firefyte

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  • firefyte
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    in reply to: Sucker Punch in combat #8600

    I ran into an issue playing the FM Towns version, in that it didn’t even support keyboard fighting, so while it was my choice for the fists-route, I just chose to ‘cheat’ my way through.


    firefyte
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    in reply to: Final Thoughts #8539

    Loom was their first talkie, although far inferior to FoA, being more comical by any latter standards. But having done Loom and this, it was easy to move on to DoTT.


    firefyte
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    in reply to: Wits, Fists or Team? #8532

    Actually there are multiple puzzles for the lost dialogue, so if you want to replay that bit go for it.


    firefyte
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    in reply to: Wits, Fists or Team? #8530

    There are very minor differences later on in Atlantis on the paths, having just played through fists and wits (team next), nothing really notable.


    firefyte
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    in reply to: Magazine Reviews #8529

    Pelit from Finland gave it a 92 back in ’92.
    https://www.pelit.fi/artikkelit/indiana-jones-the-fate-of-atlantis/

    ‘Feels like a real Indy-movie’


    firefyte
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    in reply to: On sale now (GOG) #8507

    If you do play it with SCUMMVM, the community has put in a lot of effort to improve compatibility, so download the latest off the website. Or you can use DREAMM.


    firefyte
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    in reply to: Wits, Fists or Team? #8505

    I was thinking of possibly doing all three, but most likely fists first, as it’s been the longest since I have played it in that way.


    firefyte
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    in reply to: OpenJazz #7644

    Someone linked this on a discord:
    https://github.com/deathkiller/jazz2-native

    Don’t know how well this works.


    firefyte
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    in reply to: Would Discworld Newbies Like This? #7359

    Honestly, there are a lot of internal references in the games, so it might make it less enjoyable, or just missing things.

    Despite that, and the second title having references to the first one, I would suggest the second game, as it isn’t as cruel as the first. The first one requires a walkthrough or to be very patient and a fan.

    Noir is more disconnected(I have only read 2 books) , but has a lot more witty and good dialogue compared maybe to the first two.


    firefyte
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    in reply to: Final Thoughts #7355

    And now I’m done with Noir. Which is odd, as I remember playing this a long time ago, and up until I played it now, I didn’t remember playing it.

    The second and the third game stand out as much better games (albeit the third game feels really linear, and has some bad gameplay qualities). The banter in the third game felt better, along with the rest of the writing.


    firefyte
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    in reply to: Magazine Reviews #7347

    Pelit-magazine, Finland:
    Discworld:
    Score: 92
    ‘The puzzle side is very tricky and offers plenty of challenge. Sometimes the solutions are a bit far-fetched, but they can be forgiven when you take into account the world and characters of the game.

    The test-version was made for reviewers with a million ready saves, and no possibility to save yourself or change settings. There were even a few bugs, where the game crashed if you clicked the wrong spot on the screen. The most annoying bit was the speech being cut off after a few words. Hopefully the bugs will be fixed by the commercial version.’

    That last bit is quite interesting.

    Discworld 2: 82
    Discworld Noir: 88 (PS1: 84)


    firefyte
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    in reply to: Final Thoughts #7346

    Completed the second game (again, because I remember it now), and it was definitely a fun experience.

    Worth a play by itself, even if it has references to the first one!


    firefyte
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    in reply to: Final Thoughts #7330

    This game is just as frustrating as I remembered, yikes!

    I got half way through the start and then just went for the UHS-walkthrough. On to the second…

    There’s so much wrong with this game, and yet so many things that they did right.

    On to the second game!


    firefyte
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    in reply to: Terminal Velocity #7111

    I just found out they’re making a ‘remaster’ of the game, can’t wait!
    https://www.gematsu.com/2023/01/terminal-velocity-boosted-edition-announced-for-consoles-pc


    firefyte
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    in reply to: Gabriel Knight 2: The Beast Within #7054

    It’s one of the better ones, although I consider the Tex Murphy titles to be slightly superior.


    firefyte
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    in reply to: Modern takes #6491

    I also ran across this while looking for a fan patch:
    https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/

    Looks like a spiritual successor, but it has been in dev for a long time.


    firefyte
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    in reply to: Advice for New Players #6484

    Honestly having played just the tutorial and a bit more, I think most of everything should be autopilot and not too hands on with Yellow.

