DJ_HiP

Forum Replies Created

Viewing 52 posts - 1 through 52 (of 52 total)

  • DJ_HiP
    Participant
    in reply to: Casual warning #8622

    haha that is incredible.

    Amateur and Pro are quite ok, Championship level is ridiculous. Each time I get to the finish line 3 cars rapidly accelerate in front of me.

    Basically have to rapid fire hedgehogs at the finish line in the hope you hit the two to three karts which fly in front of you to win.


    DJ_HiP
    Participant
    in reply to: Star Warsβ„’: Dark Forces Remaster! #8421

    And its out!

    https://www.gog.com/en/game/star_wars_dark_forces_remaster

    By all reviews the remaster is fantastically done, just that a few note it’s a little overpriced, however I think the amount of work that has gone into this by Nightdive warrants the price if you are a true fan of the original game (or of the excellent work Nightdive are continuing to do).


    DJ_HiP
    Participant
    in reply to: The Need for Speed (1995) #8355

    Love the original NFS games.

    Also started with NFS:SE.

    The newer NFS lose the ‘exotic supercar’ core that I loved.

    It was put on the recent ‘racing game’ poll and just missed out vs Wacky Wheels. ( https://dosgame.club/@dosgameclub/111834218718725266 )

    So I’m sure we’ll hit it up soon!


    DJ_HiP
    Participant
    in reply to: How Far Did We Get in January? #8285

    Haha TigerQuoll.


    DJ_HiP
    Participant
    in reply to: KeeperFX 1.0.0 release #8235

    How interesting! I’ll have to fire up dosbox and see how that handles by comparison now.


    DJ_HiP
    Participant
    in reply to: Thumbs down #8209

    I’ve used the ‘computer control’ option a few times, just to learn what it recommends, and I had noticed a few odd path choices (the search the perimiter one was one of those).

    I have been pushing to level up the monsters, but hadn’t always pushed the wizards to train.

    I have also read that I should put the Imps into the training room to get them up to level 3 as this improves their digging/mining speed.

    I do use the selection from the Monsters tab, as it’s near impossible to select an individual monster when they are all training!

    I’ll just have to keep path finding and trying to stumble upon lesser rooms I think so I don’t end up finding their main monster room and ending up with a huge 20 on 20 battle.

    With the Call to Arms, does this have an area of effect? as I could not find anything in the manuals, and when I’ve used it no monsters seem to take any notice of it.


    DJ_HiP
    Participant
    in reply to: Thumbs down #8205

    I’ve been struggling with this game, enjoying it still, but after reading the manual and trying to get faster at deploying monsters I still fall to the enemy in each battle.

    Is there a better tactic to advancing? I haven’t found a way to get monsters to go ‘find’ a battle, I drop them near and they simply walk back to the training room.


    DJ_HiP
    Participant
    in reply to: Kia ora from New Zealand #8203

    G’day fellow Oceanic gamer.

    What an epic introduction, you’ve found a new home, Welcome!

    Can’t wait to hear your thoughts on Dungeon Keeper as you play through πŸ™‚

    Just keep your kids on your lap as you play and they’ll develop a natural interest, just as you did.. except maybe leave LSL until a few years later πŸ˜‰


    DJ_HiP
    Participant
    in reply to: KeeperFX 1.0.0 release #8198

    I’ve got it all running nicely.

    Like many other re-code-releases this still requirs the original files to work.

    The GOG Gold files work perfectly, and were on sale when I bought them.

    You can also get the OGG music working with it too.


    DJ_HiP
    Participant
    in reply to: Hello World from Australia! #8072

    Welcome! More Aussies!

    G’day from Adelaide πŸ™‚


    DJ_HiP
    Participant
    in reply to: New Update 1.07 #7977

    Finally had a chance to get into the new patch.

    It really has filled out the lore and added new secret areas which are all equally amazingly done.

    It is interesting that none of it is ‘required’ to complete the game, but it fills in many of the missing pieces from the earlier game.

    For those who may have played 1.05 or earlier I highly recommend going back and trying to find the new areas.


    DJ_HiP
    Participant
    in reply to: Your questions for the devs #7955

    Ah awesome!

    Some spoilers possibly.

    – What was the significance of the graveyard? A lot of info went into the headstones for instance?
    – The multiple endings, what was the reason for the Cafe/Dream ending and medacine? Also the easter egg cheating ending!
    – Did you originally plan for a much larger game, given the Teleport Stone in the Laboratory, the city over the horizon and the locket?
    – Other easter eggs, the Red ‘Fern’ Herring, The Golden Box?


