August: Jazz Jackrabbit
Forum Replies Created
January 24, 2023 at 12:09 pm in reply to: Getting off the ground in B17 #7084
For someone like TigerQuoll, who is having issues, here is my notes for my 17 year old friend 🙂
TWO keys of main importance:
the ‘M’ key toggles human control on or off, as denoted by the computer picture or the hand. Since there are 10 people on the plane, you can only control 1 at a time.
the ‘c’ key will take you to the compartment screen. Here, you can move crewmen around the plane to different positions or fix things, fight fires, make repairs etc (heal crewmen!) Use the mouse to select a particular crewmen by their picture, and buttons on the screen will do particular things.
THE FUNCTION KEYS will take you from the bombardier at the front of the plane ‘F1’ to the tail gunner ‘F10’. Note that the keys select crewmen, not positions. (IE you’ve mover the radioman to the tail gun, so you would press ‘F6’ to select the man manning the tail gun, not ‘F10’
Check the status of your plane with the ‘a’ key. damaged areas shown in red, etc.
TIME SKIP USING THE ‘ALT T’ keys ***you need this***
Bombardier – gunning and bombing.
to bomb, first sight you target using the gun position, then move you bombadier to the bombsight (using c). to operate the sight press ‘o’, ‘d’ to open/close bomb doors. keep the sight over the target using arrow keys, then when bomb light is lit, press ‘enter’.
close doors, back to gun
Navigator – navigating
This is a pain in the arse. every once in a while, try to find landmarks and correct you navigator using the mouse, otherwise you will end up in Spain.
Pilot – ???
‘i’ for instrument view, ‘w’ for window view, ‘[‘ and ‘]’ to look at different sides of cockpit.
‘g’ for landing gear, ‘b’ for brakes
numbers 1-4 increase power to engines 1-4 respectively. 5-8 decrease power. ‘-‘ and ‘+’ increase and decrease all at the same time
to feather (stop/start) and engine, ‘CTRL + engine number’
fire extinguiser ‘ALT + engine number’ ***NOTE only 1 extinguisher per engine*** (read the README!)
COPILOT – ???
see pilot. also, he should be your first choice for medic – one guy can fly the plane if needed.
guess. one of your better gunning positions (the top turret)
guess again. your other main healer (who needs a radio anyway?)
your third best gunner. most likely to die if you crash land – so move him out of the turret already!
left/right waist gunners
mainly for decoration
best gunning position. always have someone here, watch it yourself too.
When the Luftwaffe are about
use the ‘z’ and ‘x’ keys to move the camera about, the insert/pagedown keys (and all inbetween) to rotate. only 4 fighters come at a time.
the ‘SHIFT + FUNCTION KEYS’ give a variety of views, including bomb bay view, and ground target view (good for navigation)January 21, 2023 at 3:17 am in reply to: Getting off the ground in B17 #7079
I think so Spoonboy, drop me an email with the plans, I’ve been very lazy for a while, sadlyJanuary 16, 2023 at 9:30 pm in reply to: Getting off the ground in B17 #7073
Amazing writeup @spoonboy! Covered pretty much everything, I can’t think of anything to add.
When I was playing on P4 machines, it did seem to me that there might be some issues with the damage you get being tied to the CPU speed – that just be my complaining though!
I did spend most of my time in the top turret against fighters, it’s worth noting that the ones that do the most damage (and are the easiest to shoot down) will come from the tail.January 21, 2021 at 10:14 am in reply to: Fleet Defender (Microprose)(1994) #4086
I remember Dad playing this, I never played it in the end, but I assume it’s like most MPS flying games, pretty simple to learn, with randomly generated missions and a good difficulty curve?
