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I’ve got through day 1 and day 2 I believe, around the time it went out on iPad. It looks amazing, but has a very janky animation that makes it quite confusing to navigate the train.
The interesting thing is that it is a real-time adventure, if you miss an event: tough luck.
According to this Gold brings hints and achievements mostly: https://www.destructoid.com/the-last-express-gold-edition-launches-on-steam/
looks like it only has “more stuff” so the experience should not be much different
one thing though I wish it had would be a map 😀
One thing the game doesn’t tell you is what the spells do. I suppose this is somewhere in the manual but back in the day I didn’t have it. (as most games, I got it when it was a freebie on a CD of a game magazine)
There were some cool hacks though. Hunting robbers in the town of Ishar 3 so you can get the good weapons from the start. Saving/Loading after missing with the Lava Axe because it was so slow…
I’d like to try these again too. I remember that playing them was quite a pain due to the fact that your party members could hate each other. You went to sleep in a tavern just to wake up to one of your party members murdering another one and leaving with all your gold.
The trick I used was to roll the party, and then try to heal the members between each other. If somebody refused, they were ousted.
I remember also that stamina was super annoying (especially in the third one when you get to the cold realm).
In the end I was never able to finish them, mostly due to frustration. But I guess with a walkthrough, or at least maps, it should be doable.
I don’t really like the idea of needing to actively save as it pulls me out of the game. If the game has a well made auto-save feature I think dying can add to the experience as it shows the consequences of actions.
Braid-like time rewind would also go a long way.
I think the main problem with adventures in this regard is that replaying the same section is not really fun, as it is quite mechanical.
The big difference is that gobliiins is mouse-controlled and afaik the area is always only one one screen. I don’t think you can die either.
The insane thing too is that the first gobliiins at least is in 16 colours (with rolling palette).
It’s also possible to play on archive.org https://archive.org/details/msdos_Rise_of_the_Triad_-_Dark_War_1994 it’s stream only but well, archive does not really go out of the way to obfuscate the zip download, if you take a peek at the network tab.
I started a new game with the remastered version but in the retro mode with verbs. I don’t think the new graphics bring much, compared to e.g. the Full Throttle remaster.
Nevertheless it’s quite painless to play on a tablet and I’m looking forward for the commentary track, once I’ve finished at least one playthrough.
I will second this opinion. Hexen is just way better than heretic. One thing I remember about playing it that I either finished, or almost finished it before learning that you could jump. I think it was originally mapped to / or \ key. Until very late I’ve understood why I wasn’t able to get so many of the “secret” items.
Hey! Thanks for the offer but unfortunately maintaining this is a bit out of my skillset.
However, the work was picked up by the awesome MaddTheSane. There is a GitHub thread with some discussion https://github.com/alunbestor/Boxer/issues/76
There are somewhat old binary builds of Madd’s branch here http://userweb.eftel.com/~almeath/mac/boxer/
I may try to re-release a new binary build from his branch. As far as I understand there were some issues with performance compared to the latest DOSBox due to some OpenGL issue.
Also, one interesting multiplayer pinball table is the Alvin G football one: http://www.pinrepair.com/wanted/football.htm
Two players facing each other with the table tilting both ways. I wonder how would this translate into a game.
Well, actually if the screen were split in half each player could see the field from their perspective. But that would be probably too much for DOS.
Out of these I played Terminal Velocity, Shadow Warrior and Redneck Rampage.
I don’t remember much about Terminal Velocity but Redneck Rampage had one of the weirdest characters and settings. Aliens have gone into a southern US village and abducted most of the population which they replaced with clones. You are playing a redneck drunk going to save your friend Bubba.
For the 7th I’ve almost had the level cleared after tons of medkit use and actual shooting, before I caved and looked where the conversion machine is 😀 Also for the puzzle after being locked with the C4 I used a logic probe, my old gnarly hand just wasn’t fast enough.
I tried using the iq enhancement drug but I didn’t understand what it’s supposed to be doing except changing how arrow keys behave.
It’s done and Shodan’s no more. At least for now, we all know what happens in SS2 🙂
I remember playing this game quite vividly some 20 years back. I’ve gotten as far as being able to roam around floors 1-6 but I’ve never managed to get rid of the laser. I haven’t had internet and completely missed the small button to release the force field around the isotope x-22. Much much later in my second play through which I haven’t finished I managed to find it.
This time I was more vigilant about the various messages and managed to pull through without many issues. The one thing that tricked me was the reactor code. I believed that it was the one that should pop at one of the screens on the 6th floor but that wasn’t it. (Was it just me dreaming or is the code that shows on one f of the screens useless?)
Of course I had the memo that I should destroy all of the computers but by the time I read it all of them were already blasted.
I’ve applied the rush-b from regen room into hordes of mutants strategy quite often so my final stats are not that glorious. Ended up with over 30 med patches and tons of ammo too.
The game has held up remarkably well. The story, the level design and the rather impressive variety of weapons kept me in until the end. I’m definitely up to play SS2 again soon.
In the comparisons between the remake and the classic the striking difference is the music. The remake is much more atmospheric where as the old version was vibing.
I still look forward for the eventual release, especially since the SS3 is now as good as dead. Hopefully they’ll remake the 2 as well?
I remember playing on keyboard and mouse back in the time. It was quite easy as I remember, probably because I was a massive cheater.
