Tijn

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Viewing 15 posts - 1 through 15 (of 269 total)
  • Tijn
    Tijn
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    in reply to: Crappy Font #3020

    Thanks for finding this, kdrnic. I think it really helps in getting the text more legible.

    Tijn
    Tijn
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    in reply to: Time Trial tournament #2991

    Good news, people. We’ve expanded our Grand Prix Circuit scoreboard and now also have one for Wipeout!

    https://www.dosgameclub.com/wipeout.php

    Tijn
    Tijn
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    in reply to: Nomand (GameTek, 1993) #2894

    Ooooh, I’ve never played this (or even heard of it) but it looks excellent!

    Tijn
    Tijn
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    in reply to: Starting tips #2891

    Haha apparently they are! 😀

    Tijn
    Tijn
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    in reply to: Starting tips #2883

    Yeah, it’s only available when you’re on land. It’s at the bottom of the menu.

    Tijn
    Tijn
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    in reply to: Starting tips #2881

    You have to go to the spot that’s indicated on the map, go the menu en choose “search”. Then (if you’re in the correct spot) you’ll find your long lost relative 🙂

    Tijn
    Tijn
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    in reply to: Starting tips #2878

    If you’re not playing the Gold version, you really need a map. Weirdly the gog.com version doesn’t seem to come with one? Anyway, here’s the one I’m using: https://magisterrex.files.wordpress.com/2010/10/piratesgamemap.jpg

    Tijn
    Tijn
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    in reply to: Ducktales : The Quest for Gold #2876

    I just want to add I’ve played this a ton as a kid and would love to feature it for a month.

    Tijn
    Tijn
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    in reply to: One Game, many platforms and sequels! #2859

    That said, I played the Gold edition A TON as a kid, but never really played the original much. So that’s the version I’ll be focusing on myself this month 🙂

    Tijn
    Tijn
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    in reply to: One Game, many platforms and sequels! #2858

    If anyone’s wondering what version to play, I personally would recommend new-comers to check out the 1993 Pirates! Gold remake. It’s essentially the same gameplay as the original game, but presented in much more appealing SVGA graphics, better sound, nicer UI and very importantly an in-game map! So at least you’ll have a vague idea on where you are, which you have to figure out by yourself in the original version. The game came with a map on paper I believe, which is very cool of course, but being able to show it in-game is very helpful for beginners I think.

    Tijn
    Tijn
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    in reply to: Jeffery Briggs – Designers Notes #2805

    Absolutely fantastic! What a great read. Thanks a lot for posting this.

    Tijn
    Tijn
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    in reply to: Making of the 7th Guest #2790

    Ooooh, this is awesome, man!

    Tijn
    Tijn
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    in reply to: Things in X-COM that don't make much sense #2757

    Yeah, it was surprising they didn’t go inside the Skyranger to hide from the aliens. They just panicked. But honestly I think I would panic as well when a bunch of aliens terrorised my town 😛

    Tijn
    Tijn
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    in reply to: Things in X-COM that don't make much sense #2755

    The most annoying right now is how the guys block each other. I mean seriously, you don’t have the “time” to lean over a few centimeters and let a buddy through? Haha wtf

    Tijn
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    in reply to: Thoughts on OpenXcom #2726

    I’ve tried the original DOS version, but because I’m completely new to the game, the lack of tooltips was really a big hassle. So many unmarked buttons!

    I’m now playing Openxcom and I’m having a much better time. I think the game is similar enough to still be in the spirit of the club tbh. It’s not like it’s completely different, it’s just a little more convenient.

Viewing 15 posts - 1 through 15 (of 269 total)