    DJ_HiP
    Participant
    in reply to: Hello from the Pacific Northwest #7788

    Welcome!

    Can’t wait to see some of your game programming work too, and there are many DOS Music lovers here so if you have some links to your work I’m sure it would be very welcomed here πŸ™‚


    DJ_HiP
    Participant
    in reply to: Pickle Wars #7739

    How interesting, Karen Crowther is credited as the Designer of that game, she is on the Edutainment Word and Math Rescue games!


    DJ_HiP
    Participant
    in reply to: We meet at last #7738

    Welcome!

    What games are you most nostalgic about? Replaying any at the moment?


    DJ_HiP
    Participant
    in reply to: Hi there! #7683

    Welcome! Great to see more active people on IRC too πŸ™‚


    DJ_HiP
    Participant
    in reply to: Modern Parser Graphic Adventures #7660

    Fantastic, what a great list you’ve put together!

    Spy Quest 1 looks good.

    Have you tried them all? Or did you have a favourite?


    DJ_HiP
    Participant
    in reply to: Hello! #7651

    There are dozens of us! (Adelaide here).

    We’ll start our own timezone appripriate DGC Podcast with Cardmania (blackjack) and Duke3d (…dancers)!


    DJ_HiP
    Participant

    Reverse welcome! (as I joined after you it seems)

    What are your top 5 adventure games?


    DJ_HiP
    Participant
    in reply to: Hey there! #7649

    ahh the old nostalgia for the VooDoo Cards.

    I sold all mine off back in 2019, they were more trouble than they were worth, drivers were always such a pain!

    I’m a 3dFX fanatic, but being able to emulate it today is much nicer and more reliable πŸ™‚

    You’ll need to post pics of your PI in action!


    DJ_HiP
    Participant
    in reply to: Cyberdogs / C-Dogs #7646

    The SDL version is actually actively maintained too.

    https://mastodon.gamedev.place/@congusbongus/110653126239208978

    and it has a neat feature

    “One of the unusual features is that it can read wolfenstein 3d data, so if you have that installed via steam or gog, you can play through that whole game but overhead instead of first person”


    DJ_HiP
    Participant
    in reply to: Hello from Brazil! #7645

    Welcome! Great to have a stunts legend here πŸ˜€

    What other genre’s are you into?

    Is there any lesser known DOS games which have come out of Brazil?


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7643

    oh and.. haha.

    I was chatting with Lobdegg on itch.io about the 130 points..

    https://itch.io/t/2956378/stuck-in-an-examinetalk-loop

    DJ: Another bug I found is the ability to get infinite points, by asking the scholar about Karkarath, you can continue to ask the same question for infinite points

    L: lol Yeah, we were made aware of that bug recently. The patch already has the fix for that in place. To be fair, it’s the only way you can get the 130th point! The actual max points is supposed to be 129. That one was a basic math error on my part. ^.^;

    So playing the game right you cannot even get to 130 points!! haha.


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7642

    I messaged Lobdegg on mastodon and got some answers πŸ™‚

    – Scholars Chest with Magic Lock
    – Scholars.. Portal? The Grey circle next to the chest
    “The chest and the stone platform in the lab are currently just decorations. At this rate we’ll need another content patch! XD”

    – Graveyard.. the centre Gravestone has the circular hole at the top?
    “The hole in the gravestone was @ClarusPlusPlus being very artistic and so many folx get focused on it! XD I may have to add something just to satisfy player curiosity. ^.^”

    – The Red Wall, in the books in the Study it references soaking a surface in red fluid, which we’ve then done but no portal, or I’ve not found a away to activate a portal
    “The Red Wall has a bug and it requires a very specific command. The patch has fixed the bug giving it a lot more flexibility.”

    – Hermit’s Golden Box in the shop?
    “The Hermit’s Golden Box is a reference joke.” No interaction beyond what the hermit says.

    – Red Blood Reeds
    “The Blood Reeds are a red herring”

    – Flesh Wall, any further interaction?
    None

    – The Locket
    “the Locket has sadly very little in the current build. There’s a lot around it coming in the patch currently in development.”

    So it sounds like the next patch/expansion will add a few more features but it also seems like at this stage this is the complete game, while some additional middle-section things will get updates it’s not getting any new ‘chapters’ as such.

