yozy

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Viewing 15 posts - 1 through 15 (of 20 total)
  • yozy
    yozy
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    in reply to: Ducktales : The Quest for Gold #2875

    The caves actually have rules, which is something I learned way too late. If I remember correctly a slimed cavern means that there is a hole nearby. Then you have to look at the map and apply minesweeper logic to it.

    I agree that the timing is the worst and it’s very hard to get this game to work properly.

    yozy
    yozy
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    in reply to: Tips & Tricks #2784

    When there are “large” ufos flying around and landing, there is almost always an alien base there. Send out a plane next to the spot where the ufo landed and stay there patrolling for a while.

    yozy
    yozy
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    in reply to: Things in X-COM that don't make much sense #2783

    Storage limits force you to build your bases in specific way so they add a bit to the ‘strategic’ part of the game I guess.

    Modern x-com games do not have munition limitations but I guess it’s the time and age. I agree that handling ammunition is a bit of a time waster (in the beginning, because of laser rifle). In Apocalypse you could have a real shortage of ammo which made this mechanic more interesting.

    Knowing the map type beforehand would be really cool, maybe there is a mod for that somewhere? Would be an interesting addition to OpenXCom

    Some inconsistencies I would add:

    – Aliens can forget where your base is once they have found it.

    – It takes 3 hours to reload or swap missiles on a plane. I am pretty sure in reality it can be done in minutes.

    – Aliens hardly ever send out more than 2 ufos at the same time.

    – Chryssalids defy law of conservation of matter.

    – Of course the biggest inconsistency is: $60000 a MONTH for a scientist in 1999 dollars?

    yozy
    yozy
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    in reply to: The KDRNICIAN experience #2781

    One good strategy is to fire everybody with weak psi capabilities. In the end game psi is by far the most powerful weapon and your soldiers are much more capable with it than aliens.

    yozy
    yozy
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    in reply to: Tips & Tricks #2604

    OpenXCom has a mod, I think enabled by default but not sure, that will auto display stats next to your soldier’s name. There is a “standardized” way of naming soldiers.

    yozy
    yozy
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    in reply to: Tips & Tricks #2590

    Laser Rifle is the weapon to go. It has unlimited ammunition, its quite precise and very fast. Most of the enemies can be one or two shot with it. You can use all of the plasma weapons as a source of income or just as a fun addition to the arsenal.

    yozy
    yozy
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    in reply to: Tips & Tricks #2589

    Depending on the version you play the game has a difficulty bug which would reset it to easiest if you load the game during the tactical part. This would later result in Microprose upping the difficulty in the sequel to astronomical level because people were complaining that the game was too easy. I don’t know if there is an easy way to check if the version is buggy or not but I believe it was fixed in the GOG/Steam versions.

    yozy
    yozy
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    in reply to: Artillery games (Gorilla.bas and others) #2533

    These games are definitely a blast, and especially well suited for hot seat multi-player.

    Scorched Earth was actually discussed in podcast episode 4: https://www.dosgameclub.com/scorched-earth/

    Could you share your dos game? It’s always cool to see new ones made today!

    yozy
    yozy
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    in reply to: Impressions #2513

    I remember vaguely to have played this as a kid but not enough to have left any impressions on me.

    Now, after the years when I fired it up I felt quite disappointed. Some say that this game is one of the worst fighting games ever made and now after playing it for a while I must say that I agree with them.

    The controls are wooden, the adversaries have massive reach and the whole thing seems quite unfinished.

    yozy
    yozy
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    in reply to: Controls #2412

    Shooting backwards is really a feature that looks cool but it is completely useless except for executing prisoners.

    yozy
    yozy
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    in reply to: Difficulty Challenge #2336

    I can’t even imagine playing this without save/load. I only just finished level two but bullets are so precious that every time I need to throw a stick of dynamite I scum save/load 😀

    yozy
    yozy
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    in reply to: Better mouse look #2332

    Yeah. It’s mostly a force of habit and that arrow keys on Macs are really not good for gaming. Also with a mouse look it is easier to strafe.

    How much does Blood auto-aim? Is it like Doom? Because the game does have a look up-down controls by default.

    yozy
    yozy
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    in reply to: Ugh! #2151

    @pix: Yeah, it seems that in many of these older games the developers must have had some special mode to skip animations or tested all levels with cheats.

    I can only imagine that the beta-testers would go nuts had they had to wait for the animations to finish.

    yozy
    yozy
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    in reply to: Ugh! #2109

    It feels great to play this game again after so many years.

    A few hints for new players:

    The goal of the game is to transport a certain number of passengers from cave to cave without dying. You can die from a hard impact to a wall, or from lack of energy.

    Energy is represented by the yellow “food” bar, in order to get more energy you have to pick up the stone (land on it without a passenger in the copter) and then throw it on the tree.

    There are three types of passengers: a man, a woman and an old man. The only difference between the three is how long can they stay in water, an old man will drown immediately, a man can stay in the water for a while and the woman can swim for quite a while. If you land in water anywhere they will swim towards you.

    Beware of the bird, it announces itself with a shriek.

    yozy
    yozy
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    in reply to: Rise of the Triad #2024

    One thing that I remember well from this game was that when God mode was activated (either from a pickup or by cheating) the character was floating above ground, was invincible, could throw balls of holy light with effect comparable to BFG and, funnily, was yawning all the time from boredom.

    Some enemies would pretend to give up and then try to shoot you in the back, there were jumping platforms… this game was epic.

Viewing 15 posts - 1 through 15 (of 20 total)