draw things in a way that would look much better on the 320×200 resolutions and 256 VGA colors of the day.

    I think the wheel interface is fine. As much as I love the verb interface due to nostalgia, I think usability suffers a bit, although I almost always use keyboard shortcuts for the verbs these days.

    DOTT Remastered has a few tricks up its sleeve though:

    – First off, the audio commentary is superb and I recommend it to anyone that has a love for this game and other Lucasarts adventure games from that era, it is a curtain into how they went about developing it back then. Also, it can be pretty hilarious!

    – Not certain on the music as I haven’t played it since release, but the voices are of higher quality than was possible on the old CD release. In the process however, they replaced pretty much every sound effect which really annoys me as they were iconic and came from sound effect libraries that have been used worldwide for decades (aren’t they royalty free by now?).

    – The subtle hint system which definitely helps without having to resort to a walkthrough.

    – The fact that you can, as you said, mix and match with original and remastered elements, something that was missing from their Grim Fandango remaster.

    Overall, I think it is a more than decent effort. Double Fine really pulled it off with the Full Throttle Remaster however, that truly was a labor of love and it shows, one of the finest remasters I’ve ever seen.

    f2bnp
    f2bnp
    Participant
    in reply to: Looking forward to this! #4093

    One of my favorites, looking forward to replaying it 🙂

    f2bnp
    f2bnp
    Participant
    in reply to: Tomb Raider #4063

    Yeah, Tomb Raider really requires a Pentium to shine and even a brings a Pentium II to its knees in SVGA, although the 3D accelerated versions are always an option.

    f2bnp
    f2bnp
    Participant
    in reply to: Tomb Raider #4053

    I approve of this

    f2bnp
    f2bnp
    Participant
    in reply to: Tips for playing the game #3841

    Can’t think of something like that. There are a couple of unwinnable states but they are 100% obvious within 2-3 minutes of having done specific actions.

    Perhaps tell us where you got stuck so that we can maybe help you?

    f2bnp
    f2bnp
    Participant
    in reply to: Tips for playing the game #3834

    Yeah, don’t rely on your punches!

    Also, don’t try to kill the werewolf, if you do enough damage to him (needs 3-4 hits with one of the weapons), he’ll start backing off and you can just run away and he usually won’t follow you.

    Other than that, try to make a mental image of the map. And avoid becoming a frog, I don’t think it’s beneficial in any way. There are other ways to become small enough to fit. Have you searched every house in the village thoroughly 😉 ?

    f2bnp
    f2bnp
    Participant
    in reply to: Acquiring the game and different versions #3826

    I think he might be, I saw him posting a couple of screenshots and this particular version of the game just a few days ago on Twitter.
    He does seem to be a great fellow indeed :).

    f2bnp
    f2bnp
    Participant
    in reply to: Acquiring the game and different versions #3824

    Hello! The wonderful Anatoly (aka DOS Nostalgia) has uploaded an image of the Windows re-release on archive.org. You can find it here:

    https://archive.org/details/ecstatica-97

    f2bnp
    f2bnp
    Participant
    in reply to: Acquiring the game and different versions #3813

    That is indeed true, I only just noticed it. It also reaches higher framerates, I believe the original is locked to a maximum of 20, but it may have been 30 (it’s been a while since I last played it).

    I think I do prefer the Windows version, as I’m a sucker for crisp visuals, but as for it being the definitive release, it is debatable. It has a few quirks, such as text moving too quickly on anything that’s faster than an original Pentium and voice lines triggering a bit too fast for my liking, not to mention various little bugs here and there that have been catalogued by the Ecstatica wiki (oh yes, it exists!).

    More importantly, I think there’s something to be said about the original’s visuals. The pre-rendered backgrounds had to be updated for the newer release with higher resolution assets and some of the added detail is bizarre and even surreal at times, especially on rocky formations. I personally liked it, but it does have a sort of unfinished look, where as in the original release, the lower resolution hides most of the fine detail and imagination fills the gaps. This might be one of these cases where “less is more”.

    f2bnp
    f2bnp
    Participant
    in reply to: Game Manual #3800

    Very useful for those that don’t own a copy, thank you!

    f2bnp
    f2bnp
    Participant
    in reply to: Multiplayer #3693

    Pretty cool! Do we have enough players to have a go at a mini tournament 😀 ?

    f2bnp
    f2bnp
    Participant
    in reply to: Multiplayer #3689

    I’m interested, although I’ve never tried doing DOSBox multiplayer before. Perhaps the ZOD engine might prove easier to set up.

    f2bnp
    f2bnp
    Participant
    in reply to: Manual and quick tips #3684

    Yes, that does seem to be the winning strategy against the AI. I’m 15 levels (out of 20) in and it has gotten a bit repetitive, to the point where I’m thinking of giving up at this point. I think it’d be a lot more interesting with human opponents, should we perhaps look into setting up online matches before the end of the month?

    f2bnp
    f2bnp
    Participant
    in reply to: Cutscenes #3683

    Funny you should mention that, as I had them disabled from the main menu after a while. They just seemed to repeat after most missions and once you’ve seen them a couple of times… they felt a bit boring to me :P.

    f2bnp
    f2bnp
    Participant
    in reply to: Beware of the mouse driver (tech support post) #3680

    Well, like I said, I am playing under Win98, so the mouse driver is not loaded, I’m not in Real DOS when playing.