MPS did so many flying games, looking them up now I didn’t realise they did 3 Stealth Fighter games, 3 F-15 games, Gunship + Gunship 2000, plus the very fun 1942 and B-17 games, very easy to play all of them, especially compared to 2000-era flying games!October 8, 2020 at 12:00 am in reply to: What's this month about? #3818
With a quick bit of research, not to distract from the amazing Winter Games, Ski or Die and Ski Free, there are also:
Skiing (1986) – basic Ascii
Ski King (1996) – Ski Free clone
Tree Masacre (1988) – Ski Free clone 😉
Deluxe Ski Jump (2000) – ski jumping
Downhill Challenge (1989) – Downhill
SuperSki III (1994)
Winter Olympics: Lillehammer ’94 (1993)
Winter Challenge: World Class Competition (1988)
The Games: Winter Challenge (1991)
The last one I have good memories of playing, and I think a lot of the mini-game style games you find the one you’re good at and play the heck out of it!September 7, 2020 at 10:55 pm in reply to: DosBox Warnings in Reviews #3751
Thanks for this, I might have gotten very confused trying this for the first time!September 7, 2020 at 10:53 pm in reply to: Look at these beauties… #3750
Oh wow! Great condition too!August 1, 2020 at 1:45 am in reply to: Where to get the game? #3634
There’s also a fan site for Commander Zod with posts about the game, including a online remake bypassing the mobile ports offered for sale on Steam and GOGAugust 1, 2020 at 1:40 am in reply to: Where to get the game? #3633
I’ve had to pull out my old CD, luckily not the Win 95 version! (And also lucky I recently salvaged a working DVD drive from someone’s discarded computer on the side of the road……)July 25, 2020 at 12:14 am in reply to: Jill speedruns #3612
So I thought something was a bit off when watching the speedrun for Episode 1, I didn’t remember the game being that smooth of easy to control.
Turns out, the runner has set cycles to max for Jill 1, and 19,500 for Jill 2 and 3.
I just had a play with it, I didn’t notice a huge difference (except for some music glitching at very high cycles) so I’m thinking back in the day my machine maybe wasn’t up to the task!July 17, 2020 at 10:55 pm in reply to: Related Games #3605
I didn’t know about Xargon, cool! Something to check outJuly 5, 2020 at 10:11 am in reply to: Suggested Control Schemes #3565
I think the problem is aiming the daggers, rather than the control scheme, for Shareware kids like myself my fingers always go to the keypad and CTRL/ALTJune 2, 2020 at 5:53 am in reply to: Free on GOG While Supplies Last! #3394
Glad to see the Shareware ethos of “keep all the good content in the free part” still holds up with the less popular games!May 10, 2020 at 12:29 am in reply to: Games to try? #3330
I remember playing an EGA game similar to ,a href=”https://archive.org/details/SillyMasterBlasterPinballConstructionSet1985AnonymousAction”>Silly Master Blaster pinball but I don’t think it was it, but it was a long time ago. Ran off pin.exe and I think at least once I del *.* in c:\ and got rid of command.com trying to delete it when I got annoyed…….May 10, 2020 at 12:19 am in reply to: Pinball Mania #3329
Spidersoft did the Thomas pinball game mentioned in the other thread too, and another few listed here on archive.orgMay 10, 2020 at 12:17 am in reply to: Absolute Pinball #3328
It is playable here (with a bit of lag for me). F1 starts a table, with Enter/Shift keys on the paddlesMay 10, 2020 at 12:09 am in reply to: Pro Pinball: The Web #3327
Timeshock and Big Race USA are both on archive.org. Beware though, archive.org will try and send the whole 700MB cd through the browser the first timeMay 3, 2020 at 3:26 am in reply to: Playthrough #3312
Better late than never! I got lucky with cyborg conversion on 6 and 3, but had to look up 7s, and had to look up where the easiest 2 of the 3 final wire puzzles were lol. I have played it before, hence the time not being long (and I was happy to look up things and cheat that way…)
Attachments:April 25, 2020 at 8:19 am in reply to: Playthrough #3276
Good luck Yozy! And yes, those teflon rounds (and your inventory) only work for so long…April 21, 2020 at 2:31 am in reply to: Looking Glass Studio Games #3268
“That’s quite interesting Evil” you say, musing over this “Quite a lot of these cool games with great story and environment all seem to be developed by people who’ve worked together on Ultima Underworld and System Shock. But there’s one group of games that also come to mind. Modern games developed by Arkane, including Dishonored and Prey. Surely they have no connection?”
A small grin appears on my face.
Arkane Studios was founded in 1999 by someone called Raphaël Colantonio, and had worked in Origin Systems’ QA and Localization team for titles including System Shock. After differences with the company, he started up Arkane, with the goal of making a sequel to Ultima Underworld II. Not being able to secure the rights, and the game ended up being Arx Fatalis. The next notable game for this he worked on was helping with the design, animation and art for BioShock 2 after joining 2K Marin.