    Still is a great game for its limitations πŸ™‚


    DJ_HiP
    Participant
    in reply to: Favorite level songs? #7638

    Tubelectric is awesome, the arpeggios, the way the melody and bass lines syncronise and then that slap bass πŸ˜‰


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7637

    Oh I haven’t found the 666 ending yet, ok!

    Things I think should be able to be explore but I haven’t found a way to yet;

    – Scholars Chest with Magic Lock
    – Scholars.. Portal? The Grey circle next to the chest
    – Graveyard.. the centre Gravestone has the circular hole at the top?
    – The Red Wall, in the books in the Study it references soaking a surface in red fluid, which we’ve then done but no portal, or I’ve not found a away to activate a portal
    – Hermit’s Golden Box in the shop?
    – Red Blood Reeds
    – Flesh Wall, any further interaction?

    Oh and the Locket? Did I miss something, its in the synopsis for the game yet I’ve found no way to use it aside from talking with the scholar about it.

    Maybe I’ve just missed a step with any of those above, but I feel like most of those should be actionable.


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7628

    Yeah the points seem to be broken, I have found a few questions I can ask the Scholar unlimited times and it gives points each time.


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7625

    Nice, I haven’t been able to use the reeds either.

    I also found an ending… do we say, cafe/diner? if we’ve found the same one πŸ™‚

    I’ve also found the geode can be in three places at least, but I haven’t found a way to trigger each place.

    I’ve only managed around 106 points now.


    DJ_HiP
    Participant
    in reply to: Endings, Surprises, Game chat [Spoilers] #7618

    I have now finished the game, at least one way, but I ended with 90 something points out of 130, so there is obviously more to explore.

    I now intend to go back to ask the scholar more questions about any item, room or space I’ve found.

    I already went through every name in the cemetary and he knew nothing! Not a very knowledgeable scholar! πŸ˜€


    DJ_HiP
    Participant
    in reply to: DGC leaderboard #7604

    Why thank you @Marco, it takes a lot of track analysis to beat your pure driving skill πŸ™‚

    That final loop cut on Brooklands certainly makes or breaks the lap time and is very tight indeed to pull off!


    DJ_HiP
    Participant
    in reply to: DGC leaderboard #7597

    aha, Welcome back Marco. Enjoy demoloshing my times, I know you’ll smash them all πŸ˜€


    DJ_HiP
    Participant
    in reply to: DGC leaderboard #7593

    Welcome Duplode!

    Incredibly humbled to see a multi-zakstunts winner join us!

    Glad you are enjoying the custom tracks, please upload one of your own if you get a chance, it would be great to see more tracks up there.

    You’ll also need to give us some master hints on how to drive so fast so we can improve πŸ˜€


    DJ_HiP
    Participant
    in reply to: Overload – Spiritual successor to Descent #7590

    Someone even remade the first level of D1 in overload

    https://www.youtube.com/embed/a0fIzcQ3wRc


    DJ_HiP
    Participant
    in reply to: On external track editors #7588

    Firstly, well done on your editor it is amazing and wonderful to build with πŸ™‚

    I actually built my track with your editor, but then loaded it into the in-game editor to correct any minor items it wasn’t happy about.


    @Tijn
    do you know what the original reason was for stating ‘original editor only’? My guess was likely a fear for compatibility when it was first added for the month, but we know a whole lot more about the game now!


    DJ_HiP
    Participant
    in reply to: DGC leaderboard #7579

    Incredible! And we’re even mentioned by name too πŸ˜€


    DJ_HiP
    Participant
    in reply to: New Track: 4:00am #7550

    It’s an incredible track CaS! Thanks for uploading it.

    Really enjoying the insane challenge of really nailing the technical components and it flows really well as well which is amazing given how many ‘stunt’ pieces you put in a row.

    Fantastic to see how many competitions it’s been featured in, but that this is the first NoRH it’s going to be listed in, wow!

    Now I gotta get back to analysing the track so I can once again beat Marco on the leaderboard https://www.dosgameclub.com/stunts-leaderboard/?page=track&track=4am_raw πŸ˜€


    DJ_HiP
    Participant
    in reply to: Rotoscoping #7548

    I never knew he used this technique.

    That video is an amazing archive, so glad it’s been kept and shared. Thanks for linking it!