    I do suggest concentrating on expansion and nest digging (not too deep, as rain raises the water level), once a patch is available.

    This would mean that adjusting the worker/breeder/soldier ratios are the first thing to do, and pressing the ‘mating’ button in the overview.

    It looks like (in my full game) the doghouse is where the reds have their ‘stronghold’, so expanding there might be rather tough if you choose to go straight at them.

    Otherwise, just relax and enjoy, I don’t think this was ever meant to be a ‘war’ sim.

    Also, the in-game tutorials and guides seem good.


    firefyte
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    in reply to: Is there a “cliff notes” way to experience this? #6345

    It might be even more enjoyable to know what you’re doing and spend your time finding things in the game vs. going in totally blind. Even still, it was A LOT of fun going through.


    firefyte
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    in reply to: Making of The Last Express #6328

    Apparently, the source code is archived:
    “The Strong National Museum of Play in Rochester, New York, USA has complete source code for The Last Express, but it can only be accessed on-site.” (SCUMMVM wiki)

    Unfortunately it crashes hard on scummvm, so it’s not playable yet.


    firefyte
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    in reply to: Impressions #6326

    Oh boy was that a train ride!

    I am wondering why I never played this title, maybe it was just not a title I was looking into then, but it sure took me on a ride this time.

    Music is fantastic as well as the audio direction. There is obviously a lot going on and you can sort of learn all the details of everyone, and read more into the lore.

    Some sections feel extremely time-critical, and I found multiple ways of doing things, and lingering about on the longer segments, and getting a bad ending or seven along the way. This also ended up as a really stressful towards the end, not knowing if I have enough time to get stuff done, or if I forgot something and then I would have to go back 2h.

    Even still, the story was compelling and it does warrant a playthrough or three. I did end up standing around and waiting sometimes, which was a bit frustrating, didn’t find a mechanism to speed up time (even for a bit), but I did like the double-click move and rewind mechanics, although sometimes it is unclear what you actually should do, requiring a bad ending or two or a full location rewind to experience what you wanted.

    The game is very interesting on how it accomplishes much in such small (physical) space. I didn’t mind or care for the rotoscoping style, at some places it was really nice, others it was more meh.

    As pix says, there is a lot of soaking in the atmosphere, and some of the characters are blatantly obvious as to who they are.

    I can’t wait for the discussion of this, also need to check the other threads for more opinions &c. I can also see why this has been top on many adventure game rankings.


    firefyte
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    in reply to: What control schemes are people using? #5929

    I played this years ago with a thrustmaster WCS (mark 1 that worked like a keyboard) and joystick, and it wasn’t all too great back then, I preferred ‘only’ keyboard.

    If you use dosbox, you can just remap everything to wherever you want, so remember that!


    firefyte
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    in reply to: Strategies #5698

    Here’s a resource we found today, with all kind of requirements for jobs, etc.

    https://jonesinthefastlane.fandom.com/wiki/Jones_in_the_Fast_Lane_Wiki


    firefyte
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    in reply to: First impressions #5654

    I played this long ago, so I am biased, but it can be a lot of fun with friends, and that’s pretty much how it should be played.

    Ask me randomly on IRC if you are up for a game (via steam).


    firefyte
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    in reply to: Final Thoughts #5580

    I agree.
    Out of anything that’s not a direct arcade copy or Tyrian, I would probably say Raptor is the best, but not without flaws.


    firefyte
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    in reply to: Final Thoughts #5565

    Beat it out of spite again, really not that hard, unless you ramp up the difficulty level.

    I just wish there was a lot more to the game.


    firefyte
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    in reply to: Major Stryker #5486

    I played this for the first time just now.
    There’s a standard arcade learning curve on the game, figure out what works, where enemies come from, and then you learn that you can mash alt to shoot faster and the first level was a breeze. The second level seemed much more difficult, might go back to that one later.


    firefyte
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    in reply to: Final Thoughts #5480

    I can see where this game is coming from, especially in the era, but having played it again now, it didn’t really feel like that much of a challenge once you get geared up.

    It does feel like some of the arcade games of the era, but I think some earlier and later titles did this much better, with greater variation and more interesting features (totally not biased!).


    firefyte
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    in reply to: The Dune Screenplay was written in MS-DOS #5233

    Dang, that’s really neat!