He had a friendship with Harvey Smith, the QA lead for System Shock at Origin. They worked together and developed Dishonored, Dishonored 2, and a game touted as a spiritual successor to System Shock, Prey.April 20, 2020 at 10:58 pm in reply to: Looking Glass Studio Games #3267
“But Evil”, you say, “Surely your missing out on the best RPG shooter of the time, I love Deus Ex. That’s not connected to this, right?”
Well, you’d be wrong. Historians will remind you that Ion Storm was founded by people including John Romero, however, their Austin office was responsible for Deus Ex, and that office was headed by a gentleman called Warren Spector, who was working at Origin and produced tons of games, including Ultima Underworld I and II as well as System Shock. After being asked to setup Ion Storm Austin, Looking Glass Studios was in the process of dissolving and many of the team were asked to come along and work on…….Deus Ex.
As Studio Director, he oversaw development of Deus Ex Invisible War and Thief: Deadly Shadows.
Fast forwarding, he is now working with Otherside Entertainment and helped with Underworld Ascendant and is currently helping with System Shock 3April 18, 2020 at 4:36 am in reply to: Game version #3263
Dollarone, if you haven’t done so yourself, I did a very quick difference on twitch just to show the difference.
I think you could get used to the keyboard controls after playing with them for 10 minutes, but of course in this day and age we’re much more used to turning around with the mouse rather than keysApril 17, 2020 at 11:42 pm in reply to: Nightdive Remaster #3262
I believe there’s a “Enhanced Edition” coming out by Nightdive, which should be really good and hopefully addresses a lot of the balance issues, as well as compiling all the HD mods people have made to fix that early 3D horrible look :D.
They’ve spoken about it on streams and things, but nothing official apart from press releases sadly 🙁April 16, 2020 at 3:28 am in reply to: Tips, Hints and Outright Spoilers #3257
Those numbers you see when you destroy a computer node on a level? Take a note of those, it’ll save you time later.
There’s no harm in moving unknown items closer to lifts if you have inventory space, they’re probably plot items and you’ll save yourself some time
You can look at items in the main viewscreen, including the decapitated heads lying around. There’s one head in particular on level 3 you’ll need to grab later on, luckily that person has left you some logs to help identify them…
Levels 8 and 9 do not have a cyborg conversion chamber. Good thing you got all those medkits, IL-CAD batteries and level 3 shield, right?April 16, 2020 at 3:19 am in reply to: Tips, Hints and Outright Spoilers #3256
Hints for players:
If you want to have a laugh, you can actually fire the laser yourself and destroy Earth, and enjoy spending the rest of eternity serving SHODAN as her own personal Cortex Reaver
Walls of grey pipes in this game can be climbed like ladders. This is required in some sections, but is not overly clear
If you’re really worried about ammo, you can always check weapons you’re not going to use and unload them
On that note, given your limited inventory it can be useful to create stashes of items in easily accessible areas
Citadel Station has lots of hidden doors. Usually you can spot them on the map, but also sometimes by their different textures.
If you’ve seen a new item or monitor text and you don’t know what it’s for, it’s most likely a plot item. Mark it on your map and move on
Some parts of the station you don’t have to explore or visit too much, and other parts will become painfully familiar. Try to make sure you have appropriate weapons for those locations
Mark down healing chambers and power stations on your map, power use will become important later on with some very useful items
Your big consumable items like health kits and batteries are very useful when you haven’t unlocked a cyborg conversion chamber on the current level. Some later levels don’t even have one of those…
Logic probes are not overly useful compared to these.
Cyberspace can be a pain at times, but you should try and get everything you can out of them. The Decoy software is limited but is useful when facing lots of enemies
Certain types of enemies respawn in certain places. You’ll be seeing a lot of zombies, but not necessarily a lot of turrets respawning on level 1 for example.
Spoilers to followApril 11, 2020 at 9:16 am in reply to: Game version #3252
If you have it on Steam or GOG, you should have the Enhanced Edition, which includes “Classic”, that would explain the size, given the original was on floppies! (There was a later CD release with digitized sound)
The main difference is that with the Enhanced Edition, you’ll have easier WASD and mouselook controls, the original was a bit finnicky with looking around, if you’re familiar with Ultima Underworld it’s essentially the same problems with looking around, and given that this is an RPG shooter, looking around is kinda useful!
