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The caves actually have rules, which is something I learned way too late. If I remember correctly a slimed cavern means that there is a hole nearby. Then you have to look at the map and apply minesweeper logic to it.
I agree that the timing is the worst and it’s very hard to get this game to work properly.
Storage limits force you to build your bases in specific way so they add a bit to the ‘strategic’ part of the game I guess.
Modern x-com games do not have munition limitations but I guess it’s the time and age. I agree that handling ammunition is a bit of a time waster (in the beginning, because of laser rifle). In Apocalypse you could have a real shortage of ammo which made this mechanic more interesting.
Knowing the map type beforehand would be really cool, maybe there is a mod for that somewhere? Would be an interesting addition to OpenXCom
Some inconsistencies I would add:
– Aliens can forget where your base is once they have found it.
– It takes 3 hours to reload or swap missiles on a plane. I am pretty sure in reality it can be done in minutes.
– Aliens hardly ever send out more than 2 ufos at the same time.
– Chryssalids defy law of conservation of matter.
– Of course the biggest inconsistency is: $60000 a MONTH for a scientist in 1999 dollars?
Laser Rifle is the weapon to go. It has unlimited ammunition, its quite precise and very fast. Most of the enemies can be one or two shot with it. You can use all of the plasma weapons as a source of income or just as a fun addition to the arsenal.
Depending on the version you play the game has a difficulty bug which would reset it to easiest if you load the game during the tactical part. This would later result in Microprose upping the difficulty in the sequel to astronomical level because people were complaining that the game was too easy. I don’t know if there is an easy way to check if the version is buggy or not but I believe it was fixed in the GOG/Steam versions.
These games are definitely a blast, and especially well suited for hot seat multi-player.
Scorched Earth was actually discussed in podcast episode 4: https://www.dosgameclub.com/scorched-earth/
Could you share your dos game? It’s always cool to see new ones made today!
I remember vaguely to have played this as a kid but not enough to have left any impressions on me.
Now, after the years when I fired it up I felt quite disappointed. Some say that this game is one of the worst fighting games ever made and now after playing it for a while I must say that I agree with them.
The controls are wooden, the adversaries have massive reach and the whole thing seems quite unfinished.
Yeah. It’s mostly a force of habit and that arrow keys on Macs are really not good for gaming. Also with a mouse look it is easier to strafe.
How much does Blood auto-aim? Is it like Doom? Because the game does have a look up-down controls by default.
@pix: Yeah, it seems that in many of these older games the developers must have had some special mode to skip animations or tested all levels with cheats.
I can only imagine that the beta-testers would go nuts had they had to wait for the animations to finish.
It feels great to play this game again after so many years.
A few hints for new players:
The goal of the game is to transport a certain number of passengers from cave to cave without dying. You can die from a hard impact to a wall, or from lack of energy.
Energy is represented by the yellow “food” bar, in order to get more energy you have to pick up the stone (land on it without a passenger in the copter) and then throw it on the tree.
There are three types of passengers: a man, a woman and an old man. The only difference between the three is how long can they stay in water, an old man will drown immediately, a man can stay in the water for a while and the woman can swim for quite a while. If you land in water anywhere they will swim towards you.
Beware of the bird, it announces itself with a shriek.
One thing that I remember well from this game was that when God mode was activated (either from a pickup or by cheating) the character was floating above ground, was invincible, could throw balls of holy light with effect comparable to BFG and, funnily, was yawning all the time from boredom.
Some enemies would pretend to give up and then try to shoot you in the back, there were jumping platforms… this game was epic.