    Also, we had WordStar on our CP/M, parents used it for translation work.


    firefyte
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    in reply to: OpenTTD #4865

    Also free on gog:
    https://www.gog.com/game/openttd

    I remember buying the original game on CD for 1 euro to get the resources for openttd, WAY BACK.


    firefyte
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    in reply to: Inventory Seems Buggy #4381

    I retested it a bit with a full inventory (late game) and the only way to make it scroll all the way right is to pick up an object on the right edge of the inventory and put it back in, scrolling left doesn’t seem to be a problem.

    All kinds of keyboard inputs don’t seem to help. Don’t have the manual, so really hard to check.


    firefyte
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    in reply to: Is this the 1995 game by Cryo and Interplay? #4371

    Interplay owns the rights, as it bought out Virgin Interactive. So yes.


    firefyte
    Participant
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    in reply to: Inventory Seems Buggy #4370

    It looks like you should be able to scroll left/right when the cursor is on the edge, but I found it very unreliable.

    There is a way to trash extra items.


    firefyte
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    in reply to: Impressions #4369

    Ok, I’m done.

    Besides the slightly unexpected deaths, I made it through with 4 game overs along the way.

    The speech is decent, music is nice, but otherwise it feels a bit repetitive in some places.
    The inventory scrolling was tricky, but it does give you the tools to manage your inventory.

    It was a nice 5-6h, remember to take a long look at the world map.

    If you need a hint, ask on irc 🙂


    firefyte
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    in reply to: Impressions #4367

    I vaguely remember this game, but my first reaction was ‘give Myst it’s engine back’.

    It is a bit vague with the ‘you maybe can click here’ spinning box, but after my first game over a few minutes in, I think I’ll play a bit more and see how it feels.


    firefyte
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    in reply to: 3D Tetris called BlockOut from 1989 #4284

    I played the pants off this game, great fun!


    firefyte
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    in reply to: Where To Get It? #4211

    I have played the 2013 release for a few hours, it’s nothing like the original.


    firefyte
    Participant
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    in reply to: Episode Participation #4194

    I’m in, probably!

    But I can bow out, if you want someone else for a change.

    Plenty of other adventure games this year!


    firefyte
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    in reply to: Remastered edition #4186

    “I knew Hoagie had to mail a letter, but wasn’t sure why it wouldn’t work in the present.”

    I know that the stamp is a pony express stamp, so it wouldn’t be valid in the modern era.


    firefyte
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    in reply to: Ask your questions to David Fox #4184

    I’m wondering what the most complex thing they managed to do with SCUMM and if there was something they wanted to do, but couldn’t (until say a later version).


    firefyte
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    in reply to: Maniac Mansion #4173

    I got it to run, had to run the installer as admin.

    This is the 1.4 version of the LucasFan MMD (which was the only download I quickly found).


    firefyte
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    in reply to: Maniac Mansion #4157

    The version in the dott remaster has multiple save slots, can’t remember about the dos version.


    firefyte
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    in reply to: Floppy and CD-ROM talkie #4146

    The floppy version is also unique by having copy protection, which is absent in the CD version (I mean, who would copy a CD?).


    firefyte
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    in reply to: Puzzles Too Hard, Or Am I Just Too Stupid / Lazy? #4144

    The remake does have hotspot highlighting.

    Some of the puzzles are esoteric enough that they require knowledge of US history, which isn’t ideal. Others are really trial and error, or guided by subtle lines by looking at things. If you tell us where you are, we can nudge you in the right direction.

    Luckily you can exchange items quickly by drag/dropping.


    firefyte
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    in reply to: Remastered edition #4139

    You can go into the settings menu to find all the stuff, also, you can play it with a controller (WHY?).


    firefyte
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    in reply to: Looking forward to this! #4118

    Hi Rambutaan,

    Yes, you can send a link or the message to us at club@dosgameclub.com


    firefyte
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    in reply to: Remastered edition #4117

    I’ve played it, you can use the original graphics, sound, etc.

    You can also have the new graphics with a verb interface.

    It has longer load times, but you can sort of extract the old version and play it on scummvm (doublefine explorer).

