HEROES OF MIGHT & MAGIC
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Alright! Let’s do this!
I got a little hint about looking around in the bar from Tijn, and in doing so I found a little paper note. Ooh, secrets! I follow the instructions which leads me to find a key to the cave I just spent ages grinding my “open” spell for. Oh well. Atleast there’s a secret word to avoid being instakilled.
So I return to said cave, traverse the dungeon, gets instakilled anyway, but re-load with so much anger that I manage to flame-dart the bastard to death before he can instakill me again. Wow, I pack some power now.
I continue out of the cave, and easily pass the next challenge (seriously, again?).
Then there’s a weird part with different kind of challenges – first it’s a “find the right path” thing followed by “do exact things in exact order in time”. Then there’s a “figure out the weird path” type challenge. I actually like that the game throws something different at you, even though some of these are pretty … strange and possibly infuriating.
I finally find the princess who stabs me. Re-load. Not sure how you are really supposed to work that one out without re-trying. Perhaps the “oh the daughter will be around your age” hint?
I get the hint from the jester but actually leave prematurely while trying to find the secret exit. So I watch the whole ending just to go back and do it again for the best ending. But: I do like that there are different “levels” of endings! Even tho it feels a bit “well I didn’t SAY I wanted to end” at first.
Anyway, grab the required tools and beat the witch at her own game. Woo! I am hero.
Love the segue into QfG2 🙂 You can even export your character! Yeey!
If I’ll play QfG2 at some point, which I’ll probably do, I’ll definitely import my character, how cool is that!
And at some point I’ll go back and play QfG1 VGA as a thief; there are so many houses in town I haven’t seen yet 😉
All in all, a lot of frustration, a lot of grind, but also a lot of fun.
Rightio. I decide to find my missing trigger spell so I can take Tijn’s advice and focus on the wizard’s game.
But! I suddenly realise the Antwerp was guarding a keyhole – and I have an open spell! I run down and cast it, only to be told my magic is not strong enough. I decide to grind it to the necessary level, but there’s a limit, probably based on my magic level.
So I cast some spells. Sleep. Do it again. Boring, and slow.
I explore a bit more, I go to the meeps and cast calm etc. I ask them about magic, what! turns out they have a scroll for me! could it be…? No. It’s just “detect magic”.
I go on a magic detection spree. I detect little, but I do find some magic by the waterfall. I climb up to the door, which I can open with magic, but I get knocked down by the door even when I’m CLEARLY a whole meter away.
In a rare case of inspiration I try to climb up the wall while the door is being opened, but no, it doesn’t work. I try just knocking..and..yes! it works! I talk to the hermit, who… wait for it …. offers me the TRIGGER SPELL! woop! Tijn tells me the other way to get this spell is to just admit you don’t know it when the wizard asks – which is excellent!:)
I quickly run up to the wizard and beat him at his own random game. I get ANOTHER spell, I truly am a wizard now!
I grind a bit more until I can open the Antwerp’s door, and get instakilled. OK. Better train some combat skills. I grind again, this time focussing on the flame dart.
Out of nowhere, I remember the Ogre in front of a cave and decide to go visit him again, and get killed. I try some spells. Turns out calm actually freezes him so I can run past – but I want blood and type furiously “cast flame” until he falls to the floor!
Inside the same trick (calm) can be used again (wtf, atleast put some other trick in between) and then I face a fellow magic-user who kills me a couple of times before I figure out how to beat him. One of the times, I type “drink healing potion” when I’m close to death and the game throws mud in my face by rejecting it with a “you will not need the word ‘drink’ in this game” followed by a headshot from the kobold. FFFFFUUUUU
anyway, he dies eventually, I even steal his shrooms and disarm his shitty treasure. I finish one of he main quests and I AM RICH!:D And a wizard!
I call it a good day’s work – I’m on 296 points out of 500.
We go again!
Full disclosure: it took me a couple of days to map out the whole forest. So this is not day 2, just “2nd play session”. Also I did find the castle in my mapping, although I didn’t mention it.
Alright. I wanted to do a quest. I found some magic mushrooms earlier, and I know the healer wanted some. Having given them to her, I get a whole 1 gp back! I see an opportunity here; I’ll just grind a bit till I’m the richest man in town!
Ah, boo. Turns out she just wants 3 deliveries of magic mushroom, so my sidequest as a drug dealer is short-lived.