You’ll also get higher resolutions on Enhanced, as well as remappable keys.
Nice work Firefyte, after I played it once I couldn’t figure out why my craft was so slow, but turns out each craft has different stats! (higher is more)
| Accel | Top Speed | Mass | Turn | -----------------------------------------------| | AG Systems | 4 | 2 | 2 | 3 | | Auricom | 2 | 3 | 4 | 2 | | Qirex | 1 | 4 | 3 | 1 | | FEISAR | 3 | 1 | 1 | 4 | ------------------------------------------------
So maybe the Auricom is the best?October 24, 2019 at 11:16 am in reply to: The Queens Puzzle in QBasic #2952
Nice work Sorceress! Sadly I was on the knight spacing but couldn’t get it to work, then just stumbled onto the solution 🙁October 24, 2019 at 11:14 am in reply to: The Dreaded Microscope Puzzle #2951
I had to use that AI in my playthrough on the GOG 25th edition, and it lost 5 times in a row – I ended up using the book to skip it in the end, it was so frustrating.
I’d be interested to figure out if there’s an advantage to starting second in the game, but regardless on my modern PC I was always struggling with the AI to maintain parity against Stauf.
*insert grumble about always programming your AI to be bad in games where a player is supposed to beat you*October 24, 2019 at 11:11 am in reply to: My Verdict #2950
Finished it this morning, geez, what a rough game.
Half of the puzzles are fine, some incredibly easy enough, others you can brute force through.
The other ones though, DAMN. I know the book in the study can tell you what you are supposed to do, but bugger me if the navigation in the game (the 25th version) was so painful I’d rather look up what the solve condition was – I’m looking at house final puzzle.
I have a problem in that now I’m old, I have no patience, especially for puzzles when I know what the answer is, but don’t want to spend time brute forcing it.
I think out of the last 5 puzzles, I solved one of them legitimatly, and that was just stumbling around on the painting puzzle.
I feel that in the day the puzzles would have been OK and interesting, but really, really not aimed at the common person (yes you bishop puzzle).
The navigation caught me a few times with the overlapping clickable zones, and without help I would have never found the art gallery.October 14, 2019 at 7:35 am in reply to: Period reviews #2928
Computer Gaming World has a review in it’s August 1993 issue. It’s been a while since I read something talking about DMA conflicts – there was a patch on launch from BBS for owners of soundcards and motherboards that use a “Mediavision” chipset, crazySeptember 10, 2019 at 2:08 pm in reply to: Cannon Fodder  #2873
Cannon Fodder was recently run in the RGL DOScathlon #3 – they raced the first 4 missions as part of their 10 game marathon (and I took part)
It is a amazing game, British satire of war over the top of everything, but after the shareware missions some of the missons are just damn unforgiving, but of course, at this point we can save/load and finish the game in a sane way 😀September 10, 2019 at 2:00 pm in reply to: Ducktales : The Quest for Gold #2872
I played this game “live”, and in modern DOSBOX it does have issues in both the jungles and the mountains!
Each game is swearing at flying your plane towards the easy photography sessions then picking your least-favoured missions from the Jungle jumping, mountain climbing or cave-avoiding minigames – in a properly timed machine I found the mountain to be OK enough once you knew the patterns, but the same applies to jungles (but caves, too scary!)
I really thought Z would be a cool genre of game, it is really tough though if you don’t start each of the harder mission in a near-perfect way.
Z forces you to understand what units you have, what the map is, and what production structures are in which segments of the map very quickly, and once you have that, you’ll have fun. The much later remake I thought was a lot more accessible (easy) 😉September 10, 2019 at 1:51 pm in reply to: SimAnt (1991) #2870
SimAnt is a kinda interesting game, in the “Sim-X” universe, where the educational aspect part of the game comes first on top of the gameplay. Indeed, the game can be “beaten” quickly if you know how to expand your colonies, but the concept of exploring the ‘hive’ and ‘scent trails’ are good for learningSeptember 10, 2019 at 1:46 pm in reply to: Secret Weapons of the Luftwaffe (1991) #2869
I really enjoyed SWOTL, playing the experimental Luftwaffe aircraft (with rockets) was fun, like the wooden Gotha. The Allies planes were not so much fun, with the B17 gameplay done much better by Microprose imo.