    If you want a more authentic experience, I would more go for a scummvm or authentic dos release (the floppy version had copy protection!).


    firefyte
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    in reply to: Freddy Pharkas: Frontier Pharmacist #3889

    I’ve beaten this, but with a walkthrough.


    firefyte
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    in reply to: Tips for playing the game #3816

    Also for those interested, there are two endings, you’ll probably save enough to figure out both.


    firefyte
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    in reply to: ipxgw – How to connect real IPX network with DOSBox #3810

    No, Doom was always limited to 4 players, RoTT could do 11, and Duke 3D could do 8, I think.


    firefyte
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    in reply to: Acquiring the game and different versions #3804

    This page states that there’s a patch for the windows version for modern PCs:
    https://ecstatica.fandom.com/wiki/Playing_Ecstatica_on_Modern_Systems


    firefyte
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    in reply to: Magazine Reviews #3755

    This is the only thing I could find online:
    https://www.wcnews.com/news/update/13770

    No ratings, however.


    firefyte
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    in reply to: Controls #3740

    Quick note to NON-us/uk keyboard users the +/- used to control speed are based on key position not actual key presses.

    On my nordic keyboard it corresponds to:
    speed down = +
    speed up = ´


    firefyte
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    in reply to: Gabriel Knight: Sins of the Father #3574

    I’ve played it ‘way back’ as well as the remake that was released later. It’s a lot of fun, but very cerebral in some of the puzzles.

    I prefer GK2, for some reason, as the story felt better, or something.


    firefyte
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    in reply to: First impressions #3540

    The controls were a bit sticky, and it does get progressively harder into jill3, but otherwise rather enjoyable, despite having a softlock at one point.

    I liked that you could death warp and hold shift mid-jump to jump again.

    All the references to Tim 1992 and Epic Megagames was a bit much.

    Also, the sound effects were blatantly reused in Epic Pinball.

    That’s another game off my backlog.


    firefyte
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    in reply to: DosBox Warnings in Reviews #3533

    Just map the axes and everything in the keymapper, should be fine!


    firefyte
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    in reply to: DosBox Warnings in Reviews #3527

    firefyte
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    in reply to: Magazine Reviews #3490

    Finnish magazine Pelit gave 1 a 92, and 2 an 88:
    https://www.pelit.fi/artikkelit/gateway/

    https://www.pelit.fi/artikkelit/gateway-2-homeworld/

    Gateway was rated as: ‘One of the best adventure games of 92. It will take up the remaining bits of your free time.’

    Gateway 2 was criticized for having too many time-critical puzzles (like the start!), so you can’t just relax and figure things out, but have to save/die/load.


    firefyte
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    in reply to: Thoughts and comments #3473

    You can just edit the legend.ini file to point in the right location:
    KEYBOARD=NORMAL
    MOUSE=MOUSE
    FLCDATA=C:\gateway2\
    GAMEDATA=C:\gateway2\
    PICDATA=C:\gateway2\
    VOCDATA=C:\gateway2\
    SAVEDATA=C:\gateway2\


    firefyte
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    in reply to: Anyone else currently stuck somewhere? #3464

    I tried various things, but I’m pretty sure there’s nothing in the 2nd puzzle.


    firefyte
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    in reply to: Anyone else currently stuck somewhere? #3459

    Hey, I spent a good 10-20h. I did go back and do a quick-clear of gateway 2 in about 1h. The passcodes change, so it’s worth remembering those the first time you’re told.


    firefyte
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    in reply to: Thoughts and comments #3454

    I used dosbox-ece to set up MT-32 emulation, and here’s a comparison:
    https://www.youtube.com/watch?v=iamTrlJ4CbY


    firefyte
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    in reply to: Anyone else currently stuck somewhere? #3445

    This bit was a tad confusing, but there are queues as to what to do, you’re having the correct hunch with the sack, but the sack itself is not enough…


    firefyte
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    in reply to: Where to get the game? #3443

    Archive saves the day:
    https://archive.org/details/msdos_Z_1996
    Demo?
    https://archive.org/details/Z_1020

    I remember some early version having a bug, so check if there’s a patch around.


    firefyte
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    in reply to: Gateway 2 down #3439

    I actually talked with my mom, who’s a sci fi buff, and she said she didn’t really like Fredrik Pohl’s writing.
    Having little-to-no time to read, I think I’ll skip.

