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I also ran across this while looking for a fan patch:
Looks like a spiritual successor, but it has been in dev for a long time.
Honestly having played just the tutorial and a bit more, I think most of everything should be autopilot and not too hands on with Yellow.
I do suggest concentrating on expansion and nest digging (not too deep, as rain raises the water level), once a patch is available.
This would mean that adjusting the worker/breeder/soldier ratios are the first thing to do, and pressing the ‘mating’ button in the overview.
It looks like (in my full game) the doghouse is where the reds have their ‘stronghold’, so expanding there might be rather tough if you choose to go straight at them.
Otherwise, just relax and enjoy, I don’t think this was ever meant to be a ‘war’ sim.
Also, the in-game tutorials and guides seem good.
Apparently, the source code is archived:
“The Strong National Museum of Play in Rochester, New York, USA has complete source code for The Last Express, but it can only be accessed on-site.” (SCUMMVM wiki)
Unfortunately it crashes hard on scummvm, so it’s not playable yet.
Oh boy was that a train ride!
I am wondering why I never played this title, maybe it was just not a title I was looking into then, but it sure took me on a ride this time.
Music is fantastic as well as the audio direction. There is obviously a lot going on and you can sort of learn all the details of everyone, and read more into the lore.
Some sections feel extremely time-critical, and I found multiple ways of doing things, and lingering about on the longer segments, and getting a bad ending or seven along the way. This also ended up as a really stressful towards the end, not knowing if I have enough time to get stuff done, or if I forgot something and then I would have to go back 2h.
Even still, the story was compelling and it does warrant a playthrough or three. I did end up standing around and waiting sometimes, which was a bit frustrating, didn’t find a mechanism to speed up time (even for a bit), but I did like the double-click move and rewind mechanics, although sometimes it is unclear what you actually should do, requiring a bad ending or two or a full location rewind to experience what you wanted.
The game is very interesting on how it accomplishes much in such small (physical) space. I didn’t mind or care for the rotoscoping style, at some places it was really nice, others it was more meh.
As pix says, there is a lot of soaking in the atmosphere, and some of the characters are blatantly obvious as to who they are.
I can’t wait for the discussion of this, also need to check the other threads for more opinions &c. I can also see why this has been top on many adventure game rankings.
I played this years ago with a thrustmaster WCS (mark 1 that worked like a keyboard) and joystick, and it wasn’t all too great back then, I preferred ‘only’ keyboard.
If you use dosbox, you can just remap everything to wherever you want, so remember that!
Here’s a resource we found today, with all kind of requirements for jobs, etc.
I played this for the first time just now.
There’s a standard arcade learning curve on the game, figure out what works, where enemies come from, and then you learn that you can mash alt to shoot faster and the first level was a breeze. The second level seemed much more difficult, might go back to that one later.
I can see where this game is coming from, especially in the era, but having played it again now, it didn’t really feel like that much of a challenge once you get geared up.
It does feel like some of the arcade games of the era, but I think some earlier and later titles did this much better, with greater variation and more interesting features (totally not biased!).
I retested it a bit with a full inventory (late game) and the only way to make it scroll all the way right is to pick up an object on the right edge of the inventory and put it back in, scrolling left doesn’t seem to be a problem.
All kinds of keyboard inputs don’t seem to help. Don’t have the manual, so really hard to check.
Ok, I’m done.
Besides the slightly unexpected deaths, I made it through with 4 game overs along the way.
The speech is decent, music is nice, but otherwise it feels a bit repetitive in some places.
The inventory scrolling was tricky, but it does give you the tools to manage your inventory.
It was a nice 5-6h, remember to take a long look at the world map.
If you need a hint, ask on irc 🙂
I vaguely remember this game, but my first reaction was ‘give Myst it’s engine back’.
It is a bit vague with the ‘you maybe can click here’ spinning box, but after my first game over a few minutes in, I think I’ll play a bit more and see how it feels.
The remake does have hotspot highlighting.
Some of the puzzles are esoteric enough that they require knowledge of US history, which isn’t ideal. Others are really trial and error, or guided by subtle lines by looking at things. If you tell us where you are, we can nudge you in the right direction.
Luckily you can exchange items quickly by drag/dropping.
I’ve played it, you can use the original graphics, sound, etc.
You can also have the new graphics with a verb interface.
It has longer load times, but you can sort of extract the old version and play it on scummvm (doublefine explorer).
If you want a more authentic experience, I would more go for a scummvm or authentic dos release (the floppy version had copy protection!).October 5, 2020 at 5:45 am in reply to: ipxgw – How to connect real IPX network with DOSBox #3810
No, Doom was always limited to 4 players, RoTT could do 11, and Duke 3D could do 8, I think.
This page states that there’s a patch for the windows version for modern PCs:
The controls were a bit sticky, and it does get progressively harder into jill3, but otherwise rather enjoyable, despite having a softlock at one point.
I liked that you could death warp and hold shift mid-jump to jump again.
All the references to Tim 1992 and Epic Megagames was a bit much.
Also, the sound effects were blatantly reused in Epic Pinball.
That’s another game off my backlog.
Finnish magazine Pelit gave 1 a 92, and 2 an 88:
Gateway was rated as: ‘One of the best adventure games of 92. It will take up the remaining bits of your free time.’
Gateway 2 was criticized for having too many time-critical puzzles (like the start!), so you can’t just relax and figure things out, but have to save/die/load.
I actually talked with my mom, who’s a sci fi buff, and she said she didn’t really like Fredrik Pohl’s writing.
Having little-to-no time to read, I think I’ll skip.
I enjoy puzzles and it was much more fun vs. a parser game (KQ walking off a cliff) and more engaging than a pure text adventure.