    DJ_HiP
    Participant
    in reply to: (OT) 386DX-40 video by rnlf #7543

    That was incredible, beautifully restored and configured.

    Really brought back far too many memories of just how many hours we spent getting so many cards to play nice with each other. “Kids these days don’t know how good they’ve got it!!” πŸ˜›

    Also brought back the nightmares of trying to squeeze adult hands into tiny spaces to plug floppy and molex connectors into drives! Many cuts and grazes on my hands from pushing them into spaces they should not go πŸ™‚

    Love the finishing touches with the DGC sticker and running Second Reality on it in the closing shot!


    DJ_HiP
    Participant
    in reply to: News Articles and Reviews #7541

    Amazing @Marco! What an excellent thing to have, thanks for sharing!

    ..now I just need to learn italian haha πŸ˜‰


    DJ_HiP
    Participant
    in reply to: G’day from Australia #7531

    Heya Cas!

    Fury of the Furries was another great game! Always found it hard to control the strange physics when jupming around though.

    Alas, it’s not from that game either πŸ˜‰

    I also never kept all my old machines, but I never would have had room the store them anyway. Sometimes the memory is better than the reality with those random pc’s!


    DJ_HiP
    Participant
    in reply to: News Articles and Reviews #7530

    DJ_HiP
    Participant
    in reply to: News Articles and Reviews #7529

    1991 – Christmas – Advanced Computer Entertainment

    Taken from https://archive.org/details/ace-magazine-40/mode/1up?view=theater Page 80


    DJ_HiP
    Participant

    DJ_HiP
    Participant
    in reply to: ZakStunts #7521

    haha, it’s great @Marco, we can climb the ladder of Marco’s as we place better times πŸ˜€

    And thanks for uploading a Replay too! Will help others understand just how great you are at DOS games, some might say ‘the best’ πŸ˜‰


    DJ_HiP
    Participant
    in reply to: DGC leaderboard #7505

    Awesome work as always @Tijn, its a great rivalry board and with the added replay function really helps improve everyones laps.


    DJ_HiP
    Participant
    in reply to: ZakStunts #7504

    Amazing laps @Marco! I’m glad to enjoyed my laps before you totally blew them away πŸ˜€

    Really enjoyed watching you get frustrated just like the rest of us when we miss that perfect corner! Great stream, keep it up! πŸ™‚


    DJ_HiP
    Participant
    in reply to: Who uses real hardware? #7463

    Nice collection everyone!

    I’ve been into collecting laptops (mainly due to space!)

    I have 5 or so identical laptops from 2006 which I’ve setup as dosbox gaming machines so several people can play games at once, so they are portable, feel semi time appropriate and have a 4:3 screen so the games look right. I’ve been showing my kids many old dos games with them every school holidays and they love it!

    I’ll have to get the older laptops out of the shed and fire them up πŸ˜€

    Attachments:

    DJ_HiP
    Participant
    in reply to: Star Control II #7462

    haha wow, so my siblings and I used to play the ‘Super Melee’ mode exclusively.

    Never did get a chance to play through the normal game, another one to revisit!


    DJ_HiP
    Participant
    in reply to: Kids Games #7461

    What, no Word Rescue?! I kid πŸ˜‰

    I also enjoyed Acient Empires on a 286 back in the day and Treasure Mountain.

    It depends how simple, like ‘The Playroom’ from 1989 which was more a mouse training game.

    Otherwise ‘Think Quick’ was another puzzle solving fame from 1987 (CGA 4 Colours too!).

    Would ‘Virtual Pool’ be considered a Kids Game? Played lots of that too, pity none of it translated into real life billiard skills however πŸ˜›


    DJ_HiP
    Participant
    in reply to: Ken's Labyrinth #7459

    Incredible!

    I have fond memories of playing this game, it was always a very wacky open game.

    I’m now going to have to download your port and give that a go, thanks for sharing!

    I think this would be a great game for review, great to see where the tech came from.


    DJ_HiP
    Participant
    in reply to: Tips before (or after) playing #7432

    Totally agree about reading Masters of Doom, it is a fantastic read and insight into the minds of ‘the Johns’.


    DJ_HiP
    Participant
    in reply to: G’day from Australia #7431

    There’s Dozens of us! Dozens!

    From SA πŸ™‚

    It’s not from the Usborne series no. The reference is from something starting with U though, this instance is from a game easter egg however.

Viewing 52 posts - 1 through 52 (of 52 total)