Now I play the d1x-rebirth on a raspberry-pi through emulation station. It’s a very neat experience, using a DualShock 3 controller it works very well. I also suck at the game but that is not the controllers fault 🙂
I’ve seen that some people have looked at the github repo and realized that I have not pushed my changes. So I have done that now. If anybody is interested to collaborate do not hesitate to send pull requests. It would be cool if DGC took over the project!
For me this seems to be a problem with many older RPGs. They require a lot of investment into discovery of the correct way of playing the game. Also, I find them often quite unforgiving when it comes to character creation.
How is Ultima VII when it comes to description of spells and weapons? Are they in game accessible or is it guess work like in Ishars and Realms of Arkania?
The caves actually have rules, which is something I learned way too late. If I remember correctly a slimed cavern means that there is a hole nearby. Then you have to look at the map and apply minesweeper logic to it.
I agree that the timing is the worst and it’s very hard to get this game to work properly.
Storage limits force you to build your bases in specific way so they add a bit to the ‘strategic’ part of the game I guess.
Modern x-com games do not have munition limitations but I guess it’s the time and age. I agree that handling ammunition is a bit of a time waster (in the beginning, because of laser rifle). In Apocalypse you could have a real shortage of ammo which made this mechanic more interesting.
Knowing the map type beforehand would be really cool, maybe there is a mod for that somewhere? Would be an interesting addition to OpenXCom
Some inconsistencies I would add:
– Aliens can forget where your base is once they have found it.
– It takes 3 hours to reload or swap missiles on a plane. I am pretty sure in reality it can be done in minutes.
– Aliens hardly ever send out more than 2 ufos at the same time.
– Chryssalids defy law of conservation of matter.
– Of course the biggest inconsistency is: $60000 a MONTH for a scientist in 1999 dollars?
Laser Rifle is the weapon to go. It has unlimited ammunition, its quite precise and very fast. Most of the enemies can be one or two shot with it. You can use all of the plasma weapons as a source of income or just as a fun addition to the arsenal.
Depending on the version you play the game has a difficulty bug which would reset it to easiest if you load the game during the tactical part. This would later result in Microprose upping the difficulty in the sequel to astronomical level because people were complaining that the game was too easy. I don’t know if there is an easy way to check if the version is buggy or not but I believe it was fixed in the GOG/Steam versions.
These games are definitely a blast, and especially well suited for hot seat multi-player.
Scorched Earth was actually discussed in podcast episode 4: https://www.dosgameclub.com/scorched-earth/
Could you share your dos game? It’s always cool to see new ones made today!
I remember vaguely to have played this as a kid but not enough to have left any impressions on me.
Now, after the years when I fired it up I felt quite disappointed. Some say that this game is one of the worst fighting games ever made and now after playing it for a while I must say that I agree with them.
The controls are wooden, the adversaries have massive reach and the whole thing seems quite unfinished.
Yeah. It’s mostly a force of habit and that arrow keys on Macs are really not good for gaming. Also with a mouse look it is easier to strafe.
How much does Blood auto-aim? Is it like Doom? Because the game does have a look up-down controls by default.
@Pix: Yeah, it seems that in many of these older games the developers must have had some special mode to skip animations or tested all levels with cheats.
I can only imagine that the beta-testers would go nuts had they had to wait for the animations to finish.
It feels great to play this game again after so many years.
A few hints for new players:
The goal of the game is to transport a certain number of passengers from cave to cave without dying. You can die from a hard impact to a wall, or from lack of energy.
Energy is represented by the yellow “food” bar, in order to get more energy you have to pick up the stone (land on it without a passenger in the copter) and then throw it on the tree.
There are three types of passengers: a man, a woman and an old man. The only difference between the three is how long can they stay in water, an old man will drown immediately, a man can stay in the water for a while and the woman can swim for quite a while. If you land in water anywhere they will swim towards you.
Beware of the bird, it announces itself with a shriek.
One thing that I remember well from this game was that when God mode was activated (either from a pickup or by cheating) the character was floating above ground, was invincible, could throw balls of holy light with effect comparable to BFG and, funnily, was yawning all the time from boredom.
Some enemies would pretend to give up and then try to shoot you in the back, there were jumping platforms… this game was epic.
Duck Tales is so great. I have played this at my dad’s work for years. I managed to win for the first time after maybe a year of playing.
Have you managed to make it run at a correct speed? I have not had that much luck in DosBox, especially the mountain climbing parts can get quite frustrating.September 30, 2018 at 6:13 am in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1917
I loved that you have to get in line for looting the Governor’s mansion, but then the clock actually never advances (and Guybrush comments on it).
And the fact that the Swordmaster has a bunch of T-Shirts ready for the people who have defeated her.
Rnlf already mentioned the way to get the navigator’s head, but also what’s great is that the two other books are “How to arm yourself in combat” and “How to get a leg up in treasure hunting” which is a great way to name a trilogy.
As a complete neophyte to the Monkey Island franchise I have really enjoyed the first one. Most of the puzzles were quite logical. Now I am on the second game, but I already feel that this one will require a lot more work to complete.
For now I do not have much grief except for objects that are really tiny and hidden in weird places.
I am playing the game on the phone and regularly switch between the touch and touchpad modes to scan the screen for pixels.