It might also be worth posting where you can get some:
There’s the Pro pinball games and the pinball dreams games, as well as Epic Pinball.
One gave it a 90, another an 89.
Some interesting points:
There was a descender-bot on irc to get connected to randoms to play.
It worked fine on the reviewers 486/50 with an ISA graphics card.
‘More fun to blow a demon with a shotgun than shooting non-descript robots’.
At the time was listed as the #1 PC game in some top 100 list.
‘Doom and others, after descent, feel a bit…flat’.
Timeshock was also available for DOS, I think the third game was not available for DOS.
Played a ton of timeshock back in the day. These were realistic pinball sims, as opposed to the more ‘fun’ ones, like psycho pinball, pinball dreams/fantasies/etc. and epic pinball (to name a few).
I only found the 2097 manual: http://files.replacementdocs.com/Wipeout_2097_-_Manual_-_PC.pdf
If you need help with the game on archive (for any reason), ask in chat!
Additional note: you need to max cycles at 15000 in order to avoid graphics corruption. I still get some screen tearing, but still trying out various ‘vsync’ options.
Also, the 1.3 patch supports SB16, so I would almost recommend that anyway.
The 25th special version lets you skip animations, which was useful on my play-through for this month.
I agree that there are a LOT of tedious long-winded puzzles, but then the same can be said for the 11th hour.
It’s partially content by delay, rather than pure content.
If you seem to have problems with the volume, check out the 1.3 patch (the gog version runs on 1.2!), and use alternate sound blaster drivers. I had the game set the SB-mixer volume from 100 to 6 at startup, and this maybe fixed it.
OR do what the FAQ says: set music to adlib and speech to sb.
This was just released:
https://www.gog.com/game/the_7th_guest_25th_anniversary_editionMarch 13, 2019 at 3:01 pm in reply to: Under a killing moon, or something else from the fmv adventure era. #2334
Don’t think I got stuck, it just crashed dosbox.
Overseer and tesla effect are good additions to the series.March 11, 2019 at 2:42 pm in reply to: Under a killing moon, or something else from the fmv adventure era. #2326
UaKM doesn’t have multiple endings, neither does overseer (I might remember wrong), I still haven’t finished TPD, as it crashed last time I played it a few years ago.
Finnish magazine ‘Pelit’ gave it a 91:
“Even though MoO2 is an excellent game, it doesn’t steal the ‘classic cape’ of its father. The balance has slid a bit too much towards micromanaging. Nevertheless, it is definitely worth buying.
They also say that the US release 1.1 was really buggy, but the Euro 1.2 was much better.
Finnish ‘Pelit’ magazine has one review and one historical look:
Also a retrospective:
I can translate these, if someone wants.September 13, 2018 at 2:52 pm in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1890
I think in most versions you can use ‘.’ to skip dialogue.September 13, 2018 at 12:06 pm in reply to: Favourite Gags and Jokes? Heavy spoilers, potentially :-p #1888
One of my favourite things was all the notes scattered around monkey island, and how some of them appeared only after an event. Also, the inventory name keeps changing as you collect them.
As someone who has played through all of them, I’ll chime in on MI2:
The basic ‘not mega monkey’ difficulty wasn’t that bad, it was fairly easy to follow, but the developers in the special edition of MI2 made it so that you had to run around every island to fully complete a puzzle.
MI3, for me, always felt a bit more polished (and Murray was always my favorite) vs. the earlier ones, while I preferred the ‘rougher’ look of Guy.brush in MI2.
Tales is really a spiritual successor, with the same world and characters, some of it was fairly hard, but otherwise quite worth the 1-2h per chapter. This of course after playing the Sam and Max sequels.
Having thrashed various versions of Monkey Island, I always preferred these over Sierra adventures for their forgiving nature. Monkey Island had better humor and the fact that taking a wrong turn didn’t kill you (Space Quest, anybody?).
There is a slight attention to detail that is quite fantastic, even going as far as the vultures that like to circle you on Monkey Island(tm). Some puzzles are stupidly difficult to figure out, at first, but that’s the way of an adventure game you can otherwise complete in 30 minutes if you ignore all the story and neat stuff hidden around (like skipping the guard in town in the last bit).
Overall Monkey Island, even as a series (not MI4, really), stands out as a benchmark of what point and click can be, as its best.
P.S.: I do own the Tales of Monkey Island Tankard
What you might want to do is find some secret levels, collect fruit/gems/etc. and just try different weapons. Also, the generator is key, as some higher tier weapons will just eat your power and you’ll be stuck with a low rate of fire.
One thing that sometimes you don’t notice is that you can upgrade your weapons in the story mode store (arrows right/left on the keyboard, or in the panel under the ship display).
It really doesn’t get hard until episode 4, so keep going!
I played the shareware version of Tyrian (non-2000) to death back in the day, and enjoyed the life out of it too many times, clocking possibly over 1000 hours over ‘forever’.
The game itself is a great top down shooter, after playing such classics as Raiden and Raptor, you should be just at home in ‘arcade mode’.
The story itself is rather interesting, as far as that era goes, plenty of tongue-in-cheek along the way.
As Darpey mentioned earlier, I was the first to really speedrun the game and make the routing, which is from the rule ‘pick a game you really love’ (unlike speedrunning Loom, which was due to a conversation).
To ‘complete’ the game… just keep playing, learn the patterns, learn what you can do, and just shoot everything that moves. Also, to test your skills, once you get to a boss, just spend a lot of time avoiding. The shield regen also depends on your power, so if you stop shooting, you have more power for your shield. Check Darpey’s or my speedrun for a commentary on the gameplay and the game.
There are a lot of gameplay mechanics and ways to play in Story mode, which is great.
P.S: Don’t forget to play “destruct (type that in the main menu)”. A bit of Scorched Earth all over again.