rnlf

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Viewing 15 posts - 1 through 15 (of 103 total)
  • rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: One of my first and favorites #1508

    butterburp, you won’t distract people by talking about a previous game 🙂

    In the end we’re a club discussing old games. The months are just there to make sure we have something common to talk about and so we have the topics for the podcast episodes.

    But really, we can discuss any game at any time. If you don’t feel like posting too much on the forums for a previous game, feel free to join us on IRC where we spent 80% of the time talking about other stuff anyway :-p

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: First impressions #1505

    The shield regenerates when you have full energy. So if you make sure to always get the best generator, you can also fire and still recharge your shield.

    I tried using your QWE input scheme, but sadly my trusty old Cherry keyboard doesn’t seem to have reliable four-key rollover and jams when I use fire, left+right sidekick and try to move backwards at the same time (which is basically all the time when you just keep all three fire buttons down).

    I changed to Alt+Z+X and that works reasonable well.

    As for the gameplay, after the first level I thought the game was at least as good as Raptor, but that opinion changed as I went through episode one. It’s often just a ton of enemies thrown at you, without much thought. One level near the end features basically 20s of mostly huge missilies filling the screen.

    The boss fights have been mostly boring to me so far. There have been two possible outcomes for me: Either the boss moves and hits my ship, pushes it around and destroys it, or the boss doesn’t push my ship around and their weapons are mostly useless.

    Then there is the thing with the Bonus levels… I must say I really dislike them. The normal Bonus levels are okay I guess, but still kill every bit of immersion. In those you just shoot a ton of stuff for extra money.

    The other kind though… It almost ruins the game for me. You suddenly get a 4-screen long text explaining to you how the beer of some space dude was stolen and that you have to recover it. Then you get a completely different ship with a horribly weak weapon and start shooting ships and collecting beer glasses, all while southern German brass music plays in the background.

    I mean, wtf? You can skip this bonus level, but man. I think they tried to be funny but it kills every single bit of the narrative and immersion they had built up.

    BTW, I tried the “Wild Game Detail” mode and I think all it adds on top of the “Pentium” mode is a quite okay looking but useless and destracting shadow-wave effect on the background.

    I also have a problem with some of the other design things. For example, there’s one level on a lava planet. The lava is obviously glowing hot and the hot hair is refracting the light and all. But still for some reason you get headlights in this level and cannot see much outside of their range.

    And another thing: It looks cool that there are level parts that your ship goes below, but so do your bullets. But sometimes there’s stuff on those floating islands which explodes despite you having shot below their island… a bit weird, eh?

    The enemies are a bit generic sometimes, I feel. And the same type of enemy ship seems to be used with wildly different attacks. There are two very small ships that sometimes just fly across the screen. But later on they stop and produce a truckload of bullets. This makes the enemies much less memorable than in Raptor.

    Also the music is quite repetetive, I think. I don’t remember thiking that when I last played Raptor, which has a much better sound theme overall.

    I don’t think Tyrian is a bad game, but Raptor has many advantages compared to it.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: First impressions #1499

    Yeah, tell that to the asshole AI who use their faster cars to push you against the wall :-p

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: First impressions #1497

    There are also some collision glitches. Sometime you tunnel through the wall. If there’s road on the other side, it won’t count as progress until you reach the place you left (or some hidden checkpoint, I assume).

    But if there’s nothing behind the wall you tunnel through, the game just freezes…

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Race Strategy? #1496

    Toasty, you can also combine these!
    In one race I got $4000 for destroying them all, $6000 for finishing without damage, whatever the price money for winning was ($3000, I think, medium tier race?) and $12000 for the hitman mission I got in that round 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Podcast – who wants to join? #1470

    Here! Me!!

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Cheesy Software #1468

    Ohh, they look exactly how 90s shareware has to look 😀

    We should have a shareware month where we just try a bunch of smaller shareware titles like these.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1460

    We could think about streaming the game 😀

    And record it to have audio samples of the multiplayer action for the podcast 😀

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1458

    I was wondering, if everybody tries to stay behind during the initial machine-gunning, will the race ever actually start?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Multiplayer #1455

    I’m in! Now that I have had some training I feel ready to do this. Does the game support networking and four-player multiplayer? Or will we have to do one-on-one matches using simulated serial links?

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: First impressions #1454

    I am somewhat positively surprised by the game. Yes, there are some problems with the physics, especially how touching an obstacle *lightly* can bring your car to a dead stop and how you cannot turn your car anymore once an enemy bumps into you and pushes you even slightly around.

    But at the same time, these physics problems, which are bad for racing are *great* for fighting. It’s much easier to target enemies and stay on target than it would be in actual racing physics.

    I also like how they apparently saw some problems with the game design and counteracted them by imposing additional requirements for the payout of money and such:

    In theory you could just go very slowly and collect all the money in a race. That would allow you to reliably (though slowly) save the money you need for better cars and upgrades. But the game actually requires you to place at least 3rd so you actually get the money. I like how they found an ingame explanation for the fact (“Money is for winners!”).

    The same goes for being lapped. You could just sit in one spot, waiting for your enemies to come by again and shoot them until all three of them are dead. That would make you the winner and doesn’t require any driving (except to collect up machine gun ammo). But being lapped also means no money for you at all, with more or less the same explanation. Even though you technically won the race, you’re still considered a disgrace for the racing community and get nothing.

    The only thing they were fair enough to still give you is the wrenches you picked up. So when you have a badly damaged car, just drive slowly behind everyone else and pick them up to fix your car for free.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: UK Magazine Reviews #1453

    “Death Rally has the explosive power of a safety match”. Dawwwww. That’s mean. I guess you have to look at other games that were released the same year to understand that rating. After all, Monster Truck Madness and Mario Kart 64 were released around the same time and GTA just a bit later. Clearly each of these games have better driving physics and don’t feel so clunky when you brush an obstacle.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Race Strategy? #1452

    Yeah, lagging behind and let everyone else empty their mags is a good tactic. I try to go for the kills afterwards. Depending on the race difficulty, you get up to six laps to destroy everyone else. That gives you the prize money for the race + a bonus from your “sponsor”, the grim reaper 🙂

    I also noticed, that the AI drives differently based on how you drive. In one race I was trying to stay behind to only pick up the wrenches because I was out of money and had a badly damaged car. But the opponents never got very far ahead despite me driving deliberately slow.

    But when you race for 1st place, they suddenly are very strong o_O

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Early game purchases #1451

    I like to buy Armor early on to save money on repairs in the long run. I think buying Armor later has a way lower return-of-investment.

    rnlf
    rnlf
    Keymaster
    Podcaster
    in reply to: Populous, and other Bullfrog classics #1450

    OMG, I was unaware that there was a DOS version of Theme Hospital. I’m all for it! I had so much fun with this game back in the day 😀

Viewing 15 posts - 1 through 15 (of 103 total)