Regardless, a very fun Lucasarts game capitalizing on their experience of flying gamesSeptember 10, 2019 at 1:43 pm in reply to: Kids Games #2868
+1 to the follwing:
Gizmos and Gadgets, an amazing late DOS game of reading what parts do what for your machine
Outnumbered!: Maths puzzles! What else could I ask for!
Operation Neptune: More Maths?!??! Yes!September 10, 2019 at 9:42 am in reply to: Starting tips #2863
Try playing Pirates! Gold as suggesed by Tijn, it’s the same game for the most of it, I’m surprised the GOG version is having trouble like that!September 10, 2019 at 9:29 am in reply to: Starting tips #2861
Hi Don, the ships don’t quite turn on a dime, but it should be a bit more responsive than it sounds like you’re experiencing.
The ship you take into battle has a maximum number of cannons, you can have more, but of course some ships are better at fighting than others.
If you take too much damage in a fight, either in naval battles or sword fighting, you’ll lose, but your character should at least ‘surrender’ on screen after taking a few hits on low morale – after that, yes, you’ll have lost the battle and will suffer whatever outcome the game gives youSeptember 10, 2019 at 9:26 am in reply to: One Game, many platforms and sequels! #2860
Yeah I think there’s some sort of timing problem with the dancing, and it goes on for about 2 sections too long. The sneaking minigame is not that interesting either, and maybe they could have at least made a few different sword fighting animations 😀
All of the games are essentially the same thing, which is quite interesting given the 17 year gap, but I guess what else would you put in? Multi-ship battles? Naval Boarding strategy minigames?August 23, 2019 at 11:49 pm in reply to: Games Inspired by X-COM #2830
For overwatch in UFO Defence and TFTD, overwatch is based on a solder’s reaction stat, as opposed to an explicit skill. Xenonauts I think is the same.
Having more troops on the field really makes it easier to send out rookies intentionally to die, which is kinda lost in the newer xcom games sadlyAugust 23, 2019 at 11:45 pm in reply to: The Sequels #2829
I’ve pre-ordered Phoenix Point, I’ve seen a few streams from earlier in the year but don’t want to play it now so not to spoil it. I’ve finished XCOM2 LW and am in the middle of the first LW (both on the default difficulty though, I’m not that much of a sadist).
It’s a tricky balance between making you feel clever in the combat layer without making it feel unfun with your mistakes and the RNGAugust 4, 2019 at 5:39 am in reply to: X-TRA materials #2708
I’m currently playing through the long war version of the 2012 game, good luck with your playthrough, Good Luck, Commander!
(new XCOM 2 is a different style of tactical game, the time limits…..well….change it a bit)
Attachments:August 4, 2019 at 2:15 am in reply to: Thoughts on OpenXcom #2705
The mousewheel alone is reason enough to use it, given how much verticality is in the game I’d argue!May 26, 2019 at 8:22 am in reply to: UK Reviews #2554
Watching that video, the game came on 13 disks!March 29, 2018 at 10:29 pm in reply to: Covert Action #1248
Have you ever wanted to be James Bond? Well, an American CIA agent who is tasked with taking down international state-sponsored crooks and terrorists via a series of four mini games and logic.
Many who have played this game will say there is one game and the rest is decoration. Each scheme you’re trying to foil will give you the options to break into safehouses, trail suspect vehicles, conduct wiretapping and decrypt messages. The breaking in is the main part of the game, and you will spend most of your time top-down, sneaking around photographing files and safes to find plot evidence, arresting suspects and confiscating plot items, neutralising guards and when things go bad, grenades.
The game is repeatable until your character “retires”, similar to Pirates, as you get more “00” levels each time you win. Take down masterminds every few missions (although there is a way to cheat that I found….)March 29, 2018 at 10:06 pm in reply to: Games for moms #1247
Surely something like Carmen Sandiego or Cloxworx could be good too?March 29, 2018 at 9:27 pm in reply to: Civilization #1245
I was thinking of recommending the same, but perhaps Colonization might be worth a try as well, they’ve only remade it once whereas we have like 10 Civilizations 😀March 24, 2018 at 2:04 am in reply to: Level design #1234
The verticality is interesting, especially when you get the jetpack, lots of secrets (and a few clips used in speedrunning)