    I enjoy puzzles and it was much more fun vs. a parser game (KQ walking off a cliff) and more engaging than a pure text adventure.


    firefyte
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    in reply to: Anyone else currently stuck somewhere? #3412

    Most of the game(s!) is self-consistent regarding puzzles, not really requiring that you have anything other than what you started with going there, or whatever you find there.


    firefyte
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    in reply to: Thoughts and comments #3400

    The endgame is much more difficult and takes more time and thought vs. the start, so keep at it!


    firefyte
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    in reply to: Thoughts and comments #3398

    I think I hit around 10-20h.
    At least the game doesn’t outright softlock you or kill you without a restore or undo.


    firefyte
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    in reply to: Is this "Frederik Pohl's Gateway"? #3366

    Yes. (I think)


    firefyte
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    in reply to: Epic Pinball #3325

    There were also individual releases of some of the tables (as per moby games), doesn’t make all too much sense.

    I did eventually ‘cheat2win’ and activate the android, just so I could see what happens, after years of playing the table.


    firefyte
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    in reply to: Macadam Bumper #3310

    It has a bunch of elements that you can add to your table, and then you can play the table.

    Extremely basic, and very similar.


    firefyte
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    in reply to: Psycho Pinball #3293

    I remember playing HOURS of this game, getting really good at the Abyss table.

    Don’t forget it has the Psycho table, that allows you to visit other tables.

    It’s worth a play, entertaining, but not a 100% authentic pinball experience.


    firefyte
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    in reply to: Games / Tables thread #3266

    Pinball Deluxe (http://pinballs.50megs.com/html/deluxe.html)
    Royal Flush
    Eight Ball Deluxe
    Tristan

    Star Trek Pinball (three tables)
    To Boldy Go
    Qapla’
    Nemesis (multiplayer table)


    firefyte
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    in reply to: Games to try? #3248

    It might also be worth posting where you can get some:
    https://www.gog.com/games?sort=popularity&page=1&search=pinball

    There’s the Pro pinball games and the pinball dreams games, as well as Epic Pinball.

    Psycho pinball:
    https://archive.org/details/msdos_Psycho_Pinball_1995


    firefyte
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    in reply to: Games to try? #3223

    Psycho pinball was fun, it had a multi-table feature going from one table to another.


    firefyte
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    in reply to: Contemporary Reviews #3222

    Finnish Pelit magazine has two reviews, one from February, and one from April 1995:
    https://www.pelit.fi/artikkelit/descent-4/
    https://www.pelit.fi/artikkelit/descent/

    One gave it a 90, another an 89.

    Some interesting points:
    Drop-in-drop-out multiplayer.
    There was a descender-bot on irc to get connected to randoms to play.
    It worked fine on the reviewers 486/50 with an ISA graphics card.
    ‘More fun to blow a demon with a shotgun than shooting non-descript robots’.
    At the time was listed as the #1 PC game in some top 100 list.
    ‘Doom and others, after descent, feel a bit…flat’.


    firefyte
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    in reply to: Civilization #3086

    Plenty of epic games then this year, with worms, (nomad), descent, system shock, should we schedule civ for vacation time?


    firefyte
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    in reply to: King's Quest #3027

    I agree, I thought I’d throw it out, since we talked about it on IRC.


    firefyte
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    in reply to: Pro Pinball: The Web #3023

    Timeshock was also available for DOS, I think the third game was not available for DOS.

    Played a ton of timeshock back in the day. These were realistic pinball sims, as opposed to the more ‘fun’ ones, like psycho pinball, pinball dreams/fantasies/etc. and epic pinball (to name a few).


    firefyte
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    in reply to: PSX comparison #2989

    The archive version is listed at 50000 cycles, seems less nuts in the menus:

    https://www.youtube.com/watch?v=9AMExQ7-H_A


    firefyte
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    in reply to: Manuals #2968

    firefyte
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    in reply to: Manuals #2967

    firefyte
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    in reply to: Manuals #2966

    firefyte
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    firefyte
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    in reply to: Game on archive.org (with music!) #2955

    If you need help with the game on archive (for any reason), ask in chat!

