dr_st

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Viewing 15 posts - 1 through 15 (of 55 total)

  • dr_st
    Participant
    in reply to: The Queens Puzzle in QBasic #2939

    Awesome analysis! I love working generalization and complete problem solutions. 🙂


    dr_st
    Participant
    in reply to: The legacy version and dosbox #2911

    CUE format supports data and audio tracks mixed within the same BIN image file (of course the audio is uncompressed this way). DOSBox supports audio from the BIN file as well as from external files, based on whatever the CUE specifies.


    dr_st
    Participant
    in reply to: Making of the 7th Guest #2812

    Lovely video. Watched it and it felt to me exactly like the game itself – a random pile of unrelated things that makes absolutely no sense at all. 😀


    dr_st
    Participant
    in reply to: The Dreaded Microscope Puzzle #2785

    Wouldn’t you be playing it in DOSBox emulating a slower CPU anyways?

    Or maybe in ScummVM? I dunno how that would work.


    dr_st
    Participant
    in reply to: Secret map #2573

    Every major 3D shooter in the DOS era had secret levels. Wolfenstein 3D, DOOM, Heretic, Duke Nukem 3D, Quake – all had one per episode. Games that were not split to episodes (Spear of Destiny, DOOM II, Descent) had a couple as well; Hexen basically had one secret level per hub. It was like a mandatory element of the design. 🙂


    dr_st
    Participant
    in reply to: Impressions #2530

    I think I got it as a freebie from the computer / D&D magazine I was subscribed to at the time. I didn’t like it one bit.

    Based on the release dates, both MK and MK2, as well as SF2 were already available on the PC before Rise of the Robots got released, with MK3 and SSF2T coming not far behind. Not difficult to see why nobody would really want to play this game.


    dr_st
    Participant
    in reply to: Post game thoughts #2529

    It does appear the game is finicky with sound. On my ‘real DOS’ system I can almost never get the music to work, and with certain sound cards, even sound effects break up. Works perfectly in DOSBox, though.


    dr_st
    Participant
    in reply to: Post game thoughts #2424

    If you are feeling especially nostalgic, get the Sega 32X ROM, which has 4 additional levels in snowy mountains; if you don’t want to replay the first world, and only wish to see the snow levels – enter DTF3 as a password.


    dr_st
    Participant
    in reply to: First impressions #2423

    Well, F is what you are supposed to use. ESDF is ESDF for a reason – once you get used to it, it’s very convenient to have all the action buttons close by.

    It’s the same control scheme used for Lost Vikings, which I played first, and I too started off by using Spacebar, until I figured out that it is actually holding me back, and switched over to F. By the time I got to Blackthorne, it was ESDF all the way. 🙂

    Which is why I hate that the updated Blizzard release makes you use both.


    dr_st
    Participant
    in reply to: Free download #2422

    Unfortunately, the free version messed up the controls by forcing you to use different keys for jump and for fire, whereas the original DOS release used the same key, which made more sense to me.


    dr_st
    Participant
    in reply to: The 7th Guest #2330

    7th guest is an interesting game with a nice atmosphere and some of the puzzles are quite tricky. I enjoyed it. Still remember the sentence with 11 Ys and no other vowels. 😛


    dr_st
    Participant
    in reply to: Better mouse look #2329

    I actually play all original DOOM and Build engine games with keyboard only, just because the mouselook is not right in them. They also don’t really require a mouse.

    Source ports (Doomsday, eDuke32) are a different thing. It feels more natural to use mouse + WASD there.


    dr_st
    Participant
    in reply to: We're going to need a bigger boat…. #2304

    There’s also BloodCM which took a slightly different approach to NBlood; dunno if there is a point to it now that NBlood is out.


    dr_st
    Participant
    in reply to: First impressions #1897

    While not being generally an adventure/quest type player, I’ve played Simon the Sorcerer 1 and 2 pretty extensively back in the day and loved the atmosphere and humor. I never played any Monkey Island games (shame on me), but from a first glance it looks like it can be very similar, and I might enjoy it as well. Probably need to set up the Talkie Edition first…


    dr_st
    Participant
    in reply to: Campaign #1816

    From what I recall, the Orc Campaign is similar in difficulty to the Human Campaign, and the expansion campaigns for both are a bit harder, and for sure, more interesting.

Viewing 15 posts - 1 through 15 (of 55 total)