I go to town and try talking to more people. I learn about the Centaurs Pferdefedern and finally learn the first name of the Baron, which means I can finally answer the questions needed to go visit the wizard! Once there, he wants to play the Wizard’s game mentioned in the manual – I lie and pretend I know more spells than I do (which is allowed – cool!) and we play a game I can’t win due to being a lying wizard. Nice.
I need more spells. I go back to my previous tactic and re-read the quest list for potential grind-targets. Ah! Flowers from the fruit tree place! Woop. Again there is a limit but atleast this gives me enough money to buy the “Fetch” spell.
I quickly remember the blinking thing in the bird’s nest, and go out to try my new spell. YES, it works! I am a WIZARD, Harry!
I give the ring to the healer and get rich, woop! I quickly spend all my money on the last available spell: Flame Dart, which I imagine is a massive fireball that will kill anything in its path.
I still need the trigger spell to beat the Wizard’s game, but where can I learn it? Hmm, let’s get back to that later.
I finish the dryad’s fetch-quest, which leads me to another fetch-quest of sorts, and I manage to try/fail myself to all the ingredients. Progress!
I have some problems collecting the fairy dust because my bottle is not empty and apparently there is NO EFFING WAY TO EMPTY IT. Grrr. I re-load a previous game, buy ANOTHER bottle, then re-do the bits leading up to getting the dust. I really hope I just missed something obvious, surely you can empty your bottle, right? RIGHT?
There’s a period of time where I do little, I try to get the goblin’s treasure, but once I kill one or two the rest just flee… I try to take the root in the graveyard but it disappears. I try to figure out WTF the Antwerp is and find he is guarding a keyhole.
In the end (I’m not ashamed to admit) I get a hint from the internet and go to random NPC and give him the random item that he didn’t mention at all so I can progress again.
I meet the game’s villain, get turned into a frog and almost boiled – but say the right things and get to perform another fetch-quest instead.
So. I’m pretty sure I know whodunnit. I’ve no idea where they have been hidden. I have the counterpotion. I can’t seem to find the goblin’s treasure, and I can’t seem to get anywhere with the brigands. The Ogre kills me while I barely scratch his face, and I need another spell to beat the Wizard’s game. So, now what? I think it’s time for a break!
Right, we start in a town, infront of a lazy Sheriff and and ogre with a… yo-yo?
also his name is “Otto van Goon”. Right.
I explore the town. At some point I find a shop that sells cupcakes. I try to order one. The game tells me “you will not need to use the word cupcake in this game”. Well, why did you include it then!!!
I throw some silver at a beggar in an alley which means I don’t have enough to drink the infamous Dragon’s Breath death-drink that the manual suggest you try (it does suggest to save before tho).
I buy some carrots, and consider the toaster in the magic shop. They also have spells for sale, ooh! As a Magic User I go straight for “Flame Dart” but it is too expensive, so I buy “Open” instead. Atleast I can open locks like a thief now, right?
I find the guild hall and register myself as an adventurer, woohoo! There’s a(nother) sleeping person here, (the game seems to put people to sleep to avoid having too many discussions) and you can wake this one up! Alas he soon falls asleep again.
There’s a bunch of quests on the board like a true D&D-game, and I note them all down.
I venture outside and decide to try my look in the forest. Wait, do I have a weapon? Ah yes I have a dagger, standard mage-style.
Soon my path is cut off by an avalanche! Ooh interesting! I try to look closer at it but the game fobs me off with “Nothing interesting here”.
I gain access to the healer’s hut and learn about her wares. I also ask about the quests that were mentioned in the Guild Hall. I feel like I’m a very successful adventurer so far. I exit and continue exploring.
Soon after I get attacked by an effing dinosaur who promptly eats me alive. How do you attack? I try “attack” and “fight” which gets the response “go ahead”.
By random keyboard-mashing it turns out its the up-key. OK. Reload.
I run around the whole forest, elaborately creating a map as I go along. I set a fox free from a trap, I run away from an ogre, I see a white walker who just blocks my way, and I find an “Antwerp” who I still don’t know anything about. Is it an enemy? A person? Perhaps a small dutch town personified?
I get some more quests from talking trees and skulls, head back to the inn, get another quest, and go to sleep after a nice dinner.
Next time I’ll try to actually do a quest…
> I think Doom was somewhat popular to play over LAN at the time, but I’m not sure how feasible online multiplayer was back in 1993. Does Doom even support multiplayer over modem or something?
Yes you could play over modem or a null-modem cable:) My friend and I played through a COOP campaign on both Doom and Doom 2 IIRC.
Scorched Earth also supported play-over-modem 😀 which reminds me, that should be added to the suggestion page!