    Manual: https://dl.myabandonware.com/f/mkw/WipEout_Manual_DOS_EN.pdf


    firefyte
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    in reply to: The 13th Doll release on Halloween! #2930

    firefyte
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    in reply to: The legacy version and dosbox #2919

    Additional note: you need to max cycles at 15000 in order to avoid graphics corruption. I still get some screen tearing, but still trying out various ‘vsync’ options.

    Also, the 1.3 patch supports SB16, so I would almost recommend that anyway.


    firefyte
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    in reply to: My Verdict #2917

    The 25th special version lets you skip animations, which was useful on my play-through for this month.

    I agree that there are a LOT of tedious long-winded puzzles, but then the same can be said for the 11th hour.

    It’s partially content by delay, rather than pure content.


    firefyte
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    in reply to: The legacy version and dosbox #2914

    If you seem to have problems with the volume, check out the 1.3 patch (the gog version runs on 1.2!), and use alternate sound blaster drivers. I had the game set the SB-mixer volume from 100 to 6 at startup, and this maybe fixed it.

    OR do what the FAQ says: set music to adlib and speech to sb.


    firefyte
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    in reply to: The legacy version and dosbox #2913

    Also, to add, it doesn’t run really well on dosbox ECE, with plenty of graphical glitches.


    firefyte
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    in reply to: The legacy version and dosbox #2912

    Yes, the issue was that I couldn’t find a free tool to stick the audio in the bin-file, so the instructions are rather convoluted.


    firefyte
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    in reply to: The Packaging #2907

    The version of 11th hour I remember having didn’t have that clock, so definitely limited.

    I think we had the white-box (cheap) virgin release of 7th Guest, so can’t remember too many extras.


    firefyte
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    in reply to: The 7th Guest #2679

    In all my playthroughs, even back in the day. I skipped the microscope via the sitting room(?) book.

    The game offers a way to skip it anyway.


    firefyte
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    in reply to: The 7th Guest #2677

    At least if you buy the special version on gog, you get the classic versions with it.


    firefyte
    Participant
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    in reply to: Loom (1990) #2480

    This is my second speedgame at the moment, highly recommended, but I might defer it until later, as we’ve done Monkey Island recently.

    The atmosphere is, however, much more serious.


    firefyte
    Participant
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    in reply to: The 7th Guest #2386

    firefyte
    Participant
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    Don’t think I got stuck, it just crashed dosbox.

    Overseer and tesla effect are good additions to the series.


    firefyte
    Participant
    Podcaster

    UaKM doesn’t have multiple endings, neither does overseer (I might remember wrong), I still haven’t finished TPD, as it crashed last time I played it a few years ago.


    firefyte
    Participant
    Podcaster
    in reply to: A Couple Of Magazine Reviews #2131

    Finnish magazine ‘Pelit’ gave it a 91:
    https://www.pelit.fi/artikkelit/master-of-orion-ii-battle-at-antares/
    “Even though MoO2 is an excellent game, it doesn’t steal the ‘classic cape’ of its father. The balance has slid a bit too much towards micromanaging. Nevertheless, it is definitely worth buying.

    They also say that the US release 1.1 was really buggy, but the Euro 1.2 was much better.


    firefyte
    Participant
    Podcaster
    in reply to: Magazine Reviews #1988

    Finnish ‘Pelit’ magazine has one review and one historical look:
    https://www.pelit.fi/artikkelit/alone-in-the-dark-4/

    https://www.pelit.fi/artikkelit/alone-in-the-dark-historiikki/

    Also a retrospective:
    https://www.pelit.fi/artikkelit/legendaariset-pelit-alone-in-the-dark/

    I can translate these, if someone wants.


    firefyte
    Participant
    Podcaster
    in reply to: Wacky Wheels #1985

    I just read that it might be possible to do multi-player via dosbox, so put that on the list.


    firefyte
    Participant
    Podcaster
    in reply to: The 7th Guest #1965

    Phantasmagoria was something I never got into (despite actually owning it right now!) (it’s for windows :P), but 7th Guest and 11th Hour were more my favorites.


    firefyte
    Participant
    Podcaster
    in reply to: Podcast #1915

    I would like to join in, if possible.


    firefyte
    Participant
    Podcaster
    in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1890

    I think in most versions you can use ‘.’ to skip dialogue.


    firefyte
    Participant
    Podcaster
    in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1888

    One of my favourite things was all the notes scattered around monkey island, and how some of them appeared only after an event. Also, the inventory name keeps changing as you collect them.


    firefyte
    Participant
    Podcaster
    in reply to: First impressions #1869

    As someone who has played through all of them, I’ll chime in on MI2:
    The basic ‘not mega monkey’ difficulty wasn’t that bad, it was fairly easy to follow, but the developers in the special edition of MI2 made it so that you had to run around every island to fully complete a puzzle.