    Besides, I already use cutemouse as my main mouse driver for my Real DOS 😛

    f2bnp
    f2bnp
    Participant
    in reply to: Beware of the mouse driver (tech support post) #3678

    Odd! Thankfully I’ve not encountered this, playing the DOS version under Win98, although I did encounter a seemingly random crash.
    Par for the course I guess!

    f2bnp
    f2bnp
    Participant
    in reply to: Manual and quick tips #3666

    Been playing these last few days, I’m halfway through and I’ve a couple of tips to give to anyone reading this:

    – You can press and hold the RMB to drag the camera around much quicker than moving the cursor to the edge of the screen. I found this to be VERY handy!

    – Something I didn’t know, you can click on the production facilities that you own, press “CANCEL” and select a different unit/vehicle/stationary gun to be manufactured instead. For the first few levels I did not notice this.

    – Save often to different slots and experiment!

    f2bnp
    f2bnp
    Participant
    in reply to: Lower and high game graphics. #3665

    Wow! Quite subtle overall and very smart way to cut down on memory requirements! Thanks for the demonstration.

    f2bnp
    f2bnp
    Participant
    in reply to: Dungeon Keeper #3651

    I too think Dungeon Keeper is very easy to get into even today. Both this and Theme Hospital, released in 1997, had easily understood mechanics and thanks to tutorials (!) during the first couple of levels or whenever a new feature was introduced, I feel like they are very approachable.

    Also, both are supremely fun games!

    f2bnp
    f2bnp
    Participant
    in reply to: Ecstatica #3650

    Love this game! I never managed to beat it, but it had a great atmosphere and very fucked up visuals at points.

    I think it makes an interesting case for games greatly inspired by Alone in the Dark that came out before Resident Evil. In that sense, I think it is one of the better ones, although time certainly hasn’t been kind to it and the numpad controls might get some getting used to.

    f2bnp
    f2bnp
    Participant
    in reply to: Little Big Adventure [1994] #3649

    I love the LBA games, although I have to confess I think the original has aged rather poorly, especially compared to the 2nd game which I still feel is a fantastic game.

    The mobile port Shattered is referring to also supports gamepad controls which play very nicely. The touchscreen controls on PC with a mouse are…pretty bad IMO.

    f2bnp
    f2bnp
    Participant
    in reply to: Lower and high game graphics. #3648

    Wow, I had no idea this was a thing. I’d have to look into it, sounds interesting!

    f2bnp
    f2bnp
    Participant
    in reply to: DosBox Warnings in Reviews #3647

    Sorry for the bump, but as others have stated, Wing Commander was never designed to run at 70, 60, 30 or probably even 20fps. The target was probably a fast 286 or one of the early 386 that were around at the time.

    Performance is sluggish on those systems, but I personally quickly get accustomed to it, it just takes a bit of time. Running Wing Commander on newer systems, even 486 just a couple of years later, caused performance to speed up to obscene levels thanks to the lack of a frame limiter in the game. I believe Wing Commander 2 fixed that, but WC1 is definitely one of those games that people tweak their systems by disabling caches and adjusting frequencies just to get the right balance to play the game properly.

    As such, people attempting to play the game nowadays through DOSBox might try to raise the cycles to get smoother performance, which in turn makes the game play way too fast and it becomes impossible to control your ship and hit Kilrathi crafts.

    The situation is not unlike StarFox on the original SNES which ran pretty sluggishly, probably sub 10fps at times. When powerful emulators and systems came around, people tried to hack it so that the SuperFX chip hidden within the cartridge ran at a higher frequency. While this undoubtedly made the game run smoother, it also meant that it ran a lot faster making it very very hard to play. Damned if you do, damned if you don’t!

    I too recommend a joystick with this one, mouse doesn’t feel good at all for this one for me, it feels like they tried to map the mouse axes to joystick axes, so it’s just weird to control. Keyboard is better, but obviously not as good as a joystick.

    f2bnp
    f2bnp
    Participant
    in reply to: Manual and quick tips #3646

    Yeah, many thanks for this! It’s been a while since I played Z and I distinctly remember having a rough time at first thanks to the lack of tutorial and overall high level of difficulty. This will surely help 🙂

    f2bnp
    f2bnp
    Participant
    in reply to: Where to get the game? #3645

    Yeah, it is a little unfortunate. The “remake” is essentially a port of a mobile version of the game, which might have worked fine on touch screens, but has quite a few issues on PC.

    I think going with either the DOS version running at SVGA or perhaps the open source re-implementation “Zod Engine” is the way to go, although I haven’t tried the latter and as such I’m not sure if it is feature-complete!

    f2bnp
    f2bnp
    Participant
    in reply to: Magazine Reviews #3644

    Nice, thanks for the uploads!

    Yeah, those PC Zone reviews were definitely something. I like how most if not all of the screenshots appear to be running the game at VGA resolutions when you could run the game at SVGA and have the visuals be much sharper, as well as gain an advantage in terms of gameplay since you could see further and manage your units accordingly!

Viewing 34 posts - 1 through 34 (of 34 total)