    MI3, for me, always felt a bit more polished (and Murray was always my favorite) vs. the earlier ones, while I preferred the ‘rougher’ look of Guy.brush in MI2.

    Tales is really a spiritual successor, with the same world and characters, some of it was fairly hard, but otherwise quite worth the 1-2h per chapter. This of course after playing the Sam and Max sequels.

    Having thrashed various versions of Monkey Island, I always preferred these over Sierra adventures for their forgiving nature. Monkey Island had better humor and the fact that taking a wrong turn didn’t kill you (Space Quest, anybody?).

    There is a slight attention to detail that is quite fantastic, even going as far as the vultures that like to circle you on Monkey Island(tm). Some puzzles are stupidly difficult to figure out, at first, but that’s the way of an adventure game you can otherwise complete in 30 minutes if you ignore all the story and neat stuff hidden around (like skipping the guard in town in the last bit).

    Overall Monkey Island, even as a series (not MI4, really), stands out as a benchmark of what point and click can be, as its best.

    P.S.: I do own the Tales of Monkey Island Tankard


    firefyte
    Participant
    Podcaster
    in reply to: Monkey Island is coming! #1777

    The opening credits seems to be unskippable and ‘new’, but otherwise it works exactly the same as the CD Enhanced VGA version (including +/- text speed and keyboard shortcuts for verbs).


    firefyte
    Participant
    Podcaster
    in reply to: Monkey Island is coming! #1775

    The graphics and audio are the same as the vga enhanced cd version, or some version very similar. I can check later today.


    firefyte
    Participant
    Podcaster
    in reply to: Beating Later Episodes #1538

    Depends a bit on the difficulty level (higher = higher enemy HP), but you can watch our speedruns of story mode (on easy) to get an idea.


    firefyte
    Participant
    Podcaster
    in reply to: Beating Later Episodes #1535

    What you might want to do is find some secret levels, collect fruit/gems/etc. and just try different weapons. Also, the generator is key, as some higher tier weapons will just eat your power and you’ll be stuck with a low rate of fire.


    firefyte
    Participant
    Podcaster
    in reply to: First impressions #1534

    Nope, it was never released by itself, it was always a bonus game. I think there’s a hint in-game during playthrough that directs you to the game.

    I think there’s also a way to start it directly from the command line.


    firefyte
    Participant
    Podcaster
    in reply to: Beating Later Episodes #1531

    One thing that sometimes you don’t notice is that you can upgrade your weapons in the story mode store (arrows right/left on the keyboard, or in the panel under the ship display).
    It really doesn’t get hard until episode 4, so keep going!


    firefyte
    Participant
    Podcaster
    in reply to: First impressions #1530

    Hi everybody,

    I played the shareware version of Tyrian (non-2000) to death back in the day, and enjoyed the life out of it too many times, clocking possibly over 1000 hours over ‘forever’.
    The game itself is a great top down shooter, after playing such classics as Raiden and Raptor, you should be just at home in ‘arcade mode’.
    The story itself is rather interesting, as far as that era goes, plenty of tongue-in-cheek along the way.

    As Darpey mentioned earlier, I was the first to really speedrun the game and make the routing, which is from the rule ‘pick a game you really love’ (unlike speedrunning Loom, which was due to a conversation).

    To ‘complete’ the game… just keep playing, learn the patterns, learn what you can do, and just shoot everything that moves. Also, to test your skills, once you get to a boss, just spend a lot of time avoiding. The shield regen also depends on your power, so if you stop shooting, you have more power for your shield. Check Darpey’s or my speedrun for a commentary on the gameplay and the game.

    There are a lot of gameplay mechanics and ways to play in Story mode, which is great.

    P.S: Don’t forget to play “destruct (type that in the main menu)”. A bit of Scorched Earth all over again.

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